Difference between revisions of "Millie Walker"

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|ObsessionsNumber=1
 
|ObsessionsNumber=1
 
|Arcana='''Death''' 3, Fate 2, Matter 1
 
|Arcana='''Death''' 3, Fate 2, Matter 1
|Rotes=''xxx'' (Monkey's Paw, Fate ••; Subterfuge); ''xxx'' (Death Gate, Death •••; xxx)
+
|Rotes=''xxx'' (Monkey's Paw, Fate ••; Subterfuge); ''xxx'' (Fools Rush In, Fate ••; Investigation)
|Praxes=x
+
|Praxes=''Lucky Number'' (Fate ••)
 
|MagicalTools=x
 
|MagicalTools=x
 
|NimbusName=Bayou Mists
 
|NimbusName=Bayou Mists

Revision as of 21:14, 2 December 2017

Lagnaippe
Millie-walker.jpg
Virtue: Responsible • Vice: Hustler • Aspirations: Acquire paddle boat business •
Path: MorosOrder: Guardians of the VeilLegacy: None • Cabal: None • Obsessions: x
Attributes
Intelligence 2, Wits 3, Resolve 3
Strength 2, Dexterity 2, Stamina 2
Presence 2, Manipulation 4, Composure 3
Skills
Mental: Investigation 3 (Forensic Accounting), Occult 2, Politics 1
Physical: Larceny 3, Stealth 1
Social: Empathy 3 (Motives), Persuasion 2, Socialize 2, Streetwise 3, Subterfuge 3
Merits
Mental: Investigative Aid 1
Physical: None
Social: None
Combat: {{{CombatMerits}}}
Awakened: Guardians of the Veil Status 1, High Speech 1, Masque 5 (Jade Seeker), Masque 2 (Crown of Eyes), Masque 2 (Bright Mantle)
Advantages
Health: 7, Willpower: 5, Wisdom: 7, Size: 5, Speed: 9, Defense: 2 (Armor: 0), Initiative: 5
Gnosis
Mana: 10/1 • Yantras: 2 • Ritual Interval: 3 hours • Arcana Limits: 3/2 • Paradox: 1 • Combined Spells: 1
Obsessions: 1
Magic
Arcana: Death 3, Fate 2, Matter 1
Rotes: xxx (Monkey's Paw, Fate ••; Subterfuge); xxx (Fools Rush In, Fate ••; Investigation)
Praxes: Lucky Number (Fate ••)
Magical Tools: x
Attainments
{{{Attainments}}}
Nimbus
{{{NimbusTilt}}}• Spend 1 Mana to activate Immediate Nimbus (roll Gnosis for Strength)
• Spend 1 Mana to deliberately place Signature Nimbus on person, place, or object.
Mage Sight
{{{MageSight}}}
Peripheral: Always Active. Automatic sensory awareness of supernatural phenomena.
Active: Reflexive Action. Perceive Ruling Arcana phenomena for [Gnosis] minutes or one scene (1 Willpower); -2 to non-magic rolls while active. Instant Action. Spend 1 Mana/Arcanum to add a Common or Inferior Arcanum.
Focused: Used to engage in Scrutiny and Revelation of Mysteries.
Legacy
None
Ruling Arcanum: None
Attainments: None
Yantras: None
Oblations: None
Other Abilities
Pattern Restoration: 3 Mana to heal 1B or 1L or 1 Mental Condition or 1 Physical Tilt
Pattern Scouring: Physical Attribute -1 or 1 resistant Lethal to gain 3 Mana
Current Conditions
x

Background

Born: xxx

xx

Rumors

xx

Personality

  • Virtue: xxx: xxx. Regain Willpower when xxx.
  • Vice: xxx: xxx. Regain Willpower when xxx.

Aspirations

  • x

Obsessions

  • x

Equipment

  • Possessions: x
  • Weapons:
    • x

Merit Details

x

Masque: Jade Seeker

Millie Walker, the queen of gamblers.

  • Identity (•):' Fortitude/Gluttony
  • Competency (••): Larceny (Sleight of Hand), Empathy (Detecting Lies), Streetwise (Gangs), Streetwise (Rumors), Subterfuge (Long Cons)
  • Diffusion (•••): Glittery surfaces, the smell of bourbon and lavender cigarettes

The Code (••••): Theft; letting a Sleeper witness obvious magic

  • Immersion (•••••): Professional Training 5 (Criminal: Larceny, Streetwise)

Professional Training •••••

Asset Skills: Larceny, Streetwise; Subterfuge

  • Networking (•): Contacts (Gangs, Brothels)
  • Continuing Education (••): 9-Agains on Larceny, Streetwise; Subterfuge
  • Breadth of Knowledge (•••): Subterfuge; Larceny (Lockpicking), Subterfuge (Misdirection)
  • On the Job Training (••••): +1 Larceny
  • The Routine (•••••): Spend 1 Willpower to get rote action on Larceny, Streetwise, Subterfuge test

Masque: Crown of Eyes

June Beattie, the sleuth

  • Identity (•):' Temperance/Wrath
  • Competency (••): Investigation (Crime Scenes), Investigation (Cryptography), Investigation (Forensic Accounting), Empathy (Motives), Emptahy (Buried Feelings)
  • Diffusion (•••): Fingerprints; ladies' shoeprints that walk on their own
  • The Code (••••): Violence leading to lasting injury; forcing people to act against their own self interest
  • Immersion (•••••): Takes One To Know One 1, Trained Observer 1, Investigative Aid 1, Investigative Prodigy 1, Professional Training 1 (Detective: Empathy/Investigation)

Professional Training •

Asset Skills: Empathy, Investigation

  • Networking (•): Contacts (Police, Academics)

Masque: Bright Mantle

Victoria Summersmith, the xxx

  • Identity (•): Hope/Pride
  • Competency (••): xxx
  • Diffusion (•••): xxx
  • The Code (••••): xxx
  • Immersion (•••••): xxx

Friends and Family

x

Lifestyle

  • Money: x
  • Clothing & Jewelry: x
  • Food: x
  • Hobbies & Distractions: x
  • Housing: The Low Tide gambling parlour
  • Days: x
  • Evenings: x

Experience

Character Experiences
Current Beats: 3
Unspent Experiences: 0
Spent Experiences: 25
Experiences Earned
x
Purchases
x
Arcane Experiences
• Current Arcane Beats: x
• Unspent Arcane Experiences: 0
• Spent: 4