Difference between revisions of "First Lambent Lieutenant Enkohl"

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|Skills=Acrobatics, History, Insight, Persuasion
 
|Skills=Acrobatics, History, Insight, Persuasion
 
|Tools=
 
|Tools=
|Languages=Queens' Common, BalGez'ir (kobolds, dragons, wizards, scholars), Halflingese, Auran
+
|Languages=Queens' Common, BalGez'ir (kobolds, dragons, wizards, scholars), Cyrrollae , Auran
 
|Armor=All Armor, Shields
 
|Armor=All Armor, Shields
 
|Weapons=Simple, Martial
 
|Weapons=Simple, Martial
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|Speed=30 ft
 
|Speed=30 ft
 
|Feats=Dual Wielder
 
|Feats=Dual Wielder
|Attacks=<br>• ''Rapier:'' +5 attack, 1d8+3 piercing<br>• ''Longbow'' +5 attack, 1d8+3 piercing<br>• ''Dagger:'' +5 attack, 1d4+3 piercing<br>
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|Attacks=<br>• ''Rapier:'' +5 attack, 1d8+3 piercing<br>• ''Shortbow'' +5 attack, 1d6+3 piercing<br>• ''Dagger:'' +5 attack, 1d4+3 piercing<br>
 
|Hit Points=31
 
|Hit Points=31
 
|Hit Dice=3d10
 
|Hit Dice=3d10
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* '''Urd:''' Believe it or not, I'm walking on air!
 
* '''Urd:''' Believe it or not, I'm walking on air!
 
* '''Sunlight Sensitivity:''' You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.   
 
* '''Sunlight Sensitivity:''' You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.   
* '''Languages:''' Common, BalGez'ir, Halflingese, Auran
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* '''Languages:''' Common, BalGez'ir, Cyrrollae, Auran
  
 
===Feats===
 
===Feats===
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==Resources==
 
==Resources==
* '''Moneys:''' xxgp
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* '''Moneys:''' 61 gp
* '''Worn Equipment:'''  
+
* '''Worn Equipment:''' Scale Mail, 2 Rapiers, Shortbow, Dagger, Backpack, Bedroll, Diplomat's Pack, Calligrapher's Supplies
 
===Magic Items===
 
===Magic Items===
* '''''Potion of Healing'':''' Heals 2d4+2 per vial.
+
* '''The Lady's Favor:''' Fancy Scarf (As Cloak of Protection)
 +
* '''''Potions of Healing (2)'':''' Heals 2d4+2 per vial.

Revision as of 00:27, 10 September 2017

First Lambent Lieutenant Enkohl
Enkohl.jpg
Race: Kobold, Class: Fighter (Battle Master) 3rd
Background: Diplomat (Courtier), Alignment: Lawful Good
Patron Deity: xxx
Factions: xxx
Ability Scores
Strength 8 (-1), Dexterity 16 (+3), Constitution 14 (+2);
Intelligence 10 (+0), Wisdom 10 (+1), Charisma 14 (+2)
Proficiencies
Bonus: 2
Saving Throws: Strength & Constitution
Skills: Acrobatics, History, Insight, Persuasion
Tools:
Languages: Queens' Common, BalGez'ir (kobolds, dragons, wizards, scholars), Cyrrollae , Auran
Armor: All Armor, Shields
Weapons: Simple, Martial
Traits
Darkvision 60ft, Intimidating Mien, Pack Tactics, Urd, Sunlight Sensitivity
Feats
Dual Wielder
Combat
Attacks:
Rapier: +5 attack, 1d8+3 piercing
Shortbow +5 attack, 1d6+3 piercing
Dagger: +5 attack, 1d4+3 piercing

Armor Class: 13, 14, 15 (unarmored, various) • 18 (armored), Initiative: +3, Speed: 30 ft
Hit Points: 31, Hit Dice: 3d10
Social
Personality Traits: x
Ideals:
Bonds: The Lady Luster's Hoard Grants
Flaws: Pride

Traits

Fighter Traits

  • Fighting Style
    • Two-Weapon Fighting - When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
  • Second Wind - On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
  • Action Surge - On your turn, you can take one additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again.
  • Martial Archetype
    • Battle Master

Battle Master Traits

  • Maneuvers
    • Menacing Attack - xx
    • Riposte Strike - When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature. If you hit, you add the superiority die to the attack's damage roll.
    • Pushing Attack - xx
  • Superiority Dice
    • You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest.

Kobold

  • +2 Dexterity, -2 Strength
  • Darkvision: See up to 60' as though bright in dim light, or dim in darkness.
  • Intimidating Mien: As an action on your turn, evoke fear in nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10' of you that can see you. Once you use this trait, you can't use it again until you finish a short or long rest.
  • Pack Tactics: You have advantage on an attack roll against a creature if at least one of your allies is within 5' of that creature and isn't incapacitated.
  • Urd: Believe it or not, I'm walking on air!
  • Sunlight Sensitivity: You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
  • Languages: Common, BalGez'ir, Cyrrollae, Auran

Feats

Dual Wielder

Resources

  • Moneys: 61 gp
  • Worn Equipment: Scale Mail, 2 Rapiers, Shortbow, Dagger, Backpack, Bedroll, Diplomat's Pack, Calligrapher's Supplies

Magic Items

  • The Lady's Favor: Fancy Scarf (As Cloak of Protection)
  • Potions of Healing (2): Heals 2d4+2 per vial.