Difference between revisions of "Crimson Slate"

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;'''Earned: 11'''
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;'''Earned: 20'''
 
'''''Prelude: Training of the Solars'''''
 
'''''Prelude: Training of the Solars'''''
 
* ''Chapter One: Ancient Heroes''
 
* ''Chapter One: Ancient Heroes''
 
** Session 1: 5
 
** Session 1: 5
 
** Session 2: 5
 
** Session 2: 5
 +
*** Combo-Only: 6
 
*** Places: 1
 
*** Places: 1
 +
** Session 3: 3
 
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Revision as of 11:37, 6 May 2008

crimsonslate.jpg

Quote

-Background Goes Here-

Testament

X

Crimson Slate

Caste/Aspect: Eclipse; Concept: Marukani Circuit Rider Diplomat; Anima: X; Motivation: X; Experience Points: X

  • Attributes: Strength 2, Dexterity 3, Stamina 2; Charisma 4, Manipulation 3, Appearance 2; Perception 3, Intelligence 4, Wits 4
  • Abilities: Thrown 4; Integrity 2, Presence 4, Resistance 1; Lore 1, Occult 3; Athletics 2, Awareness 1, Dodge 3; Bureaucracy 3, Linguistics 1 ([Riverspeak]; [Old Realm]), Ride 3, Socialize 3
  • Backgrounds: Allies 1, Contacts 2, Influence 1, Resources 3;
  • Excellencies
    • Essence Overwhelming: 1m/die; Instant; Reflexive; adds +1 die to Ability dice pool, to a max. of Attribute + Ability; Applies to: Thrown, Presence, Dodge, and Bureaucracy
  • Resistance Charms:
    • Ox-Body Technique; Permanent. Gives an additional -1 health level and two additional -2 health levels
  • Dodge Charms:
    • Shadow Over Water; Reflexive, Instant, 1 mote. Refreshes DV for one attack.
  • Thrown Charms:
    • Observer Deceiving Attack; Supplemental, Instant, 3 motes. Opponent must make a Wits + Awareness roll. If the successes accumulated do not equal or exceed the attacker's essence, the attack is considered unexpected.
  • Occult Charms:
    • Terrestrial Circle Sorcery; Special, 1 willpower. Allows the Exalt to use Terrestrial Circle Sorcery Spells.
  • Presence Charms
    • Irresistible Salesman Spirit; Supplemental, Instant, 3 motes. Double social attack successes before comparing to opponent's MDV.
  • Bureaucracy Charms
    • Insightful Buyer Technique; Supplemental, Instant, 3 motes. Gives the Exalt perfect knowledge of an item's value, as well as reducing the external penalty for finding rare things by the Exalt's essence rating.
  • Sorcery
    • Summon Elemental
  • Virtues: Compassion 2, Conviction 3, Temperance 3, Valor 2; Virtue Flaw: Contempt of the Virtuous
  • Willpower: 6; Essence: 3; Personal Essence: 15; Peripheral Essence: 37; Anima Power: Eclipsey Goodness
  • DVs: Evade 5, Parry 2, Mental 6; Soak: 5B/6L/5A (Exceptional Breastplate; Mob -0, Fat +0, Hard 0); Health Levels: -0/-1/-1/-1/-2/-2/-2/-2/-4/Inc.
  • Attacks
    • Perfect War Boomerang: Speed 5, Rate 2, Accuracy +2 (11), Damage +5L (7L), Parry DV 3
  • Possessions: The Black Treatise, The White Treatise
    • Artifacts: N/A
    • Hearthstones: N/A
  • Intimacies: X
  • Athletic Measurements
    • Horizontal Jump: 8 yds
    • Vertical Jump: 4 yds
    • Move: 3 yds
    • Dash: 9 yds
    • Lift: X lbs.

Experience Points

Earned: 20

Prelude: Training of the Solars

  • Chapter One: Ancient Heroes
    • Session 1: 5
    • Session 2: 5
      • Combo-Only: 6
      • Places: 1
    • Session 3: 3

Spent: X; Unspent: 0

  • X