Difference between revisions of "Rodena Redforge"
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− | [[Image:Rodena-redforge.jpg| | + | {{DND5CharacterSheet |
+ | |Image=[[Image:Rodena-redforge.jpg|center|350 px]] | ||
+ | |CharacterName=Rodena Redforge | ||
+ | |Race=Hill Dwarf | ||
+ | |Class=Cleric (Forge) | ||
+ | |Background=Clan Crafter | ||
+ | |Alignment=Lawful Neutral | ||
+ | |Patron Deity=Moradin Soulforger | ||
+ | |Factions=Nakaltia | ||
+ | |Ability Scores=Strength x (+x), Dexterity x (+x), Constitution +2 (+x);<br> Intelligence x (+x), Wisdom +1 (+x), Charisma x (+x) | ||
+ | |Bonus=+6 | ||
+ | |Saving Throws=Wisdom & Charisma | ||
+ | |Skills=History, Insight, Persuasion, Religion | ||
+ | |Tools=Smith's Tools, Tinker's Tools | ||
+ | |Languages=Common, Dwarvish, x | ||
+ | |Armor=Light armor, medium armor, heavy armor, shields | ||
+ | |Weapons=Battleaxe, handaxe, throwing hammer, warhammer, all simple weapons | ||
+ | |Traits=Respect of the Stout Folk • Darkvision 60', Dwarven Resilience, Dwarven Combat Training, Stonecunning, Dwarven Toughness • Divine Domain (Forge), Channel Divinity (Artisan's Blessing, Turn Undead; 2/rest), Destroy Undead (CR 4), Divine Intervention (level%) • Blessings of the Forge, Soul of the Forge, Divine Strike, Saint of Forge & Fire | ||
+ | |Attacks=• ''xxx:'' +x, xdx+x, TRAITS | ||
+ | |Armor Class=AC | ||
+ | |Initiative=+INIT | ||
+ | |Speed=25 ft | ||
+ | |Feats=xxxx | ||
+ | |Hit Points=XXX | ||
+ | |Hit Dice=17d8 | ||
+ | |Personality=PERSONALITY | ||
+ | |Ideals=IDEALS | ||
+ | |Bonds=BONDS | ||
+ | |Flaws=FLAWS | ||
+ | }} | ||
+ | __NOTOC__ | ||
+ | ==Traits== | ||
+ | ===Spellcasting=== | ||
+ | * '''Maximum # of Prepared Spells:''' x cleric | ||
+ | * '''Spells per Day:''' ''Cantrips:'' x • ''1st:'' x • ''2nd:'' x • ''3rd:'' x • ''4th:'' x • ''5th:'' x • ''6th:'' x • ''7th:'' x • ''8th:'' x • ''9th:'' x | ||
+ | * '''Magic Ability:''' Wisdom (Cleric) | ||
+ | * '''Saving Throw DC:''' x • '''Spell Attack Mod:''' +x | ||
+ | ===Prepared Spells=== | ||
+ | Spells marked with one asterix (*) are Domain Spells; those marked with a cross (+) are rituals. | ||
+ | * '''Cantrips (5):''' x | ||
+ | * '''1st Level:''' searing smite*, sheild* | ||
+ | * '''2nd Level:''' heat metal*, magic weapon* | ||
+ | * '''3rd Level:''' elemental weapon*, protection from energy* | ||
+ | * '''4th Level:''' fabricate*, wall of fire* | ||
+ | * '''5th Level:''' animate objects*, creation* | ||
+ | * '''6th Level:''' x | ||
+ | * '''7th Level:''' x | ||
+ | * '''8th Level:''' x | ||
+ | * '''9th Level:''' x | ||
+ | ===Racial Traits=== | ||
+ | * '''Darkvision:''' Can see 60' as though normal lighting, and another 60' as dim lighting. | ||
+ | * '''Dwarven Resilience:''' Advantage on saves vs poison, and resistance against poison damage. | ||
+ | * '''Dwarven Combat Training:''' Proficiency with battleaxe, handaxe, throwing hammer, warhammer. | ||
+ | * '''Stonecunning:''' When making an Intelligence (History) check relating to stonework, considered proficient in History and add double proficiency bonus to check. | ||
+ | * '''Dwarven Toughness:''' Increase gained hit points by +1 with every level. | ||
+ | ===Class Traits=== | ||
+ | * '''Forge Domain Spells:''' ''1st:'' searing smite, shield; ''3rd:'' heat metal, magic weapon; ''5th:'' elemental weapon, protection from energy; ''7th:'' fabricate, wall of fire; ''9th:'' animate objects, creation | ||
+ | * '''Channel Divinity:''' May use a Channel Divinity effect 2/rest. | ||
+ | * '''Turn Undead:''' ''Channel Divinity''. As an action, present holy symbol. Each undead within 30' must make a Wisdom save. If it fails, it is turned for 1 minute or until it takes damage. Must spend its turns trying to escape, can't willingly move to a space within 30'. Will use Dash actions to escape, or Dodge actions if it can't go any further. Undead of CR 4 or lower are destroyed instead. | ||
+ | * '''Ritual Casting:''' Can cast prepared clerical spells ritually if they have the ritual tag. | ||
+ | * '''Divine Intervention:''' ''(Level)%'' chance of gaining divine favor. Can mimic any cleric spell or domain spell if successful. | ||
+ | ===Forge Domain Traits=== | ||
+ | * '''Blessing of the Forge:''' At the end of a long rest, touch one nonmagical armor or weapon. It becomes a +1 item until end of next long rest. Can't use it again until finish a long rest. | ||
+ | * '''Artisan's Blessing:''' ''Channel Divinity''. Create simple items. At the beginning of a short rest, conduct a ritual to Moradin that allows me to complete a finished item that is at least part metal. Item is completed at the end of the rest. Can be worth no more than 100gp, and must expend metals with a value of the item being created. Can be an exact duplicate of a nonmagical item if possess the original during the short rest. | ||
+ | * '''Soul of the Forge:''' Gain +1 AC while wearing medium or heavy armor • Gain resistance to fire damage • When striking a construct with an attack, deal additional force damage equal to cleric level. | ||
+ | * '''Divine Strike:''' Once per turn, inflict +2d8 fire damage with a weapon attack. | ||
+ | * '''Saint of Fire & Forge:''' Immunity to fire damage • Gain resistance bludgeoning, piercing, slashing damage while wearing heavy armor. | ||
+ | ===Background Traits=== | ||
+ | * '''Respect of the Stout Folk:''' Highly regarded by dwarves, including being given room and board by dwarves wherever she goes. | ||
+ | ==Feats== | ||
+ | x | ||
+ | ==Resources== | ||
+ | * '''Coins:''' x cp • x sp • x ep • x gp • x pp • Other coins: x | ||
+ | * '''Gems:''' x | ||
+ | ===Magic Items=== | ||
+ | * x | ||
+ | ==Equipment== | ||
+ | ===Carried Equipment=== | ||
+ | * '''In Hand:''' x | ||
+ | * '''Worn:''' x | ||
+ | * '''Belt:''' x | ||
+ | * '''Backpack:''' x | ||
+ | ===Stored Equipment=== | ||
+ | * x | ||
+ | ===Lifestyle=== | ||
+ | * '''xxx:''' ''(x gp/day)''. x | ||
+ | ==Origin== | ||
+ | * x | ||
+ | ==Important Individuals== | ||
+ | * x |
Revision as of 22:13, 28 October 2017
Rodena Redforge
|
Race: Hill Dwarf, Class: Cleric (Forge) Background: Clan Crafter, Alignment: Lawful Neutral Patron Deity: Moradin Soulforger Factions: Nakaltia |
Ability Scores
|
Strength x (+x), Dexterity x (+x), Constitution +2 (+x); Intelligence x (+x), Wisdom +1 (+x), Charisma x (+x) |
Proficiencies
|
Bonus: +6 Saving Throws: Wisdom & Charisma Skills: History, Insight, Persuasion, Religion Tools: Smith's Tools, Tinker's Tools Languages: Common, Dwarvish, x Armor: Light armor, medium armor, heavy armor, shields Weapons: Battleaxe, handaxe, throwing hammer, warhammer, all simple weapons |
Traits
|
Respect of the Stout Folk • Darkvision 60', Dwarven Resilience, Dwarven Combat Training, Stonecunning, Dwarven Toughness • Divine Domain (Forge), Channel Divinity (Artisan's Blessing, Turn Undead; 2/rest), Destroy Undead (CR 4), Divine Intervention (level%) • Blessings of the Forge, Soul of the Forge, Divine Strike, Saint of Forge & Fire |
Feats
|
xxxx |
Combat
|
Attacks: • xxx: +x, xdx+x, TRAITS Armor Class: AC, Initiative: +INIT, Speed: 25 ft Hit Points: XXX, Hit Dice: 17d8 |
Social
|
Personality Traits: PERSONALITY Ideals: IDEALS Bonds: BONDS Flaws: FLAWS |
Traits
Spellcasting
- Maximum # of Prepared Spells: x cleric
- Spells per Day: Cantrips: x • 1st: x • 2nd: x • 3rd: x • 4th: x • 5th: x • 6th: x • 7th: x • 8th: x • 9th: x
- Magic Ability: Wisdom (Cleric)
- Saving Throw DC: x • Spell Attack Mod: +x
Prepared Spells
Spells marked with one asterix (*) are Domain Spells; those marked with a cross (+) are rituals.
- Cantrips (5): x
- 1st Level: searing smite*, sheild*
- 2nd Level: heat metal*, magic weapon*
- 3rd Level: elemental weapon*, protection from energy*
- 4th Level: fabricate*, wall of fire*
- 5th Level: animate objects*, creation*
- 6th Level: x
- 7th Level: x
- 8th Level: x
- 9th Level: x
Racial Traits
- Darkvision: Can see 60' as though normal lighting, and another 60' as dim lighting.
- Dwarven Resilience: Advantage on saves vs poison, and resistance against poison damage.
- Dwarven Combat Training: Proficiency with battleaxe, handaxe, throwing hammer, warhammer.
- Stonecunning: When making an Intelligence (History) check relating to stonework, considered proficient in History and add double proficiency bonus to check.
- Dwarven Toughness: Increase gained hit points by +1 with every level.
Class Traits
- Forge Domain Spells: 1st: searing smite, shield; 3rd: heat metal, magic weapon; 5th: elemental weapon, protection from energy; 7th: fabricate, wall of fire; 9th: animate objects, creation
- Channel Divinity: May use a Channel Divinity effect 2/rest.
- Turn Undead: Channel Divinity. As an action, present holy symbol. Each undead within 30' must make a Wisdom save. If it fails, it is turned for 1 minute or until it takes damage. Must spend its turns trying to escape, can't willingly move to a space within 30'. Will use Dash actions to escape, or Dodge actions if it can't go any further. Undead of CR 4 or lower are destroyed instead.
- Ritual Casting: Can cast prepared clerical spells ritually if they have the ritual tag.
- Divine Intervention: (Level)% chance of gaining divine favor. Can mimic any cleric spell or domain spell if successful.
Forge Domain Traits
- Blessing of the Forge: At the end of a long rest, touch one nonmagical armor or weapon. It becomes a +1 item until end of next long rest. Can't use it again until finish a long rest.
- Artisan's Blessing: Channel Divinity. Create simple items. At the beginning of a short rest, conduct a ritual to Moradin that allows me to complete a finished item that is at least part metal. Item is completed at the end of the rest. Can be worth no more than 100gp, and must expend metals with a value of the item being created. Can be an exact duplicate of a nonmagical item if possess the original during the short rest.
- Soul of the Forge: Gain +1 AC while wearing medium or heavy armor • Gain resistance to fire damage • When striking a construct with an attack, deal additional force damage equal to cleric level.
- Divine Strike: Once per turn, inflict +2d8 fire damage with a weapon attack.
- Saint of Fire & Forge: Immunity to fire damage • Gain resistance bludgeoning, piercing, slashing damage while wearing heavy armor.
Background Traits
- Respect of the Stout Folk: Highly regarded by dwarves, including being given room and board by dwarves wherever she goes.
Feats
x
Resources
- Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
- Gems: x
Magic Items
- x
Equipment
Carried Equipment
- In Hand: x
- Worn: x
- Belt: x
- Backpack: x
Stored Equipment
- x
Lifestyle
- xxx: (x gp/day). x
Origin
- x
Important Individuals
- x