Difference between revisions of "SW Weapon Attachments"

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|'''Hardpoints'''
 
|'''Hardpoints'''
 
|'''Sourcebook'''
 
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|Balanced Hilt
 
|Balanced Hilt
 
|Bladed Weapons
 
|Bladed Weapons
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|AoRCore p200
 
|AoRCore p200
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|Monomolecular Edge
 
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|Bladed weapons
 
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|AoRCore p202
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|Serrated Edge
 
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|Bladed weapons
 
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|Augmented Spin Barrel
 
|Augmented Spin Barrel
 
|Blaster Rifles (all)
 
|Blaster Rifles (all)
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|AoRCore p200
 
|AoRCore p200
  
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|Bipod Mount
 
|Bipod Mount
 
|Rifles, carbines, lt repeating blasters
 
|Rifles, carbines, lt repeating blasters
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|AoRCore p200
 
|AoRCore p200
  
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|Blaster Actuating Module
 
|Blaster Actuating Module
 
|Blaster pistols
 
|Blaster pistols
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|AoRCore p200
 
|AoRCore p200
  
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|Filed Front Sight
 
|Filed Front Sight
 
|Pistol sized weapons
 
|Pistol sized weapons
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|AoRCore p201
 
|AoRCore p201
  
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|Forearm Grip
 
|Forearm Grip
 
|Rifles (non-heavy) and carbines
 
|Rifles (non-heavy) and carbines
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|AoRCore p201
 
|AoRCore p201
  
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|Marksman Barrel
 
|Marksman Barrel
 
|Blaster rifles
 
|Blaster rifles
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|AoR p202
 
|AoR p202
  
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|Multioptic Sight
 
|Multioptic Sight
 
|Ranged weapon
 
|Ranged weapon
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|AoRCore p202
 
|AoRCore p202
  
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|Shortened Barrel
 
|Shortened Barrel
 
|Ranged (Light) pistols
 
|Ranged (Light) pistols
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Revision as of 12:03, 26 February 2017

Melee Weapons

Name Attachment Type Benefit Mod Options Cost Hardpoints Sourcebook
Balanced Hilt Bladed Weapons Accurate +1 Accurate +1 (x1); Encumbrance -1, min 1 (x1) 1500cr 2 AoRCore p200
Monomolecular Edge Bladed weapons Crit -1 (min 1) Pierce +1 (x2) 1000cr 1 AoRCore p202
Serrated Edge Bladed weapons Vicious +1 None 50cr 1 AoRCore p203

Ranged Weapons

Name Attachment Type Benefit Mod Options Cost Hardpoints Sourcebook
Augmented Spin Barrel Blaster Rifles (all) Damage +1, +Setback-die.png to Mechanics checks on weapon Damage +1 (x2); Accurate +1 (x1); Pierce +1 (x1) 1750cr 2 AoRCore p200
Bipod Mount Rifles, carbines, lt repeating blasters (Maneuver); Reduce Cumbersome by 2 when fired from prone or crouched position None 100cr 1 AoRCore p200
Blaster Actuating Module Blaster pistols Damage +1; +Setback-die.png to checks with weapon Damage +1 (x2); Pierce +1 (x2) 500cr 1 AoRCore p200
Filed Front Sight Pistol sized weapons Innate Talent (Quick Draw); +Difficulty-die.png to checks at longer than Short range Decrease Difficulty to conceal weapon by 1 (x1) 25cr or Mechanics (Difficulty-die.pngDifficulty-die.png) test 1 AoRCore p201
Forearm Grip Rifles (non-heavy) and carbines Decrease additional Difficulty of checks while Engaged by 1 (to Difficulty-die.png) Innate Talent (Point Blank +1) (x1); Accurate +1 (x1) 250cr 1 AoRCore p201
Marksman Barrel Blaster rifles Increase weapon range by one Band; Cumbersome 2 Accurate +1 (x2); Innate Talent (Sniper Shot) (x1) 1200cr 2 AoR p202
Multioptic Sight Ranged weapon Remove Setback-die.pngSetback-die.png due to environmental vision obstruction Skill (Perception) +1 (x2) 2000cr 1 AoRCore p202
Shortened Barrel Ranged (Light) pistols Decrease Difficulty to conceal weapon by 1; reduce range Band by 1 (min Short) or add Setback-die.png if already Short) Innate Talent (Quick Draw) (x1) 250cr 1 AoRCore p203


|- |x |x |x |x |x |x |x

Dice

Setback: Setback-die.png Difficulty: Difficulty-die.png Challenge: Challenge-die.png

Boost: Boost-die.png Ability: Ability-die.png Proficiency: Proficiency-die.png

Force: Force-die.png

Results

Success: Success-result.png Advantage: Advantage-result.png Triumph: Triumph-result.png

Failure: Failure-result.png Threat: Threat-result.png Despair: Despair-result.png