Difference between revisions of "Anzo"

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|Career=Soldier
 
|Career=Soldier
 
|Specializations=Medic
 
|Specializations=Medic
|OtherTraits='''Motivation:''' Wanderlust • '''Obligations:''' ''Deserter:'' 10<br>'''Credits:''' 10525
+
|OtherTraits='''Motivation:''' Wanderlust • '''Obligations:''' ''Deserter:'' 10<br>'''Credits:''' 20317
 
|Brawn=2
 
|Brawn=2
|Agility=4
+
|Agility=4(5)
 
|Intellect=3
 
|Intellect=3
 
|Cunning=2
 
|Cunning=2
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|Melee= - *
 
|Melee= - *
 
|Negotiation= -
 
|Negotiation= -
|Perception= -  
+
|Perception= - (1)
 
|Pilot-Planet= -
 
|Pilot-Planet= -
 
|Pilot-Space= -
 
|Pilot-Space= -
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|Streetwise= -
 
|Streetwise= -
 
|Survival= 1 *
 
|Survival= 1 *
|Vigilance= 2*  
+
|Vigilance= 2(3)*  
 
|Talents='''xxx:''' Talents Go Here<br>
 
|Talents='''xxx:''' Talents Go Here<br>
 
|ForcePowers=None
 
|ForcePowers=None
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'''Encumbrance:''' ? ''' Money: ''' 10525
 
'''Encumbrance:''' ? ''' Money: ''' 10525
 
* Blaster Rifle (Dam 9, Crit 3, Long Range, Encum 4, Stun Setting, 4 Hard Points)
 
* Blaster Rifle (Dam 9, Crit 3, Long Range, Encum 4, Stun Setting, 4 Hard Points)
* E-11 Blaster Rifle (Dam 9, Crit 3, Long Range, Encum 4, Stun Setting, 4 Hard Points) - Stolen from Listening Post
+
* E-11 Blaster Rifle (Dam 9(11), Crit 3, Long Range, Encum 4, Stun Setting, 4 Hard Points) - Stolen from Listening Post
 +
** Augmented Spin Barrel (+1 Damage, 2 HP) (+1 Damage Mod)
 +
** Multi Optic Sight (1 HP) - 2 Setback dice due to visibility
 
* Heavy Clothing - (Def 0, Soak 1, Encum 1/0)
 
* Heavy Clothing - (Def 0, Soak 1, Encum 1/0)
 
* Medpack
 
* Medpack

Revision as of 20:28, 20 June 2016

Anzo
Anzo-thumb.jpg
Species: Human • Career: Soldier • Specializations: Medic
Motivation: Wanderlust • Obligations: Deserter: 10
Credits: 20317
Characteristics
Brawn 2 Agility 4(5) Intellect 3
Cunning 2 Willpower 2 Presence 2
Skills
General Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Astrogation (Int) - Spacer2.jpg Athletics (Brn) 2*
Charm (Prs) - Spacer2.jpg Coercion (Will) -
Computers (Int) - Spacer2.jpg Cool (Prs) -
Coordination (Agl) - Spacer2.jpg Deception (Cun) -
Discipline (Will) - Spacer2.jpg Leadership (Prs) 1
Mechanics (Int) - Spacer2.jpg Medicine (Int) 3 *
Negotiation (Prs) - Spacer2.jpg Perception (Cun) - (1)
Pilot:Planetary (Agl) - Spacer2.jpg Pilot:Space (Agl) -
Resilience (Brn) - * Spacer2.jpg Skullduggery (Cun) -
Stealth (Agl) 2* Spacer2.jpg Streetwise (Cun) -
Survival (Cun) 1 * Spacer2.jpg Vigilance (Will) 2(3)*
Combat Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Brawl (Brn) 1* Spacer2.jpg Gunnery (Agl) 2 *
Lightsaber (Brn) - Spacer2.jpg Melee (Brn) - *
Ranged:Light (Agl) - * Spacer2.jpg Ranged:Heavy (Agl) 3*
Knowledge Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Core Worlds (Int) - Spacer2.jpg Education (Int) -
Lore (Int) - Spacer2.jpg Outer Rim (Int) -
Underworld (Int) - Spacer2.jpg Warfare (Int) 1 *
Xenology (Int) 1 * Spacer2.jpg
Talents
xxx: Talents Go Here
The Force
Force Rating: -
Force Powers: None
Combat
Soak: 2 • Armor: Laminate 2 Defense/ 2 Soak
Ranged Defense: 0 • Melee Defense: 0
Wound Threshold: 14 • Strain Threshold: 12
Weapons
Experience Points
Earned: 478 (Racial 110 • Current Game 368)
Spent Experience
475 (Remaining 3)

Background

Talents

  • Surgeon - When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon.
  • Bacta Speicalist - Patients under the character's supervision heal one additional wound per rank of Bacta Specialist each time they heal a wound while recovering in a bacta tank or under supervised medical conditions or long-term care.
  • Stimpack Specialist (1 Rank)- Whenever the character uses a stimpack, the target heals an additional wound per rank of Stimpack Specialization. The sixth stimpack and beyond each day still have no effect.
  • Stim Application - When performing the Stim Application action, you may make a Average (2) Medicine Check to increase an ally's Characteristic by 1 but suffers 4 Strain.
  • Improved Stim Application - Increase the Difficulty of Stim Application by 1 but reduce Strain inflicted to 1.
  • Master Doctor - Once per Round, you may suffer 2 Strain to decrease Medicine Difficulties by 1.
  • It's not that bad - Once per game session, you may take an out of turn Medicine Action - Difficulty Hard (3) to prevent an ally from suffering 1 Critical Injury.
  • Dedication- +1 Agility
  • Forager - Remove up to bb from skill checks to find food, water, or shelter. Survival checks to forage take half the time
  • Toughened - Gain +2 Wound Threshold
  • Well Rounded - Gunner and Stealth are now Career Skills
  • Dodge (1 Rank) - When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
  • Anatomy Lessons -After a Successful Attack, Spend 1 detiny to add Intellect to Damage
  • Natural Doctor - Once per game session, you may reroll one Medicine check.
  • Sniper Shot(2 ranks) -
  • True Aim (2 Ranks) -
  • Lethal Blows (1 Ranks) -
  • Brace -
  • Deadly Accuracy (Heavy Weapons) -

Weapons & Gear

Encumbrance: ? Money: 10525

  • Blaster Rifle (Dam 9, Crit 3, Long Range, Encum 4, Stun Setting, 4 Hard Points)
  • E-11 Blaster Rifle (Dam 9(11), Crit 3, Long Range, Encum 4, Stun Setting, 4 Hard Points) - Stolen from Listening Post
    • Augmented Spin Barrel (+1 Damage, 2 HP) (+1 Damage Mod)
    • Multi Optic Sight (1 HP) - 2 Setback dice due to visibility
  • Heavy Clothing - (Def 0, Soak 1, Encum 1/0)
  • Medpack
  • Stimpack x54
  • Backpack - +4 Encumbrance Capacity
  • Commlink (Handheld)

Experience Expenditures

  • Master Doctor (15xp)
  • Improved Stim App (20xp)
  • It's Not the Bad (25xp)
  • Ranged (Heavy) -> 2 (10xp)
  • Vigilence -> 2 (10xp)
  • Gunnery -> 1 (10XP)
  • Dedication (Agility) - (25 XP)
  • Forager - (5 XP)
  • Toughened - (10 XP)
  • Well Rounded - (15 XP)
  • Gunnery ->2 - 10
  • Stealth -> 1 5 XP
  • Ranged(Heavy) -> 3 15 XP
  • Dodge - 20 XP
  • Anatomy Lesson - 25 XP
  • Natural Doctor- 20 XP
  • Xeonology -> 1 - 5 XP
  • Medicine -> 3- 15 XP
  • Athletics -> 2- 10 XP
  • Stealth -> 2- 10 XP
  • Sharpshooter talent tree- 20
  • Sniper Shot (C2, R1)- 5
  • True Aim (C2, R2) - 10
  • Lethal Blows (C2, R3) - 15
  • Brace (C3, R1) - 5
  • Sniper Shot (C3, R3)- 15
  • True Aim(C4, R3)- 15
  • Deadly Accuracy (C3, R2)- 10