Difference between revisions of "Nexus"
(New page: Nexus, also known as the City between the River Harlot’s Legs and a hundred other, less complimentary names, is the largest city in the Scavenger Lands, and possibly in Creation. It is k...) |
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==Districts of Nexus== | ==Districts of Nexus== | ||
===Bastion=== | ===Bastion=== | ||
− | The well-to-do and well-connected of Nexus reside within; any others would do better to stay out. | + | The well-to-do and well-connected of Nexus reside within; any others would do better to stay out. The place where the rich and powerful of Nexus come to live and play, Bastion is a district of large mansions, open parks, clean streets and frequent patrols by well-paid mercenaries. High enough above the river that it doesn’t get flooded, and far enough away from the centre that the smells don’t carry in, even the servants who live here do so in conditions that would make many in other parts of Nexus green with envy. |
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− | The place where the rich and powerful of Nexus come to live and play, Bastion is a district of large mansions, open parks, clean streets and frequent patrols by well-paid mercenaries. High enough above the river that it doesn’t get flooded, and far enough away from the centre that the smells don’t carry in, even the servants who live here do so in conditions that would make many in other parts of Nexus green with envy. | ||
===Cinnabar District=== | ===Cinnabar District=== | ||
− | The cultural and military centre of the city, Cinnabar lines the river and floods regularly. | + | The cultural and military centre of the city, Cinnabar lines the river and floods regularly. A riverside district, Cinnabar is home to restaurants, teahouses, and cafés of highly variable quality, as well as being the site of annual and severe flooding. It also houses most of the mercenary companies who call Nexus their home, each one generally based within a fortified compound, with walls higher than the worst floodwaters. |
− | |||
− | A riverside district, Cinnabar is home to restaurants, teahouses, and cafés of highly variable quality, as well as being the site of annual and severe flooding. It also houses most of the mercenary companies who call Nexus their home, each one generally based within a fortified compound, with walls higher than the worst floodwaters. | ||
===Firewander=== | ===Firewander=== | ||
− | The epitome of urban nightmare, the Wyld zone at its heart still spits out horrors to plague the city. | + | The epitome of urban nightmare, the Wyld zone at its heart still spits out horrors to plague the city. An urban hell of rickety buildings, makeshift stalls, gang warfare, Wyld-spawned monsters and worse, Firewander is generally inhabited only by those who have no choice in the matter, either through poverty or violence. Scant trade occurs here, and most of that would be illegal anywhere else in the Scavenger Lands and is frowned upon by the “upright” citizenry of Nexus itself, but the denizens make do with what they have. |
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− | An urban hell of rickety buildings, makeshift stalls, gang warfare, Wyld-spawned monsters and worse, Firewander is generally inhabited only by those who have no choice in the matter, either through poverty or violence. Scant trade occurs here, and most of that would be illegal anywhere else in the Scavenger Lands and is frowned upon by the “upright” citizenry of Nexus itself, but the denizens make do with what they have. | ||
===Nexus District=== | ===Nexus District=== | ||
− | The commercial and entepreneurial centre of Nexus, more silver pieces change hands here in a day than there are stars in the sky. | + | The commercial and entepreneurial centre of Nexus, more silver pieces change hands here in a day than there are stars in the sky. Home to the Big and Little Markets, the Nexus district is where the real business of the city gets done. Home to the headquarters of the Guild and innumerable other trading companies, merchant organisations and caravan masters, if Bastion is where the rich and powerful rest, then the Nexus district is where they work. |
− | |||
− | Home to the Big and Little Markets, the Nexus district is where the real business of the city gets done. Home to the headquarters of the Guild and innumerable other trading companies, merchant organisations and caravan masters, if Bastion is where the rich and powerful rest, then the Nexus district is where they work. | ||
===Nighthammer District=== | ===Nighthammer District=== | ||
− | The noise of forges, smithies and other manufacturing processes resound night and day throughout the streets of Nighthammer. | + | The noise of forges, smithies and other manufacturing processes resound night and day throughout the streets of Nighthammer. Industry rules in Nighthammer, a place where three or four times a day thousands of workers travel to and from their places of work within the forges, smithies, looms and others factories that produce the thousands of tonnes of goods that pour out of the city and into Creation on a daily basis. The air here is thick with smog and the rivers are heavily polluted by toxic effluents, both by-products of the production that brings so much wealth into Nexus. |
− | |||
− | Industry rules in Nighthammer, a place where three or four times a day thousands of workers travel to and from their places of work within the forges, smithies, looms and others factories that produce the thousands of tonnes of goods that pour out of the city and into Creation on a daily basis. The air here is thick with smog and the rivers are heavily polluted by toxic effluents, both by-products of the production that brings so much wealth into Nexus. | ||
===The Undercity=== | ===The Undercity=== | ||
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==Government== | ==Government== | ||
− | Nexus is rules by the Council of Entities, a group shrouded in mystery. Theirs is the power to add and modify the Civilities of the Incunabulum. Their edicts are enforced by the mercenaries of the city and the mysterious Emissary | + | Nexus is rules by the Council of Entities, a group shrouded in mystery. Theirs is the power to add and modify the Civilities of the Incunabulum. Their edicts are enforced by the mercenaries of the city and the mysterious Emissary. |
* ''Brueghel, the Evening Master''; member of the Council of Entities in charge of secret and public business as well as the city archives, libraries and the licensing of teachers | * ''Brueghel, the Evening Master''; member of the Council of Entities in charge of secret and public business as well as the city archives, libraries and the licensing of teachers | ||
* ''Ephiselle, Midnight Queen''; member of the Council of Entities in charge of spies and informants | * ''Ephiselle, Midnight Queen''; member of the Council of Entities in charge of spies and informants |
Revision as of 15:25, 18 April 2008
Nexus, also known as the City between the River Harlot’s Legs and a hundred other, less complimentary names, is the largest city in the Scavenger Lands, and possibly in Creation. It is known for being the centre for trade and commerce in Creation, and for being a haven for free trade, and the headquarters of the Guild. Nexus sits at the confluence of the Yanaze River, the Gray River, and the Yellow River, some six hundred miles east of Lookshy.
While the Imperial City may well be wealthier, that wealth is concentrated within the hands of the Scarlet Dynasty, while in Nexus, millions of talents of jade and silver change hands every single day. It is a chaotic and confusing place, a city with many rules but few laws, where an ignoble death lurks around every corner.
Contents
Districts of Nexus
Bastion
The well-to-do and well-connected of Nexus reside within; any others would do better to stay out. The place where the rich and powerful of Nexus come to live and play, Bastion is a district of large mansions, open parks, clean streets and frequent patrols by well-paid mercenaries. High enough above the river that it doesn’t get flooded, and far enough away from the centre that the smells don’t carry in, even the servants who live here do so in conditions that would make many in other parts of Nexus green with envy.
Cinnabar District
The cultural and military centre of the city, Cinnabar lines the river and floods regularly. A riverside district, Cinnabar is home to restaurants, teahouses, and cafés of highly variable quality, as well as being the site of annual and severe flooding. It also houses most of the mercenary companies who call Nexus their home, each one generally based within a fortified compound, with walls higher than the worst floodwaters.
Firewander
The epitome of urban nightmare, the Wyld zone at its heart still spits out horrors to plague the city. An urban hell of rickety buildings, makeshift stalls, gang warfare, Wyld-spawned monsters and worse, Firewander is generally inhabited only by those who have no choice in the matter, either through poverty or violence. Scant trade occurs here, and most of that would be illegal anywhere else in the Scavenger Lands and is frowned upon by the “upright” citizenry of Nexus itself, but the denizens make do with what they have.
Nexus District
The commercial and entepreneurial centre of Nexus, more silver pieces change hands here in a day than there are stars in the sky. Home to the Big and Little Markets, the Nexus district is where the real business of the city gets done. Home to the headquarters of the Guild and innumerable other trading companies, merchant organisations and caravan masters, if Bastion is where the rich and powerful rest, then the Nexus district is where they work.
Nighthammer District
The noise of forges, smithies and other manufacturing processes resound night and day throughout the streets of Nighthammer. Industry rules in Nighthammer, a place where three or four times a day thousands of workers travel to and from their places of work within the forges, smithies, looms and others factories that produce the thousands of tonnes of goods that pour out of the city and into Creation on a daily basis. The air here is thick with smog and the rivers are heavily polluted by toxic effluents, both by-products of the production that brings so much wealth into Nexus.
The Undercity
The Undercity of Nexus is a series of caves and tunnels under Cinnabar and Sentinel's Hills. The black fog of poor man's breath clots and taints the air underground. The poor and those who are just scraping by live and work down here. Small, toarchlit markets thrive in the sunless enclave. Three main routes make get around underground strait-forward.
Government
Nexus is rules by the Council of Entities, a group shrouded in mystery. Theirs is the power to add and modify the Civilities of the Incunabulum. Their edicts are enforced by the mercenaries of the city and the mysterious Emissary.
- Brueghel, the Evening Master; member of the Council of Entities in charge of secret and public business as well as the city archives, libraries and the licensing of teachers
- Ephiselle, Midnight Queen; member of the Council of Entities in charge of spies and informants
- Hayle, the Midday Husband; member of the Council of Entities in charge of public entertainment and the city's overall good health
- Kratz, the Astrologer; member of the Council of Entities with curiously undefined responsibilities
- Master Gen, Minister of Ways; member of the Council of Entities in charge of the district Assayers
- Pellicia, Dawn Sergeant; member of the Council of Entities in charge of the city's defense
- Thalevar, August Councilor of the Eclipse; member of the Council of Entities in charge of docks and waterways
- Udelph, the Doctor; member of the Council of Entities that represents the common people of Nexus
- The Emissary, Mysterious enforcer of the Council's will
The Incunabulum
The body of rules that passes for law within the bounds of Nexus, the Incunabulum consists of thousands upon thousands of pages, all carefully indexed, as each new edict by a member of the Council of Entities must be checked against every previous entry, and any previous edicts that it contradicts are removed. It comprises the Dogma, the six unchanging rules of Nexus; its capital crimes, enforced by the Emissary; and the Civilities, the chaotic and ever-changing body of rules, great and small.
The Dogma
- No taxes shall be raised, save by the council.
- None shall obstruct trade.
- None shall bring an army into Nexus.
- No-one shall commit wanton violence.
- None may falsely claim the council's name or sanction.
- None shall harbour a fugitive from the council's wrath.