Difference between revisions of "Dungeons & Dragons 5th Ed"
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Jump to navigationJump to searchLine 27: | Line 27: | ||
** College of Valor | ** College of Valor | ||
* Cleric | * Cleric | ||
+ | ** Death Domain (DMG) | ||
** Knowledge Domain | ** Knowledge Domain | ||
** Life Domain | ** Life Domain | ||
Line 49: | Line 50: | ||
** Oath of the Ancients | ** Oath of the Ancients | ||
** Oath of Vengeance | ** Oath of Vengeance | ||
+ | ** Oathbreaker (DMG) | ||
* Ranger | * Ranger | ||
** Hunter | ** Hunter |
Revision as of 21:04, 31 January 2016
The following information details the various character mechanics and options for this edition of D&D. It includes the material from the Player's Handbook (this is the default; if an entry has no abbreviation, it is from the PHB), the Dungeon Master's Guide (DMG), and other supplements.
Contents
Races
- Dwarf
- Hill Dwarf
- Mountain Dwarf
- Elf
- High Elf
- Wood Elf
- Dark Elf
- Halfling
- Lightfoot
- Stout
- Human
- Dragonborn
- Gnome
- Forest Gnome
- Rock Gnome
- Half-Elf
- Half-Orc
- Tiefling
Classes
- Barbarian
- Path of the Berserker
- Path of the Totem Warrior
- Bard
- College of Lore
- College of Valor
- Cleric
- Death Domain (DMG)
- Knowledge Domain
- Life Domain
- Light Domain
- Nature Domain
- Tempest Domain
- Trickery Domain
- War Domain
- Druid
- Circle of the Land
- Circle of the Moon
- Fighter
- Champion
- Battle Master
- Eldritch Knight
- Monk
- Way of the Open Hand
- Way of Shadow
- Way of the Four Elements
- Paladin
- Oath of Devotion
- Oath of the Ancients
- Oath of Vengeance
- Oathbreaker (DMG)
- Ranger
- Hunter
- Beast Master
- Rogue
- Thief
- Assassin
- Arcane Trickster
- Sorcerer
- Draconic Bloodline
- Wild Magic
- Warlock
- The Archfey
- The Fiend
- The Great Old One
- Wizard
- School of Abjuration
- School of Conjuration
- School of Divination
- School of Enchantment
- School of Evocation
- School of Illusion
- School of Necromancy
- School of Transmutation
Backgrounds
- Acolyte
- Charlatan
- Criminal
- Spy
- Entertainer
- Gladiator
- Folk Hero
- Guild Artisan
- Guild Merchant
- Hermit
- Noble
- Knight
- Outlander
- Sage
- Sailor
- Pirate
- Soldier
- Urchin
Feats
- Alert
- Athlete
- Actor
- Charger
- Crossbow Expert
- Defensive Duelist
- Dual Wielder
- Dungeon Delver
- Durable
- Elemental Adept
- Grappler
- Great Weapon Master
- Healer
- Heavily Armored
- Heavy Armor Master
- Inspiring Leader
- Keen Mind
- Lightly Armored
- Linguist
- Lucky
- Mage Slayer
- Magic Initiate
- Martial Adept
- Medium Armor Master
- Mobile
- Moderately Armored
- Mounted Combatant
- Observant
- Polearm Master
- Resilient
- Ritual Caster
- Savage Attacker
- Sentinel
- Sharpshooter
- Shield Master
- Skilled
- Skulker
- Spell Sniper
- Tavern Brawler
- Tough
- War Caster
- Weapon Master