Difference between revisions of "Delzin"

From OakthorneWiki
Jump to navigationJump to search
(New page: {{DND5CharacterSheet |Image=center|350 px |CharacterName=Delzin |Race=Gael |Class=Sorcerer (Wild Magic) 1st |Background=Charlatan |Alignment=Chaotic Good |Patron Deity=...)
 
Line 32: Line 32:
 
==Traits==
 
==Traits==
 
===Racial Traits===
 
===Racial Traits===
* '''Fleet Footed:''' Speed 35
+
* '''Honeyed Speech:''' You have proficiency in persuasion.<br>
* '''Predator's Senses:''' You have darkvision allowing you to see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Additionally, you have proficiency in the Perception skill.
+
* '''Daydreams:''' You do not sleep.  Instead, you commune with the Dream, remaining semiconscious, for 4 hours a day. After resting in this way, you gain the same benefit as other folk from 8 hours of sleep.<br>
* '''Born Hunter:''' Proficiency in short bow and long bow
+
* '''Otherworldly Mind:''' You have advantage on saving throws against being charmed, and magic can't put you to sleep.<br>
* '''Camouflage:''' You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
+
* '''Glamorous Rebuke:''' When you hit a creature with an attack or when a creature fails a saving throw against one of your abilities, you may choose to impose the ''dazed'' condition on that creature in addition to that attack or ability's other effects.  This condition lasts until the end of the creature's next turn.  Once you rebuke a creature, you may not again until you complete a short or long rest.<br>
 
===Class Traits===
 
===Class Traits===
* '''Spellcasting:''' ''DC 13, +5 • 2 Cantrips • Spells/Day: 2''
+
* '''Spellcasting:''' ''DC 14, +6 • 4 Cantrips • Spells/Day: 2''
* '''Spells Prepared:''' 4
+
* '''Spells Known:(2)'''
** ''Cantrips:'' x
+
** ''Cantrips(4):'' Minor Illusion, Prestidigitation, Fire Bolt, Friends
** ''First Level:'' x, x, x, x
+
** ''First Level:'' Sleep, Chaos Bolt
* '''Druidic:''' Speak druidic language
+
* '''Spellcasting Focus:''' Able to use Arcane spell casting foci.
* '''Spellcasting Focus:''' Able to use spellcasting foci.
+
 
 
===Specialization Traits===
 
===Specialization Traits===
None
+
* ''' Wild Magic'''
 +
** ''' Wild Magic Surge: After casting spell of 1st level or higher, DM can ask me to roll d20, on 1 Surge is triggered. '''
 +
** ''' Tides of Chaos:'''(1/Long Rest) Gain Advantadge on one Attack Role, Ability Check or Saving Throw. When ability has been used DM can cause roll on Wild Surge table after casting spell of 1st level or higher. Regain use of tides of Chaos when that happens.
 
===Background Traits===
 
===Background Traits===
* '''Rustic Hospitality:'''  
+
* '''False Identity:'''
 +
 
 
==Feats==
 
==Feats==
 
x
 
x

Revision as of 13:13, 5 July 2017

Delzin
Race: Gael, Class: Sorcerer (Wild Magic) 1st
Background: Charlatan, Alignment: Chaotic Good
Patron Deity:
Factions: None
Ability Scores
Strength 7 (-2), Dexterity 16 (+3), Constitution 16 (+3);
Intelligence 15 (+2), Wisdom 8 (-1), Charisma 19 (+4)
Proficiencies
Bonus: +2
Saving Throws: Constitution & Charisma
Skills: Persuasion, Deception, Sleight of Hand, Arcana, Religion
Tools: Disguise Kit, Forgery Kit
Languages: Common,
Armor: None
Weapons: Daggers, Darts, Slings, Quarterstaffs, Light Crossbows
Traits
Darkvision 60', Camouflage • Rustic Hospitality • Druidic, Spellcasting
Feats
None
Combat
Attacks:Longbow: +5, 1d8+3, Range 150/600, heavy, two-handed
Scimitar: +5, 1d6+3, Finesse, light
Armor Class: 13(none), Initiative: +3, Speed: 30 ft
Hit Points: 9, Hit Dice: 1d6
Social
Personality Traits:
Ideals:
Bonds:

Flaws:

Traits

Racial Traits

  • Honeyed Speech: You have proficiency in persuasion.
  • Daydreams: You do not sleep. Instead, you commune with the Dream, remaining semiconscious, for 4 hours a day. After resting in this way, you gain the same benefit as other folk from 8 hours of sleep.
  • Otherworldly Mind: You have advantage on saving throws against being charmed, and magic can't put you to sleep.
  • Glamorous Rebuke: When you hit a creature with an attack or when a creature fails a saving throw against one of your abilities, you may choose to impose the dazed condition on that creature in addition to that attack or ability's other effects. This condition lasts until the end of the creature's next turn. Once you rebuke a creature, you may not again until you complete a short or long rest.

Class Traits

  • Spellcasting: DC 14, +6 • 4 Cantrips • Spells/Day: 2
  • Spells Known:(2)
    • Cantrips(4): Minor Illusion, Prestidigitation, Fire Bolt, Friends
    • First Level: Sleep, Chaos Bolt
  • Spellcasting Focus: Able to use Arcane spell casting foci.

Specialization Traits

  • Wild Magic
    • Wild Magic Surge: After casting spell of 1st level or higher, DM can ask me to roll d20, on 1 Surge is triggered.
    • Tides of Chaos:(1/Long Rest) Gain Advantadge on one Attack Role, Ability Check or Saving Throw. When ability has been used DM can cause roll on Wild Surge table after casting spell of 1st level or higher. Regain use of tides of Chaos when that happens.

Background Traits

  • False Identity:

Feats

x

Resources

Magic Items

x

Worn/Carried Possessions

x