Difference between revisions of "Qi'vrex"
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|Race=Gand | |Race=Gand | ||
|Career=Consular | |Career=Consular | ||
− | |Specializations=Niman Disciple, Seer | + | |Specializations=Niman Disciple, Mystic (Seer) |
|OtherTraits='''Motivations:''' Englightenment<br> | |OtherTraits='''Motivations:''' Englightenment<br> | ||
'''Morality:''' 55 • '''Emotional Strength:''' Compassion • '''Emotional Weaknesses:''' Obsession | '''Morality:''' 55 • '''Emotional Strength:''' Compassion • '''Emotional Weaknesses:''' Obsession | ||
Line 50: | Line 50: | ||
|Survival= 0* | |Survival= 0* | ||
|Vigilance= 1* | |Vigilance= 1* | ||
− | |Talents='''Niman Disciple:''' Center of Being, Dedication, Draw Closer, Force Assault, Force Rating, Improved Center of Being, Niman Technique, Nobody's Fool, Reflect I, Sense Emotions<br>''' | + | |Talents='''Niman Disciple:''' Center of Being, Dedication, Draw Closer, Force Assault, Force Rating, Improved Center of Being, Niman Technique, Nobody's Fool, Reflect I, Sense Emotions<br>'''Seer:''' Force Rating I, Grit I, Keen Eyed, Sense Advantage, Uncanny Reactions<br> |
|ForcePowers=<br>'''Primary''': Sense<br> ''Foresee:'' Basic, Control 1 & 2, Magnitude II<br>''Sense:'' Basic<br>''Seek:'' Basic <br>'''Secondary''': Alter<br>''Move:'' Basic, Range II, Strength I, Control I<br>'''Tertiary:''' Control<br>''Enhance:'' Basic, Control I (Force Leap) | |ForcePowers=<br>'''Primary''': Sense<br> ''Foresee:'' Basic, Control 1 & 2, Magnitude II<br>''Sense:'' Basic<br>''Seek:'' Basic <br>'''Secondary''': Alter<br>''Move:'' Basic, Range II, Strength I, Control I<br>'''Tertiary:''' Control<br>''Enhance:'' Basic, Control I (Force Leap) | ||
|Soak=0 | |Soak=0 | ||
Line 57: | Line 57: | ||
|MeleeDefense=0 | |MeleeDefense=0 | ||
|WoundThreshold=12 | |WoundThreshold=12 | ||
− | |StrainThreshold= | + | |StrainThreshold=16 |
|Weapons=Lightsaber | |Weapons=Lightsaber | ||
|EarnedXP=0 (Racial 0• PreGame 0 • Current Game 0) | |EarnedXP=0 (Racial 0• PreGame 0 • Current Game 0) |
Revision as of 22:40, 9 April 2017
Qi'vrex
|
Species: Gand • Career: Consular • Specializations: Niman Disciple, Mystic (Seer) Motivations: Englightenment Morality: 55 • Emotional Strength: Compassion • Emotional Weaknesses: Obsession |
Characteristics
|
Brawn | 2 | Agility | 3 | Intellect | 2 |
Cunning | 2 | Willpower | 5 | Presence | 1 |
Skills
|
Talents
|
Niman Disciple: Center of Being, Dedication, Draw Closer, Force Assault, Force Rating, Improved Center of Being, Niman Technique, Nobody's Fool, Reflect I, Sense Emotions Seer: Force Rating I, Grit I, Keen Eyed, Sense Advantage, Uncanny Reactions |
The Force
|
Force Rating: 3 |
Force Powers: Primary: Sense Foresee: Basic, Control 1 & 2, Magnitude II Sense: Basic Seek: Basic Secondary: Alter Move: Basic, Range II, Strength I, Control I Tertiary: Control Enhance: Basic, Control I (Force Leap) |
Combat
|
Soak: 0 • Armor: 0 Ranged Defense: 0 • Melee Defense: 0 Wound Threshold: 12 • Strain Threshold: 16 |
Weapons
|
Lightsaber |
Experience Points
|
Earned: 0 (Racial 0• PreGame 0 • Current Game 0) |
Spent Experience
|
0 (Unspent: 0) |
Background
Motivation
- xx
Conflict
Weapons & Gear
- Double-bladed Lightsaber: 4/4 HP • Dam 9 • Crit 1 • Breach 1, Sunder, Force Detection, Concussive 1, Linked 1, Unwieldy 3
- Attachments:
- Mephite Crystal¹: Breach 1 • Sunder • Force Detection • Crit -1 [1/1] • Damage +1 [0/3] • Vicious +1 [0/1]
- Adegan Focus: Damage +1 • Concussive 1 [1/1] • Damage +1 [0/1]
- Attachments:
Talents
Racial
- Special Abilities
- Gand begin the game with one rank in Discipline
- Lungless Gand: Immune to Suffocation
Languages
- Languages
- xx
- Basic
Consular (Niman Discipline)
Consular (Sage)
Ranked Talents total
Force Powers
Sense Group Powers
50 XP
Move
- Basic Power
- The Force user can move small objects via the power of the Force.
- The user may spend to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Bind
- Basic Power 15xp
- The Force user restrains an enemy, preventing the target from acting.
- The user may spend to immobilize a target within short range until the end of the user’s next turn. If the user used any to generate , the target also suffers 1 wound per spent on the check (ignoring soak).
- Range 10xp
- Spend to increase power’s range by a number of range bands equal to Range upgrades purchased.
- Magnitude 15xp
- Spend to affect 1 additional target within range per rank of Magnitude purchased.
- Control 10xp
- Spend . While affected by Bind, a target suffers strain equal to the user’s Willpower whenever the target takes an action.
Alter Group Powers
30 XP
Sense
- Basic Power
- The Force User can sense the Force interacting with the world around him.
- The user may spend to sense all living things within short range (including sentient and non-sentient beings).
- The user may spend to sense the current emotional state of one living target with whom he is engaged.
- Control 10xp
- Ongoing effect: Commit . Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
- Duration 10xp
- Sense’s ongoing effects may be triggered one additional time per round.
- Strength 10xp
- When using Sense’s ongoing effects, upgrade the pool twice, instead of once.
Control Group Powers
10 XP
Enhance
- Basic
- When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
- The user may spend to gain or (user’s choice) on the check.
- Control 10xp
- Take a Force leap action; make an Enhance power check. The user may spend to jump horizontally to any location in short range.
Experience Expenditures
System Symbols
Dice
Setback: Difficulty: Challenge:
Results
Light Side Point: Dark Side Point: Force Point (Either):