Difference between revisions of "Crimson Slate"
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==Crimson Slate== | ==Crimson Slate== | ||
− | '''Caste/Aspect:''' Eclipse; '''Concept:''' Marukani Circuit Rider Diplomat; '''Anima:''' Clockwork Elemental Horse; '''Motivation:''' To remove House Mayhiros from the Celeren Manse; '''Experience Points:''' | + | '''Caste/Aspect:''' Eclipse; '''Concept:''' Marukani Circuit Rider Diplomat; '''Anima:''' Clockwork Elemental Horse; '''Motivation:''' To remove House Mayhiros from the Celeren Manse; '''Experience Points:''' 34/9 |
* '''Attributes:''' Strength 2, Dexterity 3, Stamina 2; Charisma 4, Manipulation 3, Appearance 2; Perception 3, Intelligence 4, Wits 4 | * '''Attributes:''' Strength 2, Dexterity 3, Stamina 2; Charisma 4, Manipulation 3, Appearance 2; Perception 3, Intelligence 4, Wits 4 |
Revision as of 17:58, 28 May 2008
Quote
-Background Goes Here-
Testament
X
Crimson Slate
Caste/Aspect: Eclipse; Concept: Marukani Circuit Rider Diplomat; Anima: Clockwork Elemental Horse; Motivation: To remove House Mayhiros from the Celeren Manse; Experience Points: 34/9
- Attributes: Strength 2, Dexterity 3, Stamina 2; Charisma 4, Manipulation 3, Appearance 2; Perception 3, Intelligence 4, Wits 4
- Abilities: Thrown 4; Integrity 2, Presence 4, Resistance 1; Lore 1, Occult 4; Athletics 2, Awareness 1, Dodge 3; Bureaucracy 3, Linguistics 1 ([Riverspeak]; [Old Realm]), Ride 3, Socialize 3
- Ability Specialties Thrown (Boomerang) 3 ranks; Presence (Negotiation) 3 ranks; Ride (Thrown) 1 rank.
- Backgrounds: Allies 1, Contacts 2, Influence 1 (Scavenger Lands), Resources 3;
- Excellencies
- Essence Overwhelming: 1m/die; Instant; Reflexive; adds +1 die to Ability dice pool, to a max. of Attribute + Ability; Applies to: Thrown, Presence, Dodge, and Bureaucracy
- Resistance Charms:
- Ox-Body Technique; Permanent. Gives an additional -1 health level and two additional -2 health levels
- Dodge Charms:
- Shadow Over Water; Reflexive, Instant, 1 mote. Refreshes DV for one attack.
- Thrown Charms:
- Triple-Distance Technique; Supplemental, Instant, 3 motes. Allows the Exalt to triple the range of any thrown weapon.
- Cascade of Cutting Terror; Supplemental, Instant, Obvious, 5 motes. Allows the Exalt to make a thrown attack that cannot be dodged. This attack also doubles the number of successes on the attack before comparing to Opponent's DV in step 3.
- Occult Charms:
- Spirit Detecting Glance; Reflexive, One Scene, 3 motes. Allows the Exalt to interact with De-materialized Spirits.
- Terrestrial Circle Sorcery; Special, 1 willpower. Allows the Exalt to use Terrestrial Circle Sorcery Spells.
- Presence Charms
- Irresistible Salesman Spirit; Supplemental, Instant, 3 motes. Double social attack successes before comparing to opponent's MDV.
- Bureaucracy Charms
- Insightful Buyer Technique; Supplemental, Instant, 3 motes. Gives the Exalt perfect knowledge of an item's value, as well as reducing the external penalty for finding rare things by the Exalt's essence rating.
- Combos
- Revelation of the Hidden Cache Approach; Insightful Buyer Technique and Bureaucracy Overwhelming
- Perspective Altering Stance; Irresistible Salesman Spirit and Presence Overwhelming
- Battleworn Guide of the Skies; Thrown Overwhelming and Dodge Overwhelming
- Sorcery
- Emerald Countermagic
- Virtues: Compassion 2, Conviction 3, Temperance 3, Valor 2; Virtue Flaw: Contempt of the Virtuous
- Willpower: 6; Essence: 3; Personal Essence: 15; Peripheral Essence: 37; Anima Power: Eclipsey Goodness
- DVs: Evade 5, Parry 2, Mental 6; Soak: 5B/6L/5A (Exceptional Breastplate; Mob -0, Fat +0, Hard 0); Health Levels: -0/-1/-1/-1/-2/-2/-2/-2/-4/Inc.
- Attacks
- Perfect War Boomerang: Speed 5, Rate 2, Accuracy +2 (12), Damage +5L (7L), Range 40, Parry DV 2
- Moonsilver Skycutter: Speed 5, Rate 2, Accuracy +4 (14), Damage +5L, Range 95, Parry DV 2
- Possessions: The Black Treatise, The White Treatise
- Artifacts:
- Moonsilver Skycutter: Attunement Cost 4/(8)
- Blue Jade Cloudsplitter: Attunement Cost 4/(8)
- Hearthstones: N/A
- Artifacts:
- Intimacies: Marukani Tribes, three ranks; Lookshy, three ranks
- Athletic Measurements
- Horizontal Jump: 8 yards
- Vertical Jump: 4 yards
- Move: 3 yards
- Dash: 9 yards
- Lift: 350 lbs.
- Sabre, Marukan Finest:
- Attributes: Strength 6, Dexterity 3, Stamina 5
- Abilities: Athletics 4, Awareness 3, Martial Arts 3, Dodge 3, Intimidation 3, Stealth 1
- Willpower 5; Health Levels: -0/-0/-1/-1/-1/-2/-2/-2/-4/Inc.; Dodge DV 3; Soak 5B/2L/0A
- Attacks
- Bite: Accuracy 6, Dam 2L, Speed 5, Rate 2, Def -
- Kick: Accuracy 6, Dam 8L, Speed 6, Rate 1, Def -
Experience Points
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