Difference between revisions of "First Lambent Lieutenant Enkohl"
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* +2 Dexterity, -2 Strength | * +2 Dexterity, -2 Strength | ||
* '''Darkvision:''' See up to 60' as though bright in dim light, or dim in darkness. | * '''Darkvision:''' See up to 60' as though bright in dim light, or dim in darkness. | ||
− | |||
* '''Intimidating Mien:''' As an action on your turn, evoke fear in nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10' of you that can see you. Once you use this trait, you can't use it again until you finish a short or long rest. | * '''Intimidating Mien:''' As an action on your turn, evoke fear in nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10' of you that can see you. Once you use this trait, you can't use it again until you finish a short or long rest. | ||
* '''Pack Tactics:''' You have advantage on an attack roll against a creature if at least one of your allies is within 5' of that creature and isn't incapacitated. | * '''Pack Tactics:''' You have advantage on an attack roll against a creature if at least one of your allies is within 5' of that creature and isn't incapacitated. |
Revision as of 03:50, 3 September 2017
First Lambent Lieutenant Enkohl
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Race: Kobold, Class: Fighter (Battle Master) 3rd Background: Diplomat (Courtier), Alignment: Lawful Good Patron Deity: xxx Factions: xxx |
Ability Scores
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Strength 15 (+2), Dexterity 10 (+0), Constitution 14 (+2); Intelligence 10 (+0), Wisdom 12 (+1), Charisma 13 (+1) |
Proficiencies
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Bonus: 2 Saving Throws: Strength & Constitution Skills: Athletics, History, Insight, Persuasion Tools: Languages: Queens' Common, BalGez'ir (kobolds, dragons, wizards, scholars), +2 Armor: All Armor, Shields Weapons: Simple, Martial |
Traits
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Darkvision 60ft, Intimidating Mien, Pack Tactics, Sunlight Sensitivity |
Feats
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none |
Combat
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Attacks: • xx: +x attack, xdx+x slashing • xx +x attack, xdx+x piercing • xx: +x attack, xdx+x piercing Armor Class: 14 (unarmored) • 16 (armored), Initiative: 0, Speed: 30 ft Hit Points: xx, Hit Dice: 3d10 |
Social
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Personality Traits: x Ideals: Bonds: {{{Bonds}}} Flaws: |
Traits
Kobold
- +2 Dexterity, -2 Strength
- Darkvision: See up to 60' as though bright in dim light, or dim in darkness.
- Intimidating Mien: As an action on your turn, evoke fear in nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10' of you that can see you. Once you use this trait, you can't use it again until you finish a short or long rest.
- Pack Tactics: You have advantage on an attack roll against a creature if at least one of your allies is within 5' of that creature and isn't incapacitated.
- Sunlight Sensitivity: You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
- Languages: Common, BalGez'ir
Feats
None
Resources
- Moneys: xxgp
- Worn Equipment:
Magic Items
- Potions of Healing: x3. Heals 2d4+2 per vial.