Difference between revisions of "Aldimar"
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|War= | |War= | ||
|OtherAbilities=Martial Arts (Shining Point in the Void) ••• | |OtherAbilities=Martial Arts (Shining Point in the Void) ••• | ||
− | |CasteAbilities= | + | |CasteAbilities=(Bureaucracy, Linguistics, Occult, Ride, Socialize) |
− | |FavoredAbilities= | + | |FavoredAbilities=(Athletics, Awareness, Brawl/Martial Arts, Lore, Resistance) |
− | |SupernalAbility= | + | |SupernalAbility=Linguistics |
|Willpower=3 | |Willpower=3 | ||
|Essence=1 | |Essence=1 |
Revision as of 01:18, 26 March 2016
Aldimar Bjarnssonn
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Concept: The Melancholy Prince, Caste: None Anima: None |
Attributes
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Strength | ••• | Charisma | •• | Perception | •• | ||
Dexterity | ••• | Manipulation | •• | Intelligence | ••• | ||
Stamina | ••• | Appearance | •• | Wits | •• |
Other Traits
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Willpower: 3 |
Merits: Familiar •••, Influence •••, Language ••• (Old Realm, High Realm, Rivertongue), Martial Artist ••••, Mentor •• (Exigent Exalt), Quick Draw •••• (Martial Arts), Resources •• |
Flaws: Derangement (Megrims - Defining) |
Exaltation Traits
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Essence: 1 • Personal Motes: 0 • Peripheral Motes: 0 • Invested Motes: 0 |
{{{CasteAnima}}} |
Limit: 0 • Limit Trigger: None |
Intimacies
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Minor (+2) • Major (+3) • Defining (+4)
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Principles
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{{{Principles}}} |
Ties
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{{{Ties}}} |
Combat Traits
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Health Levels: -0 • -1 • -1 • -2 • -2 • -4 • INC |
Soak: Chain Shirt Natural: 3 • Armored: 3 • Total: 6 • Hardness: 0 |
Defenses: Parry: 5 • Evasion: 2 • Resolve: 2 • Guile: 2 |
Weapons
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Weapon | Accuracy | Damage | Defense | Overw |
Slashing Sword | +2 | +9 | +1 | 2 |
Tags: | Lethal, Melee, Balanced | |||
Dagger | +4 | +7 | +0 | 1 |
Tags: | Lethal, Melee, Thrown (Close) | |||
' | ||||
Tags: | ||||
' | ||||
Tags: |
Charms
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None |
Experience
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General
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Experience Total: x Experience Unspent: x |
Solar
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Experience Total: 5 Experience Unspent: 3 |
Crafting
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Experience Total: x Experience Unspent: x |
Equipment
- Slashing sword, 2 daggers
- Chain shirt
- Fine clothing, fur mantle
- Fine tack and harness for Frostmane
- Small pouch of coin
- Silver ring, owl pendant (belonged to his mother)
Important Figures
Family
King Bjarn King of Svartsten • Father While a fierce-visaged warrior makes for an excellent hero-king, he does not make for the best father. Oh, he isn't just a savage, of course; he wishes nothing more than for our people to join the larger world. But above all, he is ambitious, and that ambition always extended to me. I do not hate him, but I know I am a terrible, terrible disappointment to him, with interests in neither war nor politics nor economics. He thinks I do not see him at court events, watching me, subtly shaking his head at me occasionally. But I do. I know. | |
Queen Gyselle The Witch-Queen of Svarsten • Mother (Deceased) My mother was a mystery to the court. Father returned from war with her riding beside him, an owl on the pommel of her saddle, and she never left her side thereafter. Though she was the second of his wives, she bore him a child before the queen he left in Monument, Ludaya, could manage to do so (mostly because my mother conceived me when she first met my father, away at war). She was fey and feared, keeping company with her owl. It was whispered that she knew things she shouldn't have been able to know, and practiced dark magics. For myself? I loved her deeply, and she fostered in me my love of the wildernesses and ancient places. She understood my dark moods and praised my poetry. If she was a witch, her powers did not save her, for she died from a sickness of the lungs. Though she died five years ago, I still grieve her loss terribly. | |
Queen Mother Kalmenia The Dowager-Queen of Svarsten • Grandmother My grandmother and I have a...polite relationship at best. She never liked my mother, and some of that has bled into her relationship with me. She did first train me to hold a sword, however, though I hated it and frequently fled or hid from those childhood training sessions. | |
Queen Ludaya The Silver-Queen of Svarsten Ludaya was jealous of my mother - she'd married my father right before he departed for war, and when he returned, he brought with him another bride, already pregnant with an heir! She outright despises me, as well, and constantly works to drive a wedge between myself and her first-born daughter, Ithyah. | |
Princess Ithyah Bjarnsdottir Princess of Svarsten Despite her mother's dislike of me, Ithyah and I have been on-and-off friends over the years, though we have also been bitter rivals before as well. She has just turned 19, and is a blooded warrior. | |
Queen Anja The Sword-Queen of Svarsten Queen Anja and I do not get along. Frankly, she finds me contemptible - to her, men ought to be warriors, and a man my age should have already written a name for himself in the blood of his enemies, or died trying. She doesn't hesitate to use nasty names for me - unman and eunuch are her favorites - but she does not dare to do so around the others of my family. |
Merits
Frostmane (Familiar •••)
- In the icy Frostveldt Plain outside of Svartsten there is a herd of horses sacred to that god of that plain, Samehfadh, who appears as a great horse of frost and stone.
- Because it is a tradition among the best riders and horsemen of Svartsten to stalk the herds and make off with one of their foals to train to take a mount, Aldimar decided to do likewise when he was not quite an adult, though was obviously a skilled horseman already.
- After nearly a week of getting near the herd and making them accustomed to his presence, he saw the foal he wanted: a beautiful grey-blue foal with a white mane. Eventually, he made his move, roping the foal and then escaping back home, where he was lauded for his find.
- Several days later, when he was training with Soaring Hymn, a furious blizzard blew in on them, heralding the arrival of Samehfadh. He was angry at Aldimar's theft of what turned out to be a god-blooded son. The god of the Frostveldt apparently bred a god-blooded foal to grow into a strong stallion or mare to lead his herd every generation.
- Fortunately, Samehfadh was unsure of his ability to defeat Soaring Hymn, and so went away, grumbling.
A Prince of His People (Influence •••, Resources ••)
- The warrior-nobility of Svartsten do not consider Aldimar a very good prince. He is not blooded in combat, he prefers peaceful contemplation over warlike strategy, and he does not enjoy the rough-and-tumble past-times of most of his kin.
- In contrast, however, Aldimar takes the literacy of his people very seriously.
- He financially supports no less than three small academy for the children of the working class (two in the Smokes, one in the Wanderers), and he himself shows up to teach at these academies himself.
- He also sponsor's the Prince's Lottery once a year - a drawing in which the people submit the names of the cleverest among them who have been trapped by lives of want and toil.
- The five people whose names are drawn from the lottery gain a year in which Prince Aldimar pays for their living expenses, allowing them to not work while they learn to read and hone other skills, which he sees they get the opportunity to learn.
- When the year is done, he assists them in finding places of work where they can use their new skills.
- As a result, Aldimar wields a great deal of influence both among the wealthy - for many of their best new workers were provided by him - and among the poor.
Polyglot (Language •••)
- Aldimar speaks the Skytongue natively.
- He has learned High Realm from court diplomats.
- He has encountered and learned Old Realm in his studies.
- He also speaks the tongues of several tribes of Icewalkers.
Student of Soaring Hymn (Martial Artist ••••, Mentor ••, Quick Draw ••••)
- Two years ago, when Soaring Hymn visited the court of the king, a young Aldimar presented her with one of the holy sutras of her faith, rendered in his fine calligraphic hand.
- During that party, Soaring Hymn sought him out and asked to see some of his other writing.
- She then demonstrated her own beautiful calligraphic style, a precise and fine art whose equal Aldimar had never encountered.
- He began to visit her over the intervening weeks, learning more of her flawless style, but eventually became frustrated when he hit the limits of his ability.
- Finally, he asked her how she'd achieved such a fine hand, and she smirked at him and told him that there was an answer to his question, but he would not like it.
- Aldimar rashly insisted that he would do anything to learn such fine writing, and so she handed him a bokken wooden practice sword.
- She then demonstrated the connections between fine swordwork and fine calligraphy, igniting his imagination and his desire to learn.
- Within a few weeks, he was a passable swordsman. Within a year, he was quite capable, and saw improvement with both brush and blade.
- In this way, Soaring Hymn also managed to acquire the regard of the King, who'd long ago offered a reward to anyone who could teach his wayward son Aldimar swordsmanship.
- Aldimar continues to study with Soaring Hymn to this day.
Experience Expenditures
- Awareness 2: 2 SXP
- Resistance 1: 3 SXP