Difference between revisions of "Jonny Volt"

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* '''Electrical Aura:''' You can surround your body with an aura of electrical energy. Anyone you touch or that touches you must make a Toughness resistance check against your aura’s Damage rank. You can turn your aura on and off at will as a free action.
 
* '''Electrical Aura:''' You can surround your body with an aura of electrical energy. Anyone you touch or that touches you must make a Toughness resistance check against your aura’s Damage rank. You can turn your aura on and off at will as a free action.
 
* '''Electrical Control:'''You can generate and project electricity for a variety of effects.<br/>
 
* '''Electrical Control:'''You can generate and project electricity for a variety of effects.<br/>
:'''Arc Spray:'''
+
:'''Arc Spray:'''You can generate and project electricity in a damaging arc.
:'''EMP Blast:'''
+
:'''EMP Blast:'''You emit a powerful pulse of electromagnetic energy, overloading and damaging electronics in the area around you. Unlike a regular use of an electrical power to counter, an EMP affects all targets in the area at once. Weakened electronics do not recover without being repaired and having damaged components replaced.
:'''Taser:'''
+
:'''Taser:'''You generate a powerful electrical charge that can stun the nervous system of most creatures or the electrical  system  of  a  piece  of  technology.
* '''Electrical Immunity:'''  
+
* '''Electrical Resistance:''' You are largely unaffected by electricity, either perfectly insulated or able to harmlessly absorb or conduct it through you. In the first case, you are an effective insulator: anyone touching you is unaffected by the electricity, as you safely ground it out. In the second case, you are an efficient con-ductor: electricity does not harm you, but anyone touching you is affected by it, allowing you to, for example, grab a “live” source of electrical power like a cable and inflict elec-trical damage by touch like the Shock Field power (previ-ously). Either option is just a descriptor with no change in cost. If you can choose between both from round to round, apply 1 rank of the Variable Descriptor modifier
 
* '''Electro-Flight:'''  
 
* '''Electro-Flight:'''  
 
* '''Electromagnetic Field:'''
 
* '''Electromagnetic Field:'''

Revision as of 18:44, 25 February 2017

Jonny Volt
Volt.jpg
Identity: xxx • Affiliation: Cascading Justice • Base of Operations: Portland, OR
Ethnicity: xxx • Nationality: xxx
Age: xxx • Gender: Male • Height: xxx • Weight: xxx lb
Eyes: xxx • Hair: xxx • Other Features: xxx
Origin: x • Power Level: 10 (150 Points: Abilities 36, Defenses 15, Skills 15, Advantages 5, Powers 79)


Jonny Volt - PL 10

Strength 1, Stamina 2, Agility 4, Dexterity 3, Fighting 4, Intellect 0, Awareness 2, Presence 2

Advantages
Accurate Attack, All-out Attack, Power Attack, Precise Attack (Ranged, Cover), Taunt

Skills
Acrobatics 6 (+10), Deception 7 (+9), Insight 4 (+6), Perception 4 (+6), Persuasion 4 (+6), Ranged Combat: Electrical Control 5 (+8)

Powers
Electrical Aura: Energy Aura 3 (electricity, DC 18)
Electrical Control: Energy Control 12 (electricity, DC 27)

Arc Spray: Shapeable Area Damage 8 (Alternate; electricity, DC 23; Shapeable Area: 30 cft., DC 18, Selective)
EMP Blast: Burst Area Nullify 8 (Alternate; electricity, magnetic, Counters: Electronics, DC 18; Burst Area: 30 feet radius sphere, DC 18, Simultaneous)
Taser: Cumulative Affliction 8 (Alternate; electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)

Electrical Immunity: Immunity 5 (Damage Effect: Electricity)
Electro-Flight: Flight 7 (Speed: 250 miles/hour, 0.5 miles/round)
Electromagnetic Field: Force Field 10 (+10 Toughness; Impervious)
Quick Change: Feature 1 (Notes: Transform into costume as a free action)

Offense
Initiative +4
Arc Spray: Shapeable Area Damage 8 (DC 23)
Electrical Aura: Energy Aura 3, +4 (DC 18)
Electrical Control: Energy Control 12, +8 (DC 27)
EMP: Burst Area Nullify 8 (DC Will 18)
Grab, +4 (DC Spec 11)
Taser: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +3 (DC 16)
Unarmed, +4 (DC 16)

Languages
Native Language

Defense
Dodge 8, Parry 4, Fortitude 7, Toughness 12, Will 8

Power Points
Abilities 36 + Powers 79 + Advantages 5 + Skills 15 (30 ranks) + Defenses 15 = 150

Validation: Complications: At least 2 Complications are required

Powers

  • Electrical Aura: You can surround your body with an aura of electrical energy. Anyone you touch or that touches you must make a Toughness resistance check against your aura’s Damage rank. You can turn your aura on and off at will as a free action.
  • Electrical Control:You can generate and project electricity for a variety of effects.
Arc Spray:You can generate and project electricity in a damaging arc.
EMP Blast:You emit a powerful pulse of electromagnetic energy, overloading and damaging electronics in the area around you. Unlike a regular use of an electrical power to counter, an EMP affects all targets in the area at once. Weakened electronics do not recover without being repaired and having damaged components replaced.
Taser:You generate a powerful electrical charge that can stun the nervous system of most creatures or the electrical system of a piece of technology.
  • Electrical Resistance: You are largely unaffected by electricity, either perfectly insulated or able to harmlessly absorb or conduct it through you. In the first case, you are an effective insulator: anyone touching you is unaffected by the electricity, as you safely ground it out. In the second case, you are an efficient con-ductor: electricity does not harm you, but anyone touching you is affected by it, allowing you to, for example, grab a “live” source of electrical power like a cable and inflict elec-trical damage by touch like the Shock Field power (previ-ously). Either option is just a descriptor with no change in cost. If you can choose between both from round to round, apply 1 rank of the Variable Descriptor modifier
  • Electro-Flight:
  • Electromagnetic Field:
  • Quick Change:

Background

  • x

People

  • x

Locations

  • x