Difference between revisions of "Renja"
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− | + | ==Spellcasting== | |
+ | '''Spell save DC:''' 13<br> | ||
+ | '''Spell attack modifier:''' +5<br> | ||
+ | <br> | ||
+ | {| class="wikitable" cellpadding="4" style="margin-left: auto; margin-right: 0px; border="1" style="border-collapse:collapse"" | ||
+ | |+ '''Spells Known/Spells per slot''' | ||
+ | ! scope="col" | Spells Known | ||
+ | ! scope="col" | 1st | ||
+ | ! scope="col" | 2nd | ||
+ | ! scope="col" | 3rd | ||
+ | ! scope="col" | 4th | ||
+ | ! scope="col" | 5th | ||
+ | |- | ||
+ | | 4 || 4 || 2 || - || - || - | ||
+ | |- | ||
+ | |} | ||
==Forms== | ==Forms== |
Revision as of 18:48, 12 September 2016
Renja
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Race: Bakeneko Hengeyokai, Class: Ranger 6 Background: Far Traveler, Alignment: Chaotic Neutral Patron Deity: None Factions: |
Ability Scores
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Strength 12 (+1), Dexterity 16 (+3), Constitution 10; Intelligence 14 (+2), Wisdom 14 (+2), Charisma 10 |
Proficiencies
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Bonus: +3 Saving Throws: Strength, Dexterity Skills: Insight, Perception, Acrobatics, Athletics, Stealth, Investigation Tools: none Languages: Common, Wa-an, The Trade Tongue, Alzhedo, Aquan Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons |
Traits
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Change Form, Favored Enemy Humanoids, Natural Explorer, Archery Fighting Style, Primeval Awareness, Hunter's Prey Horde Breaker, Extra Attack, Spellcasting, Greater Favored Enemy Elementals |
Feats
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Sharpshooter |
Combat
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Attacks: Armor Class: , Initiative: , Speed: 30 Hit Points: 49, Hit Dice: 6D10 |
Social
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Personality Traits: Ideals: Adventure! Bonds: Flaws: |
Spellcasting
Spell save DC: 13
Spell attack modifier: +5
Spells Known | 1st | 2nd | 3rd | 4th | 5th |
---|---|---|---|---|---|
4 | 4 | 2 | - | - | - |
Forms
Change Form You can transform to your Human Form, or Animal Form. You can use this feature once. At 3rd level, you may use it twice, and at 6th level you may use it three times, regaining the uses after a short or long rest. Your Hybrid Form is considered your "true" form in which you have a humanoid body but the face of your animal. You can revert to your true form at will. Each form has a set appearance based on the individual (a hengeyokai cannot choose to take the shape or form of another person or animal in order to disguise himself). The mechanics of transforming to your Animal Form works the same as the Druid feature Wild Shape except limited to your chosen animal.