Difference between revisions of "Alfondir"
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|Factions=xxx | |Factions=xxx | ||
|Ability Scores=Strength 10 (+0), Dexterity 18 (+4), Constitution 13 (+1);<br> Intelligence 16 (+3), Wisdom 8 (-1), Charisma 10 (+0) | |Ability Scores=Strength 10 (+0), Dexterity 18 (+4), Constitution 13 (+1);<br> Intelligence 16 (+3), Wisdom 8 (-1), Charisma 10 (+0) | ||
− | |Bonus= | + | |Bonus=2 |
|Saving Throws=Intelligence & Wisdom | |Saving Throws=Intelligence & Wisdom | ||
− | |Skills= | + | |Skills=Acrobatics (+4), Arcana, History, Investigation, Perception, Performance |
− | |Tools= | + | |Tools=Alchemist's Tools |
− | |Languages=Common, Elvish, | + | |Languages=Common, Elvish, Draconic |
− | |Armor= | + | |Armor=Light |
− | |Weapons= | + | |Weapons=Daggers, darts, slings, quarterstaffs, light crossbows, longswords, short swords, shortbows, long bows, elven fineblades |
|Traits=Keen Senses, Darkvision (60'), Fey Ancestry, Trance, Elf Weapon Training, Fey Step • xx • | |Traits=Keen Senses, Darkvision (60'), Fey Ancestry, Trance, Elf Weapon Training, Fey Step • xx • | ||
|Armor Class=x | |Armor Class=x | ||
|Initiative=xxx | |Initiative=xxx | ||
|Speed=30 ft | |Speed=30 ft | ||
− | |Feats= | + | |Feats=Acrobat |
|Attacks=xxx | |Attacks=xxx | ||
|Hit Points=xxx | |Hit Points=xxx | ||
Line 33: | Line 33: | ||
==Traits== | ==Traits== | ||
− | ===Elf=== | + | ===Elf (Eladrin)=== |
− | * +2 Dexterity | + | * +2 Dexterity, +1 Intelligence |
* '''Darkvision:''' See up to 60' as though bright in dim light, or dim in darkness. | * '''Darkvision:''' See up to 60' as though bright in dim light, or dim in darkness. | ||
* '''Keen Senses:''' Proficient in Perception skill. | * '''Keen Senses:''' Proficient in Perception skill. | ||
Line 40: | Line 40: | ||
* '''Trance:''' Meditate for four hours instead of sleeping | * '''Trance:''' Meditate for four hours instead of sleeping | ||
* '''Languages:''' Common, Elvish | * '''Languages:''' Common, Elvish | ||
− | |||
− | |||
* '''Elf Weapon Training:''' Longsword, short sword, long bow, short bow | * '''Elf Weapon Training:''' Longsword, short sword, long bow, short bow | ||
* '''Fey Step:''' Cast ''misty step'' once; regain with long or short rest | * '''Fey Step:''' Cast ''misty step'' once; regain with long or short rest | ||
+ | ===Inheritor (Background)=== | ||
+ | * '''Inheritance:''' Gain an item that will slowly awaken in magic over time. | ||
+ | ===Wizard (Bladesinger)=== | ||
+ | * '''Arcane Recovery:''' During a short rest, recover half level in spell slots. Must take a long rest before doing it again. | ||
+ | * '''Ritual Casting:''' May cast a wizard spell as a ritual if it has the ritual tag and is in my spellbook. | ||
+ | * '''Spellcasting Focus:''' May use arcane focus. | ||
+ | ===Bladesinger (Arcane Tradition)=== | ||
+ | * '''Trained in War and Song:''' Proficiency with light armor and one one-handed melee weapon of choice • Performance Proficiency | ||
+ | * '''Bladesong:''' When not wearing medium or heavy armor or using a shield, may use a bonus action to start the ''bladesong'' for 1 minute • Ends early if incapacitated, increase armor, or switch to two hands with a weapon • May dismiss at any time (no action required) • May use twice; regain expended uses of it when completing a long or short rest • While ''bladesong'' is active, gain the following: | ||
+ | ** + Int bonus to AC | ||
+ | ** +10 to Speed | ||
+ | ** Advantage on Dexterity (Acrobatics) checks. | ||
+ | ** + Int bonus to Constitution saves to maintain Concentration. | ||
+ | ===Spellcasting=== | ||
+ | * '''Spells per Day:''' ''1st:'' 4 • ''2nd:'' 2 | ||
+ | * '''Spell Power:''' ''Saving Throw DC:'' 14 • ''Spell Attack Mod:'' +5 | ||
+ | * '''Magic Ability:''' Intelligence | ||
+ | * '''Spellbook:''' Those spells marked with a cross (+) are rituals. | ||
+ | ** ''Cantrips:'' x, x, x | ||
+ | ** ''First Level:'' x | ||
+ | ** ''Second Level:'' x | ||
+ | ===Prepared Spells=== | ||
+ | '''Spells Prepared (Lvl + Int):''' x/6<br> | ||
+ | * '''Cantrips (3):''' x | ||
+ | * '''First Level:''' x | ||
+ | * '''Second Level:''' x | ||
+ | |||
+ | |||
+ | ===Feats=== | ||
+ | * '''Acrobat:''' ''Free''. +1 Dexterity • Double proficiency bonus with Acrobatics • As a bonus action, may make a DC 15 Dexterity (Acrobatics) check to ignore the extra movement cost of difficult terrain until end of the current turn. | ||
==Origin== | ==Origin== | ||
Line 51: | Line 79: | ||
xxx | xxx | ||
==Resources== | ==Resources== | ||
− | * '''Moneys:''' | + | * '''Moneys:''' 300gp |
* '''Carried Equipment:''' xxx | * '''Carried Equipment:''' xxx | ||
* '''Stored Equipment:''' xxxx | * '''Stored Equipment:''' xxxx | ||
* '''Lifestyle:''' xxx | * '''Lifestyle:''' xxx | ||
== Other Important Individuals == | == Other Important Individuals == | ||
− | |||
− | |||
* x | * x | ||
==Advancement== | ==Advancement== |
Revision as of 00:27, 30 August 2017
Alfondir Steelsong
|
Race: Eladrin Elf, Class: Wizard (Bladesinger) 3rd Background: Inheritor, Alignment: Neutral Good Patron Deity: xxx Factions: xxx |
Ability Scores
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Strength 10 (+0), Dexterity 18 (+4), Constitution 13 (+1); Intelligence 16 (+3), Wisdom 8 (-1), Charisma 10 (+0) |
Proficiencies
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Bonus: 2 Saving Throws: Intelligence & Wisdom Skills: Acrobatics (+4), Arcana, History, Investigation, Perception, Performance Tools: Alchemist's Tools Languages: Common, Elvish, Draconic Armor: Light Weapons: Daggers, darts, slings, quarterstaffs, light crossbows, longswords, short swords, shortbows, long bows, elven fineblades |
Traits
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Keen Senses, Darkvision (60'), Fey Ancestry, Trance, Elf Weapon Training, Fey Step • xx • |
Feats
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Acrobat |
Combat
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Attacks: xxx Armor Class: x, Initiative: xxx, Speed: 30 ft Hit Points: xxx, Hit Dice: xxx |
Social
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Personality Traits: x Ideals: xxx Bonds: xxx Flaws: xxx |
words -Attribution
Traits
Elf (Eladrin)
- +2 Dexterity, +1 Intelligence
- Darkvision: See up to 60' as though bright in dim light, or dim in darkness.
- Keen Senses: Proficient in Perception skill.
- Fey Ancestry: Advantage on saving throws against being charmed; immune to sleep
- Trance: Meditate for four hours instead of sleeping
- Languages: Common, Elvish
- Elf Weapon Training: Longsword, short sword, long bow, short bow
- Fey Step: Cast misty step once; regain with long or short rest
Inheritor (Background)
- Inheritance: Gain an item that will slowly awaken in magic over time.
Wizard (Bladesinger)
- Arcane Recovery: During a short rest, recover half level in spell slots. Must take a long rest before doing it again.
- Ritual Casting: May cast a wizard spell as a ritual if it has the ritual tag and is in my spellbook.
- Spellcasting Focus: May use arcane focus.
Bladesinger (Arcane Tradition)
- Trained in War and Song: Proficiency with light armor and one one-handed melee weapon of choice • Performance Proficiency
- Bladesong: When not wearing medium or heavy armor or using a shield, may use a bonus action to start the bladesong for 1 minute • Ends early if incapacitated, increase armor, or switch to two hands with a weapon • May dismiss at any time (no action required) • May use twice; regain expended uses of it when completing a long or short rest • While bladesong is active, gain the following:
- + Int bonus to AC
- +10 to Speed
- Advantage on Dexterity (Acrobatics) checks.
- + Int bonus to Constitution saves to maintain Concentration.
Spellcasting
- Spells per Day: 1st: 4 • 2nd: 2
- Spell Power: Saving Throw DC: 14 • Spell Attack Mod: +5
- Magic Ability: Intelligence
- Spellbook: Those spells marked with a cross (+) are rituals.
- Cantrips: x, x, x
- First Level: x
- Second Level: x
Prepared Spells
Spells Prepared (Lvl + Int): x/6
- Cantrips (3): x
- First Level: x
- Second Level: x
Feats
- Acrobat: Free. +1 Dexterity • Double proficiency bonus with Acrobatics • As a bonus action, may make a DC 15 Dexterity (Acrobatics) check to ignore the extra movement cost of difficult terrain until end of the current turn.
Origin
xxx
Appearance
xxx
Resources
- Moneys: 300gp
- Carried Equipment: xxx
- Stored Equipment: xxxx
- Lifestyle: xxx
Other Important Individuals
- x
Advancement
Character Creation (1st)
- Abilities: 27 pts • Int 15 (9pt), Dex 15 (9pt), Con 13 (5pt), Cha 10 (2pt), Str 10 (2pt), Wis 8 (0 pt)
- Eladrin Elf: +2 Dex, +1 Int
- Strength 10 (+0), Dexterity 18 (+4), Constitution 13 (+1);
Intelligence 16 (+3), Wisdom 8 (-1), Charisma 10 (+0)
- Proficiency Bonus: +2
- Gold: 100gp (4d4 x10gp) + 200gp
- Magic: x plus 2 potions of healing
- Bonus Feat/Ability Score Improvement: Acrobat (+1 Dex, DC 15 to ignore difficult terrain)
- Inheritor (Background): Acrobatics, Arcana, Alchemist's Tools, Draconic • Inheritance feature
- Wizard (Class): Spellcasting, Ritual Casting, Spellcasting Focus, Arcane Recovery • Spells: 3 (Cantrips), 2 (1st level slots), Int bonus + Wizard level prepared • Spellbook: 3 Cantrips, 6 1st-level
- Hit Points (1st): 7 hp • Hit Dice: 1d6
- Proficiencies: Daggers, darts, slings, quarterstaffs, light crossbows • Intelligence & Wisdom • History, Investigation
Second Level
- Wizard (Class): Arcane Tradition (Bladesinging) • Spells: 3 (Cantrips), 3 (1st-level), Int bonus + Wizard level prepared • Spellbook: 3 Cantrips, 8 1st-level
- HP: +5hp (12 hp) • Hit Dice: 2d6
- Bladesinger Tradition: Proficiency with light armor, plus elven fineblade • Performance Proficiency • Bladesong ability
Third Level
- Wizard (Class): Arcane Tradition (Bladesinging) • Spells: 3 (Cantrips), 4 (1st-level)/2 (2nd-level), Int bonus + Wizard level prepared • Spellbook: 3 Cantrips, 8 1st-level, 2 2nd-level
- HP: +7hp (19 hp) • Hit Dice: 3d6