Difference between revisions of "Gangs of Waterdeep"

From OakthorneWiki
Jump to navigationJump to search
Line 2: Line 2:
 
[[Image:Waterdeep-gangs1.jpg|right|400px]]
 
[[Image:Waterdeep-gangs1.jpg|right|400px]]
 
===The Adders===
 
===The Adders===
''[[Dock Ward of Waterdeep|Dock Ward]]'' A stunningly vicious and violent gang, the Adders are fond of using poison and are frequently hired as torturers. They are said to have backing of some kind from the church of Talona. They also have established a powerful allied bloc of gangs, alongside the Basilisk Boys and the Six Hands. (''Enemies:'' The Red Readers, Kerrigan's Sons, the Seawolves • ''Allies:'' The Basilisk Boys, the Six Hands • ''Treatied:'' None)
+
''[[Dock Ward of Waterdeep|Dock Ward]]''<br>
 +
A stunningly vicious and violent gang, the Adders are fond of using poison and are frequently hired as torturers. They are said to have backing of some kind from the church of Talona. They also have established a powerful allied bloc of gangs, alongside the Basilisk Boys and the Six Hands. (''Enemies:'' The Red Readers, Kerrigan's Sons, the Seawolves • ''Allies:'' The Basilisk Boys, the Six Hands • ''Treatied:'' None)
 
===The Basilisk Boys===
 
===The Basilisk Boys===
''[[Dock Ward of Waterdeep|Dock Ward]]'' A gang well-known for its mastery of Waterdeeps sewers, the Basilisk Boys were on the verge of being wiped out by enemies to either side. They gratefully accepted the Adders' offer of alliance a decade ago. (''Enemies:'' The Seawolves • ''Allies:'' The Six Hands, the Adders • ''Treatied:'' None)
+
''[[Dock Ward of Waterdeep|Dock Ward]]''<br>
 +
A gang well-known for its mastery of Waterdeeps sewers, the Basilisk Boys were on the verge of being wiped out by enemies to either side. They gratefully accepted the Adders' offer of alliance a decade ago. (''Enemies:'' The Seawolves • ''Allies:'' The Six Hands, the Adders • ''Treatied:'' None)
 
===The Blackcoats===
 
===The Blackcoats===
''Multiple Wards'' Possessing a sinister reputation, the Blackcoats are masters of violent crime, from mugging and home invasions to assassination. They are said to have ties to some dark faith - Mask or Loviatar according to some, or Bhaal according to others. (''Enemies:'' The Fire Kings, the Six Hands • ''Allies:'' None • ''Treatied:'' None)
+
''Multiple Wards''<br>
 +
Possessing a sinister reputation, the Blackcoats are masters of violent crime, from mugging and home invasions to assassination. They are said to have ties to some dark faith - Mask or Loviatar according to some, or Bhaal according to others. (''Enemies:'' The Fire Kings, the Six Hands • ''Allies:'' None • ''Treatied:'' None)
 
===The Caravan Boys===
 
===The Caravan Boys===
''[[South Ward of Waterdeep|South Ward]]'' Made up of the sons of those caravan-workers who settled in the area south of Caravan Court, the Caravan Boys are known for their smuggling and horse-thievery. (''Enemies:'' The Marrowsons • ''Allies:'' The Red Readers • ''Treatied:'' The Minotaurs, Kerrigan's Sons)
+
''[[South Ward of Waterdeep|South Ward]]''<br>
 +
Made up of the sons of those caravan-workers who settled in the area south of Caravan Court, the Caravan Boys are known for their smuggling and horse-thievery. (''Enemies:'' The Marrowsons • ''Allies:'' The Red Readers • ''Treatied:'' The Minotaurs, Kerrigan's Sons)
 
===The Fire Kings===
 
===The Fire Kings===
''[[Dock Ward of Waterdeep|Dock Ward]]'' So named for their original proximity to Castle Waterdeep, the Watch has successfully driven the Fire Kings back over the years. They are known to employ several alchemists, and do not hesitate to use the substances those craftsmen create for them. They deal extensively in drug processing and sales, as well as kidnapping and blackmail. (''Enemies:'' The Six Hands, the Blackcloaks • ''Allies:'' None • ''Treatied:'' None)
+
''[[Dock Ward of Waterdeep|Dock Ward]]''<br>
 +
So named for their original proximity to Castle Waterdeep, the Watch has successfully driven the Fire Kings back over the years. They are known to employ several alchemists, and do not hesitate to use the substances those craftsmen create for them. They deal extensively in drug processing and sales, as well as kidnapping and blackmail. (''Enemies:'' The Six Hands, the Blackcloaks • ''Allies:'' None • ''Treatied:'' None)
 
===Grambar's Blades===
 
===Grambar's Blades===
''[[Dock Ward of Waterdeep|Dock Ward]]'' A gang that formed when the mercenary company by the same name lost its official commission twenty years ago, the Blades have a reptutation as well-armed and -armored in comparison to other gangs, a likely reason why they have no current enemies. They run protection rackets and illegal gambling operations. (''Enemies:'' None • ''Allies:'' Kerrigan's Sons • ''Treatied:'' The Seawolves, the Marrowsons)
+
''[[Dock Ward of Waterdeep|Dock Ward]]''<br>
 +
A gang that formed when the mercenary company by the same name lost its official commission twenty years ago, the Blades have a reptutation as well-armed and -armored in comparison to other gangs, a likely reason why they have no current enemies. They run protection rackets and illegal gambling operations. (''Enemies:'' None • ''Allies:'' Kerrigan's Sons • ''Treatied:'' The Seawolves, the Marrowsons)
 
===Kerrigan's Sons===
 
===Kerrigan's Sons===
''[[South Ward of Waterdeep|South Ward]]'' A gang with its roots in adventuring, this gang sprang out of the force of bullyboys put together by Kerrigan's Band, sixty years ago. Though the Band is long gone, the skills they passed on to their henchman are not: Kerrigan's Sons are well-known for their skilled blade work and tactical acumen. (''Enemies:'' The Adders, The Red Readers • ''Allies:'' Grambar's Blades, The Marrowsons, The Seawolves • ''Treatied:'' The Caravan Boys)
+
''[[South Ward of Waterdeep|South Ward]]''<br>
 +
A gang with its roots in adventuring, this gang sprang out of the force of bullyboys put together by Kerrigan's Band, sixty years ago. Though the Band is long gone, the skills they passed on to their henchman are not: Kerrigan's Sons are well-known for their skilled blade work and tactical acumen. (''Enemies:'' The Adders, The Red Readers • ''Allies:'' Grambar's Blades, The Marrowsons, The Seawolves • ''Treatied:'' The Caravan Boys)
 
===The Marrowsons===
 
===The Marrowsons===
''[[South Ward of Waterdeep|South Ward]]'' A gang that mostly consists of fairly dangerous thugs and leg-breakers, the Marrowsons are said to have gained their name because they're not happy in breaking the bones of their enemies "until they see the marrow." (''Enemies:'' The Caravan Boys • ''Allies:'' Kerrigan's Sons • ''Treatied:'' Grambar's Blades)
+
''[[South Ward of Waterdeep|South Ward]]''<br>
 +
A gang that mostly consists of fairly dangerous thugs and leg-breakers, the Marrowsons are said to have gained their name because they're not happy in breaking the bones of their enemies "until they see the marrow." (''Enemies:'' The Caravan Boys • ''Allies:'' Kerrigan's Sons • ''Treatied:'' Grambar's Blades)
 
===The Minotaurs===
 
===The Minotaurs===
''[[Trades Ward of Waterdeep|Trades Ward]]'' A gang originally based around the Court of the White Bull, the Minotaurs are made up of smugglers, muggers, and burglars, for the most part, although they do occasional leg-breaking as well. (''Enemies:'' The Tusk Street Boys • ''Allies:'' The Red Readers • ''Treatied:'' The Caravan Boys)
+
''[[Trades Ward of Waterdeep|Trades Ward]]''<br>
 +
A gang originally based around the Court of the White Bull, the Minotaurs are made up of smugglers, muggers, and burglars, for the most part, although they do occasional leg-breaking as well. (''Enemies:'' The Tusk Street Boys • ''Allies:'' The Red Readers • ''Treatied:'' The Caravan Boys)
 
===The Red Readers===
 
===The Red Readers===
''Multiple Wards'' Originally based around Book Street, the Red Readers have earned their nickname by maintaining the largest number of wizards among their crew. It is also how they've managed to extend their influence so far beyond their original territory, though they've made powerful enemies in doing so. (''Enemies:'' The Adders, Kerrigan's Sons • ''Allies:'' The Minotaurs • ''Treatied:'' The Caravan Boys)
+
''Multiple Wards''<br>
 +
Originally based around Book Street, the Red Readers have earned their nickname by maintaining the largest number of wizards among their crew. It is also how they've managed to extend their influence so far beyond their original territory, though they've made powerful enemies in doing so. (''Enemies:'' The Adders, Kerrigan's Sons • ''Allies:'' The Minotaurs • ''Treatied:'' The Caravan Boys)
 
===The Seawolves===
 
===The Seawolves===
''[[Dock Ward of Waterdeep|Dock Ward]]'' One of the oldest gangs in Waterdeep, the Seawolves have made a number of enemies in their time. They also dabble in nearly every kind of gang crime; its members occasionally dabble in piracy as well, hiring aboard pirate vessels for a few years before returning to the gang. Those who've done so form the leadership of the gang. (''Enemies:'' The Six Hands, the Basilisk Boys, the Adders • ''Allies:'' Kerrigan's Sons • ''Treatied:'' Grambar's Blades)
+
''[[Dock Ward of Waterdeep|Dock Ward]]''<br>
 +
One of the oldest gangs in Waterdeep, the Seawolves have made a number of enemies in their time. They also dabble in nearly every kind of gang crime; its members occasionally dabble in piracy as well, hiring aboard pirate vessels for a few years before returning to the gang. Those who've done so form the leadership of the gang. (''Enemies:'' The Six Hands, the Basilisk Boys, the Adders • ''Allies:'' Kerrigan's Sons • ''Treatied:'' Grambar's Blades)
 
===The Six Hands===
 
===The Six Hands===
''[[Dock Ward of Waterdeep|Dock Ward]]'' Though their symbol is a fairly sinister-appearing circle of six hands (fingers outward), their name comes from their founders: six deckhands who eventually tired of shipboard life and took to helping themselves to the cargos along the docks. To this day, the Six Hands still run the biggest cargo-theft and smuggling operations of any of the gangs. (''Enemies:'' The Fire Kings, the Blackcloaks, the Seawolves • ''Allies:'' The Basilisk Boys, the Adders • ''Treatied:'' None)
+
''[[Dock Ward of Waterdeep|Dock Ward]]''<br>
 +
Though their symbol is a fairly sinister-appearing circle of six hands (fingers outward), their name comes from their founders: six deckhands who eventually tired of shipboard life and took to helping themselves to the cargos along the docks. To this day, the Six Hands still run the biggest cargo-theft and smuggling operations of any of the gangs. (''Enemies:'' The Fire Kings, the Blackcloaks, the Seawolves • ''Allies:'' The Basilisk Boys, the Adders • ''Treatied:'' None)
 
===The Tusk Street Boys===
 
===The Tusk Street Boys===
''[[Trades Ward of Waterdeep|Trades Ward]]'' A gang originally based around the Street of Tusks in the Trades Wards, the Tusk Street Boys do extensive sales of drugs, as well as acting as bodyguards and warehouse guards for many of the fences in Waterdeep. (''Enemies:'' The Minotaurs • ''Allies:'' None • ''Treatied:'' None)
+
''[[Trades Ward of Waterdeep|Trades Ward]]''<br>
 +
A gang originally based around the Street of Tusks in the Trades Wards, the Tusk Street Boys do extensive sales of drugs, as well as acting as bodyguards and warehouse guards for many of the fences in Waterdeep. (''Enemies:'' The Minotaurs • ''Allies:'' None • ''Treatied:'' None)

Revision as of 00:47, 4 June 2016

Waterdeep-gangs1.jpg

The Adders

Dock Ward
A stunningly vicious and violent gang, the Adders are fond of using poison and are frequently hired as torturers. They are said to have backing of some kind from the church of Talona. They also have established a powerful allied bloc of gangs, alongside the Basilisk Boys and the Six Hands. (Enemies: The Red Readers, Kerrigan's Sons, the Seawolves • Allies: The Basilisk Boys, the Six Hands • Treatied: None)

The Basilisk Boys

Dock Ward
A gang well-known for its mastery of Waterdeeps sewers, the Basilisk Boys were on the verge of being wiped out by enemies to either side. They gratefully accepted the Adders' offer of alliance a decade ago. (Enemies: The Seawolves • Allies: The Six Hands, the Adders • Treatied: None)

The Blackcoats

Multiple Wards
Possessing a sinister reputation, the Blackcoats are masters of violent crime, from mugging and home invasions to assassination. They are said to have ties to some dark faith - Mask or Loviatar according to some, or Bhaal according to others. (Enemies: The Fire Kings, the Six Hands • Allies: None • Treatied: None)

The Caravan Boys

South Ward
Made up of the sons of those caravan-workers who settled in the area south of Caravan Court, the Caravan Boys are known for their smuggling and horse-thievery. (Enemies: The Marrowsons • Allies: The Red Readers • Treatied: The Minotaurs, Kerrigan's Sons)

The Fire Kings

Dock Ward
So named for their original proximity to Castle Waterdeep, the Watch has successfully driven the Fire Kings back over the years. They are known to employ several alchemists, and do not hesitate to use the substances those craftsmen create for them. They deal extensively in drug processing and sales, as well as kidnapping and blackmail. (Enemies: The Six Hands, the Blackcloaks • Allies: None • Treatied: None)

Grambar's Blades

Dock Ward
A gang that formed when the mercenary company by the same name lost its official commission twenty years ago, the Blades have a reptutation as well-armed and -armored in comparison to other gangs, a likely reason why they have no current enemies. They run protection rackets and illegal gambling operations. (Enemies: None • Allies: Kerrigan's Sons • Treatied: The Seawolves, the Marrowsons)

Kerrigan's Sons

South Ward
A gang with its roots in adventuring, this gang sprang out of the force of bullyboys put together by Kerrigan's Band, sixty years ago. Though the Band is long gone, the skills they passed on to their henchman are not: Kerrigan's Sons are well-known for their skilled blade work and tactical acumen. (Enemies: The Adders, The Red Readers • Allies: Grambar's Blades, The Marrowsons, The Seawolves • Treatied: The Caravan Boys)

The Marrowsons

South Ward
A gang that mostly consists of fairly dangerous thugs and leg-breakers, the Marrowsons are said to have gained their name because they're not happy in breaking the bones of their enemies "until they see the marrow." (Enemies: The Caravan Boys • Allies: Kerrigan's Sons • Treatied: Grambar's Blades)

The Minotaurs

Trades Ward
A gang originally based around the Court of the White Bull, the Minotaurs are made up of smugglers, muggers, and burglars, for the most part, although they do occasional leg-breaking as well. (Enemies: The Tusk Street Boys • Allies: The Red Readers • Treatied: The Caravan Boys)

The Red Readers

Multiple Wards
Originally based around Book Street, the Red Readers have earned their nickname by maintaining the largest number of wizards among their crew. It is also how they've managed to extend their influence so far beyond their original territory, though they've made powerful enemies in doing so. (Enemies: The Adders, Kerrigan's Sons • Allies: The Minotaurs • Treatied: The Caravan Boys)

The Seawolves

Dock Ward
One of the oldest gangs in Waterdeep, the Seawolves have made a number of enemies in their time. They also dabble in nearly every kind of gang crime; its members occasionally dabble in piracy as well, hiring aboard pirate vessels for a few years before returning to the gang. Those who've done so form the leadership of the gang. (Enemies: The Six Hands, the Basilisk Boys, the Adders • Allies: Kerrigan's Sons • Treatied: Grambar's Blades)

The Six Hands

Dock Ward
Though their symbol is a fairly sinister-appearing circle of six hands (fingers outward), their name comes from their founders: six deckhands who eventually tired of shipboard life and took to helping themselves to the cargos along the docks. To this day, the Six Hands still run the biggest cargo-theft and smuggling operations of any of the gangs. (Enemies: The Fire Kings, the Blackcloaks, the Seawolves • Allies: The Basilisk Boys, the Adders • Treatied: None)

The Tusk Street Boys

Trades Ward
A gang originally based around the Street of Tusks in the Trades Wards, the Tusk Street Boys do extensive sales of drugs, as well as acting as bodyguards and warehouse guards for many of the fences in Waterdeep. (Enemies: The Minotaurs • Allies: None • Treatied: None)