Difference between revisions of "Jonny Volt"
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==Powers== | ==Powers== | ||
− | * '''Electrical | + | *'''Electrical Attack Powers'''<br/> |
− | |||
:'''Arc Spray:'''You can generate and project electricity in a damaging arc. | :'''Arc Spray:'''You can generate and project electricity in a damaging arc. | ||
:'''Blackout:'''You drain and shut down all electric power in an area around you, deactivating all electrical equipment. Unlike an EMP you do not damage or overload equipment, you simply deprive it of power, so things return to normal when the effect ends. | :'''Blackout:'''You drain and shut down all electric power in an area around you, deactivating all electrical equipment. Unlike an EMP you do not damage or overload equipment, you simply deprive it of power, so things return to normal when the effect ends. | ||
+ | :'''Electrical Control (Blast):''' You can generate and project electricity for a variety of effects and damage.<br/> | ||
:'''Taser:'''You generate a powerful electrical charge that can stun the nervous system of most creatures or the electrical system of a piece of technology. | :'''Taser:'''You generate a powerful electrical charge that can stun the nervous system of most creatures or the electrical system of a piece of technology. | ||
+ | * '''Electrical Aura:''' You can surround your body with an aura of electrical energy. Anyone you touch or that touches you must make a Toughness resistance check against your aura’s Damage rank. You can turn your aura on and off at will as a free action. | ||
* '''Electrical Resistance:''' You are largely unaffected by electricity, insulated and able to absorb it. You are an effective insulator: anyone touching you is unaffected by the electricity, as you safely ground it out. | * '''Electrical Resistance:''' You are largely unaffected by electricity, insulated and able to absorb it. You are an effective insulator: anyone touching you is unaffected by the electricity, as you safely ground it out. | ||
* '''Electro-Flight:''' An electromagnetic field allows you to fly through the air. | * '''Electro-Flight:''' An electromagnetic field allows you to fly through the air. |
Revision as of 23:32, 7 March 2017
Jonny Volt
|
Identity: xxx • Affiliation: Cascading Justice • Base of Operations: Portland, OR Ethnicity: xxx • Nationality: xxx Age: xxx • Gender: Male • Height: xxx • Weight: xxx lb Eyes: xxx • Hair: xxx • Other Features: xxx Origin: x • Power Level: 10 (150 Points: Abilities 36, Defenses 15, Skills 15, Advantages 5, Powers 79) |
Jonny Volt - PL 10
Strength 1, Stamina 2, Agility 4, Dexterity 3, Fighting 4, Intellect 0, Awareness 2, Presence 2
Advantages
Accurate Attack, All-out Attack, Power Attack, Precise Attack (Ranged, Cover), Taunt
Skills
Acrobatics 6 (+10), Deception 7 (+9), Insight 4 (+6), Perception 4 (+6), Persuasion 4 (+6), Ranged Combat: Electrical Control 5 (+8)
Powers
Electrical Attack Powers
- Arc Spray: Shapeable Area Damage 10 (electricity, DC 25; Shapeable Area: 30 cft., DC 20, Selective)
- Blackout: Burst Area Nullify 10 (Counters: Electronics, DC 20; Burst Area: 30 feet radius sphere, DC 20, Broad, Increased Duration: concentration, Simultaneous; Concentration, Reduced Range: close)
- Electrical Control: Damage 10 (electricity, DC 25; Increased Range: ranged)
- Taser: Cumulative Affliction 10 (1st degree: Impaired, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
Electrical Aura: Energy Aura 2 (electricity, DC 17)
Electrical Immunity: Immunity 5 (Damage Effect: Electricity)
Flight: Flight 6 (Speed: 120 miles/hour, 1800 feet/round)
Force Field: Force Field 10 (+10 Toughness; Impervious)
Quick Change: Feature 1 (Notes: Transform into costume as a free action)
Offense
Initiative +4
Arc Spray: Shapeable Area Damage 10 (DC 25)
Blackout: Burst Area Nullify 10 (DC Will 20)
Electrical Aura: Energy Aura 2, +4 (DC 17)
Electrical Control: Damage 10, +3 (DC 25)
Grab, +4 (DC Spec 11)
Taser: Cumulative Affliction 10, +3 (DC Fort 20)
Throw, +3 (DC 16)
Unarmed, +4 (DC 16)
Languages
Native Language
Defense
Dodge 8, Parry 4, Fortitude 7, Toughness 2, Will 8
Power Points
Abilities 36 + Powers 79 + Advantages 5 + Skills 15 (30 ranks) + Defenses 15 = 150
Complications: Complications: At least 2 Complications are required
Powers
- Electrical Attack Powers
- Arc Spray:You can generate and project electricity in a damaging arc.
- Blackout:You drain and shut down all electric power in an area around you, deactivating all electrical equipment. Unlike an EMP you do not damage or overload equipment, you simply deprive it of power, so things return to normal when the effect ends.
- Electrical Control (Blast): You can generate and project electricity for a variety of effects and damage.
- Taser:You generate a powerful electrical charge that can stun the nervous system of most creatures or the electrical system of a piece of technology.
- Electrical Aura: You can surround your body with an aura of electrical energy. Anyone you touch or that touches you must make a Toughness resistance check against your aura’s Damage rank. You can turn your aura on and off at will as a free action.
- Electrical Resistance: You are largely unaffected by electricity, insulated and able to absorb it. You are an effective insulator: anyone touching you is unaffected by the electricity, as you safely ground it out.
- Electro-Flight: An electromagnetic field allows you to fly through the air.
- Electromagnetic Field: field of electromagnetic repulsion surrounds you, deflecting incoming attacks
- Quick Change: You can change clothes—such as into or out of your costume—as a free action.
Background
- x
People
- Mother: Intrepid
- Sister: Psyche
Locations
- x