Difference between revisions of "Elves of Oriand"

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Ouraeni Elves, the first of the Terrestrial Elves, are very connected to nature and shape their lives around their stewardship of the land. Unlike their high elf kin, Ouraeni are more concerned with reflecting and upholding the beauty and mystery of nature. Their settlements tend to be located in the oldest parts of forested areas in cities made up of elaborate networked huts and cabins. Through their connection to the land, they have gained keen senses and their fleet feet carry them speedily and stealthily through the forest. <br>
 
Ouraeni Elves, the first of the Terrestrial Elves, are very connected to nature and shape their lives around their stewardship of the land. Unlike their high elf kin, Ouraeni are more concerned with reflecting and upholding the beauty and mystery of nature. Their settlements tend to be located in the oldest parts of forested areas in cities made up of elaborate networked huts and cabins. Through their connection to the land, they have gained keen senses and their fleet feet carry them speedily and stealthily through the forest. <br>
<br>
 
 
*Traits & Adjustments:
 
*Traits & Adjustments:
 
**Gain +2 to Wisdom
 
**Gain +2 to Wisdom

Revision as of 23:38, 18 March 2016

SunElves.jpg
Arrahnor (Sun Elves)

As one of the "High Elves", Arrahnorians live mostly among themselves in cities of great power scattered across Oriand. Typically, their cities can be found in the higher areas of the world: Mountain Ranges, Plateaus, etc.
Arrahnorians tend to hold the Sun in great esteem, modeling their lives around the strength they see within it. As such, they are great at melee combat--becoming proficient in combat before adulthood.

  • Traits & Adjustments:
    • Gain +2 to Dexterity; Dex Maximum increased by 2, to a maximum of 22.
    • Natural Warrior:+1 to Melee Attack and Damage rolls.
    • You know the True Strike cantrip, with a distance of 60ft. This may be cast two times as a day as a bonus action; this refreshes after a short or long rest.
    • Appearance: They tend to have light or golden colored hair and pale skin. Their eyes are of warm tones--gold, red, white, orange, and any variant thereof.
  • Temperament: Arrahnorians are a proud people, valuing strength, skill, loyalty, and honor above all others ideals.
MoonElves.jpg
Ithyll (Moon Elves)

As one of the "High Elves", Ithyllians live mostly among themselves in large ornate castles that have stood scattered across Oriand since the dawn of elven kind. Typically, their cities can be found in the higher areas of the world: Mountain Ranges, Plateaus, etc.
Ithyllians tend to hold the Moon in great esteem, modeling their lives around the subtlety and wisdom they reflected within it. As such, they have a deep appreciation magic and the arcane art, mastering basic spellcasting before adulthood.

  • Traits & Adjustments:
    • Gain +2 to Intelligence; Int. Maximum increased by 2, to a maximum of 22.
    • Natural Spellcaster:+1 to Spell Attack and Damage rolls.
    • Choose 1 wizard cantrip: You know this cantrip, and can cast it two times as a bonus action; this ability refreshes after a short or long rest.
    • Appearance: They tend to have dark, black/blue/purple colored hair and light skin. Their eyes are of cool tones--black, silver, dark blue, purple, and any variant thereof.
  • Temperament: Similar to Arrahnorians, Ithyllians are a proud people, valuing intelligence, skill, wisdom, and power above all others ideals.
AvarielElves.jpg
Avariel (Sky Elves)

Brief Discription
Other Stuff

  • Something important: The Avariel are a very rare race, said to have been whipped out during the binding of Tiamat. Unknown to 98% of the inhabitants of Oriand, a last stronghold of Avariel live in a floating city far up above the sacred sea.
  • Traits & Adjustments: See entry for Human in the Players Handbook. You may choose to either use the standard Ability Score Increase or the Variant Human Trait.
  • Languages: You can speak, read, and write Elven and one extra language of your choice.

Medium length wrap-up paragraph.

(NOTE: A DC 30 History Check for any PC in Oriand to know of the Avariel, outside of the Avariellian Stronghold.)

WoodElves.jpg
Ouraeni (Wood Elves)

Ouraeni Elves, the first of the Terrestrial Elves, are very connected to nature and shape their lives around their stewardship of the land. Unlike their high elf kin, Ouraeni are more concerned with reflecting and upholding the beauty and mystery of nature. Their settlements tend to be located in the oldest parts of forested areas in cities made up of elaborate networked huts and cabins. Through their connection to the land, they have gained keen senses and their fleet feet carry them speedily and stealthily through the forest.

  • Traits & Adjustments:
    • Gain +2 to Wisdom
    • Speed increases to 40ft
    • Mask of the Wild: Attempt to hide when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
  • Temperament: A Humble and grounded people, Ouraenians value spiritual potency, wisdom, and are fiercely loyal.
  • Languages: You can speak, read, and write Elven and one extra language of your choice.

Medium length wrap-up paragraph.

SeaElves.jpg
Dorran (Sea Elves)

Brief Discription
Other Stuff

  • Something important: Dorrani stuff.
  • Traits & Adjustments: See entry for Human in the Players Handbook. You may choose to either use the standard Ability Score Increase or the Variant Human Trait.
  • Languages: You can speak, read, and write Elven and one extra language of your choice.

Medium length wrap-up paragraph.

LythariElves.jpg
Lythari (Shifter Elves)
  • Religion: Words go here.
  • Traits & Adjustments: Choose between Brog (Bear), Muin (Stag), Faerin (Canine) Draug (Wolf), Thoron (Eagle), and Craeben (Corvid) sub-species.
    • Dexterity and Constitution is increased by 1.
      • Brog gain a +1 to Strength.
      • Muin gain an additional +1 to Constitution
      • Draug and Faerin gain an additional +1 to Dexterity
      • Thoron gain a +1 to Wisdom.
      • Craeben gain a +1 to Charisma
    • Darkvision 60'
    • Shapeshifting: As an action, polymorph into animal form w/o expending spell slots.
    • Brog gain advantage on all Strength checks.
    • Muin gain advantage on all Constitution checks.
    • Thoron gain advantage on all Perception checks.
    • Craeben gain advantage on all Persuasion checks.
    • Faerin and Draug gain advantage on all sight and smell based Perception rolls.
    • Lythari Elves always have advantage on social rolls dealing with animals of your sub-species type.
  • Languages: You can speak, read, and write Elven and one extra language of your choice.
StarElves.jpg
Aeleen (Star Elves)

Brief Discription
Other Stuff

  • Something important: stuff.
  • Traits & Adjustments: See entry for Human in the Players Handbook. You may choose to either use the standard Ability Score Increase or the Variant Human Trait.
  • Languages: You can speak, read, and write Elven and one extra language of your choice.

Medium length wrap-up paragraph.

WildElves.jpg
Cool Name (Wild Elves)

Brief Discription
Other Stuff

  • Something important: stuff.
  • Traits & Adjustments: See entry for Human in the Players Handbook. You may choose to either use the standard Ability Score Increase or the Variant Human Trait.
  • Languages: You can speak, read, and write Elven and one extra language of your choice.

Medium length wrap-up paragraph.

DarkElves(Drow).jpg
Drow (Dark Elves)

Brief Discription
Other Stuff

  • Something important: stuff.
  • Traits & Adjustments: See entry for Dark Elf (Drow) in the Players Handbook. You may choose to either use the standard Ability Score Increase or the Variant Human Trait.
  • Languages: You can speak, read, and write Elven and one extra language of your choice.

Medium length wrap-up paragraph.