Difference between revisions of "L4N-T15"
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|Career=Technician<br> | |Career=Technician<br> | ||
|Specializations=Mechanic/Heavy | |Specializations=Mechanic/Heavy | ||
− | |OtherTraits='''Motivation:''' Emancipation • '''Obligations:''' ''Debt:'' 10, | + | |OtherTraits='''Motivation:''' Emancipation • '''Obligations:''' ''Debt:'' 10, <br>'''Credits:''' 140 |
|Brawn=3 | |Brawn=3 | ||
|Agility=3 | |Agility=3 | ||
Line 49: | Line 49: | ||
|Pilot-Space= * 1 | |Pilot-Space= * 1 | ||
|Ranged-Light= 1 | |Ranged-Light= 1 | ||
− | |Ranged-Heavy= * | + | |Ranged-Heavy= * 2 |
|Resilience= -1 | |Resilience= -1 | ||
− | |Skullduggery= * | + | |Skullduggery= * 1 |
|Stealth= - | |Stealth= - | ||
|Streetwise= | |Streetwise= | ||
|Survival= - | |Survival= - | ||
− | |Vigilance= | + | |Vigilance= 1 |
|Talents=''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''x2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damaging system<br> '''Fine Tuning:''' +1 Strain removed per check | |Talents=''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''x2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damaging system<br> '''Fine Tuning:''' +1 Strain removed per check | ||
− | '''Solid Repairs''' +1 Hull Trauma repaired per rank<br>''Heavy: Hired Gun'' p.31 <br> '''Toughened:''' +2 Strain Threshold<br> '''Barrage:''' +1 Damage at ''Long'' and ''Extreme'' Range<br> '''Burly''' -1 Encumbrance per rank | + | '''Solid Repairs''' (''x2'')+1 Hull Trauma repaired per rank<br> '''Enduring:''' +1 Soak per Level<br>''Heavy: Hired Gun'' p.31 <br> '''Toughened:''' +2 Strain Threshold<br> '''Barrage:'''(''x2'')+1 Damage at ''Long'' and ''Extreme'' Range<br> '''Burly''' -1 Encumbrance per rank |
|ForcePowers=Not Applicable | |ForcePowers=Not Applicable | ||
|Armor= Armor Clothing (1/1) [1], Laminate (0/2) [3] (''ComLink, Environment, Vision Mag'') | |Armor= Armor Clothing (1/1) [1], Laminate (0/2) [3] (''ComLink, Environment, Vision Mag'') | ||
− | |Soak= | + | |Soak=8 |
|RangedDefense=1 | |RangedDefense=1 | ||
|MeleeDefense=1 | |MeleeDefense=1 | ||
− | |WoundThreshold= | + | |WoundThreshold=17 |
|StrainThreshold=12 | |StrainThreshold=12 | ||
|Weapons= '''Blaster Rifle''' (Telescopic Sight, Augmented Spin Barrel, Foregrip)<br> '''Ion Blaster''' <br> '''Light Repeating Blaster''' (Augmented Spin Barrel, Weapon Harness) <br> '''Flame Projector''' | |Weapons= '''Blaster Rifle''' (Telescopic Sight, Augmented Spin Barrel, Foregrip)<br> '''Ion Blaster''' <br> '''Light Repeating Blaster''' (Augmented Spin Barrel, Weapon Harness) <br> '''Flame Projector''' | ||
|EarnedXP=395 (Racial 175 • Current Game 220) | |EarnedXP=395 (Racial 175 • Current Game 220) | ||
− | |SpentXP= | + | |SpentXP=390 (5 Remaining) |
|}} | |}} | ||
==Background== | ==Background== | ||
Line 73: | Line 73: | ||
==Talents== | ==Talents== | ||
− | ''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''x2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damaging system<br> '''Fine Tuning:''' +1 Strain removed per check<br> '''Solid Repairs | + | ''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''x2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damaging system<br> '''Fine Tuning:''' +1 Strain removed per check<br>'''Solid Repairs''' (''x2'')+1 Hull Trauma repaired per rank<br> '''Enduring:''' +1 Soak per Level<br>''Heavy: Hired Gun'' p.31 <br> '''Toughened:''' +2 Strain Threshold<br> '''Barrage:'''(''x2'')+1 Damage at ''Long'' and ''Extreme'' Range<br> '''Burly''' -1 Encumbrance per rank |
==Weapons & Armor== | ==Weapons & Armor== | ||
− | '''Blaster Rifle''' [Telescopic Sight: -1 Range Difficulty Die, Augmented Spin Barrel: Mods: +2 Damage, Accuracy +1, Piercing +1, Foregrip: -1 difficulty die PB Range (Accuracy +1, Point Blank Shot(+1acc,+1dam)]<br> | + | '''Blaster Rifle:''' Damage - 9, Crit - 3, Long Range, Stun Settings [HP 4: Telescopic Sight: -1 Range Difficulty Die, Augmented Spin Barrel: Mods: +2 Damage, Accuracy +1, Piercing +1, Foregrip: -1 difficulty die PB Range (Accuracy +1, Point Blank Shot(+1acc,+1dam)]<br> |
− | '''Light Repeating Blaster:''' Augmented Spin Barrel (+2 Damage, +1 Accuracy, +1 Piercing), Weapon Harness (-2 Encumbrance | + | '''Light Repeating Blaster:''' Damage - 11, Pierce 1, Crit - 2, Long Range, Autofire (+1 diff for +1 Full Dam/2 Adv), Cumbersome 4, [''HP: 4'', Augmented Spin Barrel (+2 Damage, +1 Accuracy, +1 Piercing), Weapon Harness (-2 Encumbrance)]<br> |
− | '''Ion Blaster'''<br> | + | '''Ion Blaster (L arm):''' Damage - 10, Crit - 5, Disorient 5, Stun Damage (Droid Only), [HP 3]<br> |
− | '''Armor "Clothing'''' Defense 1, Soak 1<br> | + | '''Flame projector (R arm):''' Damage - 8, Crit - 2, Short Range, Burn 3 (DoT Rounds),Blast 8 (Damage to cone, can still Blast on a miss w/3 Adv), [HP 2]<br> |
− | '''Laminate Plates''' Defense 0, Soak 2 | + | <br> |
− | + | '''Armor "Clothing'''' Defense 1, Soak 1 [HP 1]<br> | |
+ | '''Laminate Plates''' Defense 0, Soak 2, [HP: 3, ComLink, Environment, Vision Mag]<br> | ||
==Gear== | ==Gear== | ||
− | + | Utility Belt (installed): Emergency Repair Kit (6), Tool Kit, ], jet pack (installed): ''Silhouette 1, Speed 2, Handling 0, Strain 3'' | |
==Experience Expenditures== | ==Experience Expenditures== | ||
Updated: 01/04/16 | Updated: 01/04/16 |
Revision as of 22:31, 19 February 2016
L4N-T15
|
Species: Droid • Career: Technician • Specializations: Mechanic/Heavy Motivation: Emancipation • Obligations: Debt: 10, Credits: 140 |
Characteristics
|
Brawn | 3 | Agility | 3 | Intellect | 3 |
Cunning | 2 | Willpower | 2 | Presence | 1 |
Skills
|
Talents
|
Droid: Core Enduring: +1 Soak per Level Mechanic: Core p.89 Gearhead:(x2) -1 ■ to Mechanics (half cost attachments) Toughened: +2 Wound Threshold Redundant Systems: Easy Check to harvest parts without damaging system Fine Tuning: +1 Strain removed per check Solid Repairs (x2)+1 Hull Trauma repaired per rank |
The Force
|
Force Rating: - |
Force Powers: Not Applicable |
Combat
|
Soak: 8 • Armor: Armor Clothing (1/1) [1], Laminate (0/2) [3] (ComLink, Environment, Vision Mag) Ranged Defense: 1 • Melee Defense: 1 Wound Threshold: 17 • Strain Threshold: 12 |
Weapons
|
Blaster Rifle (Telescopic Sight, Augmented Spin Barrel, Foregrip) Ion Blaster Light Repeating Blaster (Augmented Spin Barrel, Weapon Harness) Flame Projector |
Experience Points
|
Earned: 395 (Racial 175 • Current Game 220) |
Spent Experience
|
390 (5 Remaining) |
Background
L4N-T15 was built as an Assault Droid, but was transferred to a private corporation for advanced AI testing for the Military.
After a massive scandal within the corporation all of its assets were sold off; including LN.
A rushed Memory Wipe, coupled with hasty Skill has left L4 with many holes in his "Mind",
but his advanced learning algorithms are quickly locating the bad sectors and repairing them.
Talents
Droid: Core
Enduring: +1 Soak per Level
Mechanic: Core p.89
Gearhead:(x2) -1 ■ to Mechanics (half cost attachments)
Toughened: +2 Wound Threshold
Redundant Systems: Easy Check to harvest parts without damaging system
Fine Tuning: +1 Strain removed per check
Solid Repairs (x2)+1 Hull Trauma repaired per rank
Enduring: +1 Soak per Level
Heavy: Hired Gun p.31
Toughened: +2 Strain Threshold
Barrage:(x2)+1 Damage at Long and Extreme Range
Burly -1 Encumbrance per rank
Weapons & Armor
Blaster Rifle: Damage - 9, Crit - 3, Long Range, Stun Settings [HP 4: Telescopic Sight: -1 Range Difficulty Die, Augmented Spin Barrel: Mods: +2 Damage, Accuracy +1, Piercing +1, Foregrip: -1 difficulty die PB Range (Accuracy +1, Point Blank Shot(+1acc,+1dam)]
Light Repeating Blaster: Damage - 11, Pierce 1, Crit - 2, Long Range, Autofire (+1 diff for +1 Full Dam/2 Adv), Cumbersome 4, [HP: 4, Augmented Spin Barrel (+2 Damage, +1 Accuracy, +1 Piercing), Weapon Harness (-2 Encumbrance)]
Ion Blaster (L arm): Damage - 10, Crit - 5, Disorient 5, Stun Damage (Droid Only), [HP 3]
Flame projector (R arm): Damage - 8, Crit - 2, Short Range, Burn 3 (DoT Rounds),Blast 8 (Damage to cone, can still Blast on a miss w/3 Adv), [HP 2]
Armor "Clothing' Defense 1, Soak 1 [HP 1]
Laminate Plates Defense 0, Soak 2, [HP: 3, ComLink, Environment, Vision Mag]
Gear
Utility Belt (installed): Emergency Repair Kit (6), Tool Kit, ], jet pack (installed): Silhouette 1, Speed 2, Handling 0, Strain 3
Experience Expenditures
Updated: 01/04/16