Difference between revisions of "Lorelei"

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===Specialty Traits===
 
===Specialty Traits===
x
+
None
 +
 
 
===Background Traits===
 
===Background Traits===
 
Arcana and History Proficiency.
 
Arcana and History Proficiency.

Revision as of 10:38, 8 June 2017

Lorelei
Lorelei.jpg
Race: Gael, Class: Bard
Background: Sage, Alignment: Chaotic Good
Patron Deity: None
Factions: None
Ability Scores
Strength 9 (-1), Dexterity 12 (+1), Constitution 12 (+1);
Intelligence 14 (+2), Wisdom 13 (+1), Charisma 18 (+4)
Proficiencies
Bonus: 2
Saving Throws: Charisma & Dexterity
Skills: Arcana, History, Insight, Investigation, Perception, Pursuasion
Tools: Lire, Flute, Oud
Languages: Common
Armor: Light Armor
Weapons: Simple Weapons, Hand Crossbow, Long Swords, Rapiers, Shortswords
Traits
Bardic Inspiration,Honeyed Speech, Glamorous Rebuke, Day Dream, Otherworldly Mind
Feats
Researcher
Combat
Attacks:xxx: +x, xdx+x, TRAITS
Armor Class: 13, Initiative: +1, Speed: 30ft
Hit Points: 9, Hit Dice: 1d8
Social
Personality Traits: PERSONALITY
Ideals: IDEALS
Bonds: BONDS
Flaws: FLAWS

words -Attribution

Traits

Racial Traits

  • Honeyed Speech
    You have proficiency in persuasion.
  • Daydreams
    You do not sleep. Instead, you commune with the Dream, remaining semiconscious, for 4 hours a day. After resting in this way, you gain the same benefit as other folk from 8 hours of sleep.
  • Otherworldly Mind
    You have advantage on saving throws against being charmed, and magic can't put you to sleep.
  • Glamorous Rebuke
    When you hit a creature with an attack or when a creature fails a saving throw against one of your abilities, you may choose to impose the dazed condition on that creature in addition to that attack or ability's other effects. This condition lasts until the end of the creature's next turn. Once you rebuke a creature, you may not again until you complete a short or long rest.

Class Traits

  • Spellcasting: DC 14, +6 • 2 Cantrips • 2 First Level Spell Slots
  • Spells Prepared 4
    • Cantrips Mending, Prestidigitation
    • First Level Detect Magic, Cure Wounds, Sleep, Thunderwave
  • Bardic Inspiration
    You can inspire others through stirring words or music. To do so, you use a Bonus Action on Your Turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, Attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a Long Rest. Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

Specialty Traits

None

Background Traits

Arcana and History Proficiency.

Feats

Researcher

When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it.

Resources

  • Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
  • Gems: x

Magic Items

  • x

Equipment

Carried Equipment

  • In Hand: x
  • Worn: x
  • Belt: x
  • Backpack: x

Stored Equipment

  • x

Lifestyle

  • xxx: (x gp/day). x

Origin

  • x

Important Individuals

  • x