Difference between revisions of "Atha Mezarah:"

From OakthorneWiki
Jump to navigationJump to search
Line 49: Line 49:
 
|WillFocus=  
 
|WillFocus=  
  
|Health=
+
|Health=44
 
|Speed=14
 
|Speed=14
 
|Defense=14
 
|Defense=14
 
|Armor=3
 
|Armor=3
 
|Penalty=0
 
|Penalty=0
|Move=
+
|Move=14
|Charge=
+
|Charge=7
|Run=
+
|Run=28
  
 
|Attack1=Arcane Fist
 
|Attack1=Arcane Fist
Line 76: Line 76:
 
|Other3=  
 
|Other3=  
  
|Powers=Pinpoint Attack • Expert's Armor • Stunt Bonus Arcane Potential • Unarmed Style
+
|Powers=Pinpoint Attack • Expert's Armor • Stunt Bonus
|Talents=
+
|Talents=Arcane Potential • Unarmed Style
|Specializations=
+
|Specializations=None (Martial Artist in training)
|Arcana='''Arcane Strike (Permanent)'''  
+
|Arcana='''Arcane Strike'''  
 
|Possessions=
 
|Possessions=
 
}}
 
}}
Line 93: Line 93:
  
 
==Racial & Adept Class Powers==
 
==Racial & Adept Class Powers==
*  
+
* '''Pinpoint Attack:''' Once per round, you can add 1d6 damage to a successful attack if your Dexterity is greater.
*  
+
than that of the target of the attack.
*  
+
* '''Expert's Armor:''' You are at home in Light Armor and considered trained in its use without the need of the Armor Training talent.
 +
* '''Stunt Bonus:''' You become more adept at finding the weak spots in your opponents’ armor, physically and otherwise. You can perform the Pierce Armor or Taunt combat stunts for 1 SP instead of the usual 2.
  
 
==Talents==
 
==Talents==
*  
+
* '''Arcane Potential:''' ''Novice:'' You gain one arcanum of your choice (Arcane Strike).
*  
+
* '''Unarmed Style:''' ''Novice:'' When you attack with your fist, you inflict 1d6 damage instead of 1d3.
*
 
*
 
*
 
  
 
==Specializations==
 
==Specializations==
 
+
None (Martial Artist in training)
  
 
==Arcana==
 
==Arcana==
Arcane Strike
+
Arcane Strike: Your unarmed/martial arts attacks are considered arcane weapons for overcoming the defenses of creatures vulnerable to such weaponry.
  
 
==Possessions==
 
==Possessions==

Revision as of 20:31, 31 August 2017

Atha Mezarah
Atha2.jpg
Race: Human, Class: Expert 3
Background: Aldin, Social Class:
Calling: The Sun (Championing the Everyday)
Destiny: 8 of Pentacles (Dedicated)
Fate: Queen of Swords (Petty)
Conviction: 4 • Corruption: 0
Abilities
Accuracy
3
Focuses: Brawling
Communication
2
Focuses: Etiquette
Constitution
1
Focuses:
Dexterity
4
Focuses: Riding
Fighting
0
Focuses:
Intelligence
3
Focuses: Heraldry, Cultural Lore
Perception
1
Focuses: Searching
Strength
1
Focuses:
Willpower
1
Focuses:
Combat Traits
Health Speed Defense Armor Penalty
44 14 14 3 0
Move: 14 • Charge: 7 • Run: 28
Attacks
Attack Roll Damage Range Other
Arcane Fist +5 1d6+1 Melee
'
'
{{{Attack4}}} {{{Roll4}}} {{{Damage4}}} {{{Range4}}} {{{Other4}}}
Class Powers
Pinpoint Attack • Expert's Armor • Stunt Bonus
Talents
Arcane Potential • Unarmed Style
Specializations
None (Martial Artist in training)
Arcana
Arcane Strike
Possessions
Companions
{{{Companions}}}

History

Born:


Goals

Racial & Adept Class Powers

  • Pinpoint Attack: Once per round, you can add 1d6 damage to a successful attack if your Dexterity is greater.

than that of the target of the attack.

  • Expert's Armor: You are at home in Light Armor and considered trained in its use without the need of the Armor Training talent.
  • Stunt Bonus: You become more adept at finding the weak spots in your opponents’ armor, physically and otherwise. You can perform the Pierce Armor or Taunt combat stunts for 1 SP instead of the usual 2.

Talents

  • Arcane Potential: Novice: You gain one arcanum of your choice (Arcane Strike).
  • Unarmed Style: Novice: When you attack with your fist, you inflict 1d6 damage instead of 1d3.

Specializations

None (Martial Artist in training)

Arcana

Arcane Strike: Your unarmed/martial arts attacks are considered arcane weapons for overcoming the defenses of creatures vulnerable to such weaponry.

Possessions

Relationships

Advancement

2nd Level

3rd Level