Difference between revisions of "Quill"
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==Feats== | ==Feats== | ||
x | x | ||
+ | |||
+ | ==Spells== | ||
+ | '''Spell Save DC:''' 14 <br> | ||
+ | '''Spell Attack Bonus:''' +6 <br> | ||
+ | |||
+ | Spells Per Day | ||
+ | * '''1st Level:''' 3 | ||
+ | |||
+ | === Sorcerer Spells Known=== | ||
+ | '''Cantrips''' | ||
+ | * Greenflame Blade | ||
+ | * Firebolt | ||
+ | * Message | ||
+ | * Mending | ||
+ | |||
+ | '''1st Level''' | ||
+ | * Shield | ||
+ | * Thunderwave | ||
+ | |||
+ | === Paladin Spells === | ||
+ | Prepared per Day: 3, Max Level 1st | ||
+ | |||
+ | '''1st Level''' | ||
+ | * Shield of Faith | ||
+ | * Cure Wounds | ||
+ | * Detect Magic | ||
+ | |||
==Resources== | ==Resources== | ||
* '''Coins:''' x cp • x sp • x ep • x gp • x pp • Other coins: x | * '''Coins:''' x cp • x sp • x ep • x gp • x pp • Other coins: x |
Revision as of 16:57, 2 March 2017
Quilthe Susanna
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Race: Half-Elf, Class: CLASS (TYPE) Background: Knight of the Order, Alignment: ALIGNMENT Patron Deity: DEITY Factions: FACTIONS |
Ability Scores
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Strength 16 (+3), Dexterity 14 (+2), Constitution 15 (+2); Intelligence 11 (+0), Wisdom 13 (+1), Charisma 19 (+4) |
Proficiencies
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Bonus: +2 Saving Throws: Charisma & Wisdom Skills: Arcana(Int), Athletics(Str), Insight(Wis), Perception(Wis), Persuasion(Chr), Religion(Int) Tools: Gaming(Cards) Languages: Common, Espurar, Draconic Armor: All Armor and Shield Weapons: Simple and Martial |
Traits
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TRAITS |
Feats
|
FEATS |
Combat
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Attacks: • Longsword: +5, 1d8+3 Slashing, TRAITS • Firebolt: +6, 1d10 Fire, TRAITS • Spear: +5, 1d6+3 Piercing, TRAITS Armor Class: AC 20, Initiative: +2, Speed: 30 ft Hit Points: 30, Hit Dice: 2d10, 1d6 |
Social
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Personality Traits: PERSONALITY Ideals: IDEALS Bonds: BONDS Flaws: FLAWS |
words -Attribution
Traits
Racial Traits
- Dark Vision:
- Fey Ancestry: Immune to Magical sleep, Advantage vs Charm
Class Traits
- Divine Sense: 5/Long Rest, Detects Celestial, Fiends and undead within 60 feet.
- Lay on Hands: 10 HP/ Long Rest, Expend 5 HP to cure Disease or Neutralize poison.
- Fighting Sytle (Defense) +1 AC while in armor.
- Divine Smite: 2d8 Damage, + 1d8 per spell level expended beyond 1st, +1d8 damage for Fiends and Undead.
- Draconic Resilience: Unarmored AC is 15.
Specialty Traits
x
Background Traits
x
Feats
x
Spells
Spell Save DC: 14
Spell Attack Bonus: +6
Spells Per Day
- 1st Level: 3
Sorcerer Spells Known
Cantrips
- Greenflame Blade
- Firebolt
- Message
- Mending
1st Level
- Shield
- Thunderwave
Paladin Spells
Prepared per Day: 3, Max Level 1st
1st Level
- Shield of Faith
- Cure Wounds
- Detect Magic
Resources
- Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
- Gems: x
Magic Items
- x
Equipment
Carried Equipment
- In Hand: x
- Worn: x
- Belt: x
- Backpack: x
Stored Equipment
- x
Lifestyle
- xxx: (x gp/day). x
Origin
- x
Important Individuals
- x