Difference between revisions of "Talmarkin"
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==Traits== | ==Traits== | ||
===Halfling Traits=== | ===Halfling Traits=== | ||
− | + | *'''Ability Score Increase''' Your Dexterity score increases by 2. | |
+ | *'''Lucky''' When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. | ||
+ | *'''Brave''' You have advantage on saving throws against being frightened. | ||
+ | *'''Halfling Nimbleness''' You can move through the space of any creature that is of a size larger than yours. | ||
+ | *'''Lightfoot Traits:''' | ||
+ | **'''Ability Score Increase''' Your Charisma score increases by 1. | ||
+ | **'''Naturally Stealthy''' You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you. | ||
===Rogue Traits=== | ===Rogue Traits=== |
Revision as of 21:57, 19 August 2017
Talmarkin
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Race: Lightfoot Halfling, Class: Rogue 3 Background: Acolyte, Alignment: Chaotic Good Patron Deity: Brandobaris Factions: |
Ability Scores
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Strength - (+/-), Dexterity - (+/-), Constitution (+/-); Intelligence - (+/-), Wisdom - (+/-), Charisma -(+/-) |
Proficiencies
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Bonus: + Saving Throws: Dexterity, Intelligence Skills: Tools: Thieves' Tools Languages: Common, Halfling, xxx, xxx Armor: Light armor Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords |
Traits
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Feats
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Combat
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Attacks: Armor Class: , Initiative: , Speed: 25 Hit Points: , Hit Dice: 3D8 |
Social
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Personality Traits: Ideals: Bonds: Flaws: |
Background
Description
Age: 4
- Appearance
Height:
Weight:
Physical Description:
Traits
Halfling Traits
- Ability Score Increase Your Dexterity score increases by 2.
- Lucky When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave You have advantage on saving throws against being frightened.
- Halfling Nimbleness You can move through the space of any creature that is of a size larger than yours.
- Lightfoot Traits:
- Ability Score Increase Your Charisma score increases by 1.
- Naturally Stealthy You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
Rogue Traits
Feats
Spellcasting
Spell save DC:
Spell attack modifier:
Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th |
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3 | 3 | 2 | - | - | - |
Known Spells:
1st Level:
Resources
Moneys:
Carried Equipment:
Stored Equipment:
Hero Points:
Lifestyle:
Trinket: