Difference between revisions of "Aeolus Flowerbear"
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===Circle of Dreams=== | ===Circle of Dreams=== | ||
− | Druids who are members of the Circle of Dreams hail from regions that have strong ties to the Feywild. The druids’ guardianship of the natural world makes for a natural alliance between them and good-aligned fey. These druids seek to fill the world with merriment and light. Their magic mends wounds and brings joy to downcast hearts, and the realms they protect are gleaming, fruitful places. | + | Druids who are members of the Circle of Dreams hail from regions that have strong ties to the Feywild. The druids’ guardianship of the natural world makes for a natural alliance between them and good-aligned fey. These druids seek to fill the world with merriment and light. Their magic mends wounds and brings joy to downcast hearts, and the realms they protect are gleaming, fruitful places. |
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+ | * '''Balm of the Summer Court:''' You become imbued with the blessings of the Summer Court. You are a font of energy that lends relief to weary feet and respite from injuries. You have a pool of fey energy represented by a number of d6s equal to your druid level. As a bonus action, you can choose an ally you can see within 120 feet of you and spend a number of those dice equal to half your druid level or less. Roll the spent dice and add them together. The target regains a number of hit points equal to the total. The target also gains 1 temporary hit point per die spent, and its speed increases by 5 feet per die spent. The speed increase lasts for 1 minute. You regain the expended dice when you finish a long rest. | ||
===Background Traits=== | ===Background Traits=== |
Revision as of 01:21, 9 December 2016
Aeolus Flowerbear
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Race: Firbolg, Class: Druid (Circle of Dreams) 2 Background: Gladiator, Alignment: Neutral Good Patron Deity: Factions: |
Ability Scores
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Strength 16 (+3), Dexterity 14 (+2), Constitution 11 (+0); Intelligence 10 (+0), Wisdom 16 (+3), Charisma 10 (+0) |
Proficiencies
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Bonus: +2 Saving Throws: Intelligence +2, Wisdom +5 Skills: Acrobatics +4, Nature +2, Perception +5, Performance +2 Tools: Herbalism kit Languages: Common, Elvish, Giant, Druidic Armor: light armor, medium armor, shields (Druids will not wear armor or use shields made of metal) Weapons: clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears |
Traits
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Feats
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FEATS |
Combat
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Attacks: • xxx: +x, xdx+x, TRAITS Armor Class: 15, Initiative: +2, Speed: 30 ft Hit Points: 13, Hit Dice: 2d8 |
Social
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Personality Traits: PERSONALITY Ideals: IDEALS Bonds: BONDS Flaws: FLAWS |
words -Attribution
Traits
Firbolg Traits
- Ability Score Increase: Wisdom +2, Strength +1
- Languages: Common, Elvish, Giant
- Firbolg Magic: You can cast detect magic and disguise self with this trait, using Wisdom as your spellcasting ability for them. Once you cast either spell, you can't cast it again with this trait until you finish a short or long rest. When you use this version of disguise self, you can seem up to 3 feet shorter than normal, allowing you to more easily blend in with humans and elves.
- Hidden Step: As a bonus action, you can magically turn invisible until the start of your next turn ot until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can't use it again until you finish a short or long rest.
- Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
- Speech of Beast and Leaf: You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.
Druid Traits
x
Circle of Dreams
Druids who are members of the Circle of Dreams hail from regions that have strong ties to the Feywild. The druids’ guardianship of the natural world makes for a natural alliance between them and good-aligned fey. These druids seek to fill the world with merriment and light. Their magic mends wounds and brings joy to downcast hearts, and the realms they protect are gleaming, fruitful places.
- Balm of the Summer Court: You become imbued with the blessings of the Summer Court. You are a font of energy that lends relief to weary feet and respite from injuries. You have a pool of fey energy represented by a number of d6s equal to your druid level. As a bonus action, you can choose an ally you can see within 120 feet of you and spend a number of those dice equal to half your druid level or less. Roll the spent dice and add them together. The target regains a number of hit points equal to the total. The target also gains 1 temporary hit point per die spent, and its speed increases by 5 feet per die spent. The speed increase lasts for 1 minute. You regain the expended dice when you finish a long rest.
Background Traits
x
Feats
x
Resources
- Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
- Gems: x
Magic Items
- x
Equipment
Carried Equipment
- In Hand: x
- Worn: x
- Belt: x
- Backpack: x
Stored Equipment
- x
Lifestyle
- xxx: (x gp/day). x
Origin
- x
Important Individuals
- x