Difference between revisions of "Crimson Slate"
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− | Caste/Aspect: Eclipse; Concept: Marukani Circuit Rider Diplomat; Anima: X; Motivation: X; Experience Points: X | + | '''Caste/Aspect:''' Eclipse; '''Concept:''' Marukani Circuit Rider Diplomat; '''Anima:''' X; '''Motivation:''' X; '''Experience Points:''' X |
− | Attributes: Strength 2, Dexterity 3, Stamina 2; Charisma 4, Manipulation 3, Appearance 2; Perception 3, Intelligence 4, Wits 4 | + | * '''Attributes:''' Strength 2, Dexterity 3, Stamina 2; Charisma 4, Manipulation 3, Appearance 2; Perception 3, Intelligence 4, Wits 4 |
− | Abilities: Thrown 4; Integrity 2, Presence 4, Resistance 1; Lore 1, Occult 3; Athletics 2, Awareness 1, Dodge 3; Bureaucracy 3, Linguistics 1 ([Riverspeak]; [Old Realm]), Ride 3, Socialize 3 | + | * '''Abilities:''' Thrown 4; Integrity 2, Presence 4, Resistance 1; Lore 1, Occult 3; Athletics 2, Awareness 1, Dodge 3; Bureaucracy 3, Linguistics 1 ([Riverspeak]; [Old Realm]), Ride 3, Socialize 3 |
− | Backgrounds: Allies 1, Contacts 2, Influence 1, Resources 3 | + | * '''Backgrounds:''' Allies 1, Contacts 2, Influence 1, Resources 3; |
− | Excellencies | + | * '''Excellencies''' |
− | + | ** ''Essence Overwhelming:'' 1m/die; Instant; Reflexive; adds +1 die to Ability dice pool, to a max. of Attribute + Ability; Applies to: Thrown, Presence, Dodge, and Bureaucracy | |
− | Charms | + | * '''Resistance Charms:''' |
− | Ox-Body Technique | + | ** ''Ox-Body Technique''; Permanent. Gives an additional -1 health level and two additional -2 health levels |
+ | * '''Dodge Charms:''' | ||
+ | ** ''Shadow Over Water'; Reflexive, Instant, 1 mote. Refreshes DV for one attack. | ||
+ | * '''Thrown Charms:''' | ||
+ | ** ''Observer Deceiving Attack'; Supplemental, Instant, 3 motes. Opponent must make a Wits + Awareness roll. If the successes accumulated do not equal or exceed the attacker's essence, the attack is considered unexpected. | ||
+ | * '''Occult Charms:''' | ||
+ | ** ''Terrestrial Circle Sorcery''; Special, 1 willpower. Allows the Exalt to use Terrestrial Circle Sorcery Spells. | ||
+ | * '''Presence Charms''' | ||
+ | ** ''Irresistible Salesman Spirit''; Supplemental, Instant, 3 motes. Double social attack successes before comparing to opponent's MDV. | ||
+ | * '''Bureaucracy Charms''' | ||
+ | ** ''Insightful Buyer Technique''; Supplemental, Instant, 3 motes. Gives the Exalt perfect knowledge of an item's value, as well as reducing the external penalty for finding rare things by the Exalt's essence rating. | ||
− | + | * '''Sorcery''' | |
− | + | ** ''Summon Elemental'' | |
− | * Virtues: Compassion 2, Conviction 3, Temperance 3, Valor 2; Virtue Flaw: Contempt of the Virtuous | + | * '''Virtues:''' Compassion 2, Conviction 3, Temperance 3, Valor 2; '''Virtue Flaw:''' Contempt of the Virtuous |
− | |||
− | |||
− | * | + | * '''Willpower:''' 6; '''Essence:''' 3; '''Personal Essence:''' 15; '''Peripheral Essence:''' 37; '''Anima Power:''' Eclipsey Goodness |
− | + | ||
− | + | * '''DVs:''' Evade 5, Parry 2, Mental 6; '''Soak:''' 5B/6L/5A (Exceptional Breastplate; Mob -0, Fat +0, Hard 0); '''Health Levels:''' -0/-1/-1/-2/-2/-4/Inc. | |
− | + | ||
− | + | * '''Attacks''' | |
− | * Possessions: | + | ** ''Perfect War Boomerang:'' Speed 5, Rate 2, Accuracy +2 (11), Damage +5L (7L), Parry DV 3 |
− | Artifacts: | + | * '''Possessions:''' The Black Treatise, The White Treatise |
− | Hearthstones: | + | ** ''Artifacts:'' N/A |
− | * Intimacies: X* Athletic Measurements | + | ** ''Hearthstones:'' N/A |
− | Horizontal Jump: | + | * '''Intimacies:''' X* '''Athletic Measurements''' |
− | Vertical Jump: | + | ** ''Horizontal Jump:'' 8 yds |
− | Move: | + | ** ''Vertical Jump:'' 4 yds |
− | Dash: | + | ** ''Move:'' 3 yds |
− | Lift: X lbs. | + | ** ''Dash:'' 9 yds |
+ | ** ''Lift:'' X lbs. |
Revision as of 16:32, 19 April 2008
Caste/Aspect: Eclipse; Concept: Marukani Circuit Rider Diplomat; Anima: X; Motivation: X; Experience Points: X
- Attributes: Strength 2, Dexterity 3, Stamina 2; Charisma 4, Manipulation 3, Appearance 2; Perception 3, Intelligence 4, Wits 4
- Abilities: Thrown 4; Integrity 2, Presence 4, Resistance 1; Lore 1, Occult 3; Athletics 2, Awareness 1, Dodge 3; Bureaucracy 3, Linguistics 1 ([Riverspeak]; [Old Realm]), Ride 3, Socialize 3
- Backgrounds: Allies 1, Contacts 2, Influence 1, Resources 3;
- Excellencies
- Essence Overwhelming: 1m/die; Instant; Reflexive; adds +1 die to Ability dice pool, to a max. of Attribute + Ability; Applies to: Thrown, Presence, Dodge, and Bureaucracy
- Resistance Charms:
- Ox-Body Technique; Permanent. Gives an additional -1 health level and two additional -2 health levels
- Dodge Charms:
- Shadow Over Water'; Reflexive, Instant, 1 mote. Refreshes DV for one attack.
- Thrown Charms:
- Observer Deceiving Attack'; Supplemental, Instant, 3 motes. Opponent must make a Wits + Awareness roll. If the successes accumulated do not equal or exceed the attacker's essence, the attack is considered unexpected.
- Occult Charms:
- Terrestrial Circle Sorcery; Special, 1 willpower. Allows the Exalt to use Terrestrial Circle Sorcery Spells.
- Presence Charms
- Irresistible Salesman Spirit; Supplemental, Instant, 3 motes. Double social attack successes before comparing to opponent's MDV.
- Bureaucracy Charms
- Insightful Buyer Technique; Supplemental, Instant, 3 motes. Gives the Exalt perfect knowledge of an item's value, as well as reducing the external penalty for finding rare things by the Exalt's essence rating.
- Sorcery
- Summon Elemental
- Virtues: Compassion 2, Conviction 3, Temperance 3, Valor 2; Virtue Flaw: Contempt of the Virtuous
- Willpower: 6; Essence: 3; Personal Essence: 15; Peripheral Essence: 37; Anima Power: Eclipsey Goodness
- DVs: Evade 5, Parry 2, Mental 6; Soak: 5B/6L/5A (Exceptional Breastplate; Mob -0, Fat +0, Hard 0); Health Levels: -0/-1/-1/-2/-2/-4/Inc.
- Attacks
- Perfect War Boomerang: Speed 5, Rate 2, Accuracy +2 (11), Damage +5L (7L), Parry DV 3
- Possessions: The Black Treatise, The White Treatise
- Artifacts: N/A
- Hearthstones: N/A
- Intimacies: X* Athletic Measurements
- Horizontal Jump: 8 yds
- Vertical Jump: 4 yds
- Move: 3 yds
- Dash: 9 yds
- Lift: X lbs.