Difference between revisions of "HK-EX"
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|Talents=[[Image:HK-EX-talents.jpg|center|345px]] | |Talents=[[Image:HK-EX-talents.jpg|center|345px]] | ||
|ForcePowers=None | |ForcePowers=None | ||
− | |Soak= | + | |Soak=7 |
− | |Armor= | + | |Armor=Kav-Dann Power Armor |
− | |RangedDefense= | + | |RangedDefense=2 |
− | |MeleeDefense= | + | |MeleeDefense=2 |
|WoundThreshold=15 | |WoundThreshold=15 | ||
|StrainThreshold=12 | |StrainThreshold=12 | ||
Line 74: | Line 74: | ||
* '''Sidestep:''' ''1 ranks''. Once per round, perform the Sidestep Maneuver, to suffer Strain equal to ranks. All incoming ranged attacks upgrade their Difficulty an equal number of times for the next round. | * '''Sidestep:''' ''1 ranks''. Once per round, perform the Sidestep Maneuver, to suffer Strain equal to ranks. All incoming ranged attacks upgrade their Difficulty an equal number of times for the next round. | ||
* '''Toughened:''' ''1 ranks''. Gain +2 wound threshold. | * '''Toughened:''' ''1 ranks''. Gain +2 wound threshold. | ||
− | + | ===Gear=== | |
+ | * '''Natural Marksman:''' x (Kav-Dann Power Armor > Integrated Targeting System Mod) | ||
+ | * '''Sniper Shot:''' ''2 ranks''. x (Kav-Dann Power Armor > Range Finder) | ||
==Equipment== | ==Equipment== | ||
'''Encumbrance:''' 2/8 | '''Encumbrance:''' 2/8 | ||
Line 86: | Line 88: | ||
===Installed Gear=== | ===Installed Gear=== | ||
− | * '''Kav-Dann Power Armor:''' Def 2 • Soak | + | * '''Kav-Dann Power Armor:''' Def 2 • Soak 3 • Enc 3/1 • HP 6 • Sealed enviro-suite: +[[Image:Boost-die.png|15px]] resisting environmental conditions • Long range comlink • Visual package: Remove [[Image:Setback-die.png|15px]] due to visual limits • Increase Brawn by +1 when powered • Depowered: [[Image:Despair-result.png|15px]], Encumbrance increases to 12 until recharged |
− | ** '' | + | ** ''Cortosis Weave (2HP):'' Interwoven cortosis |
+ | ** ''Integrated Repair Systems (2HP):'' 1/session, activate as incidental, gain benefit of Emergency Repair Patch • All Mechanics checks to repair wearer gain [[Image:Boost-die.png|15px]] • ''Mods:'' Successful Mechanics check to repair wearer heal +1 wound (2/2) | ||
+ | ** ''Integrated Targeting System (1HP):'' Add [[Image:Boost-die.png|15px]] to all Ranged attacks at long or extreme ranged • Innate Talent: Natural Marksman (1/1) | ||
+ | ** ''Range Finder (0HP):'' Innate Talent: Sniper Shot • Additional Sniper Shot Talent rank (1/1) | ||
+ | ** ''Superior Armor Customization (1HP):''' Superior Quality (+1 Soak, -1 Encumbrance) | ||
* '''Czerka Vibroknuckles:''' Brawl • Dam +1 • Crit 2 • Engaged • Enc 1 • HP 0 • Pierce 1, Vicious 1 | * '''Czerka Vibroknuckles:''' Brawl • Dam +1 • Crit 2 • Engaged • Enc 1 • HP 0 • Pierce 1, Vicious 1 | ||
* '''Jetpack:''' May function as a vehicle of Silhouette 1 • Speed 2 • Handling 0 • System Strain Threshold 3, using Piloting (Planetary) | * '''Jetpack:''' May function as a vehicle of Silhouette 1 • Speed 2 • Handling 0 • System Strain Threshold 3, using Piloting (Planetary) |
Revision as of 16:17, 19 December 2017
HK-EX
|
Species: Droid • Career: Hired Gun • Specializations: Heavy Motivations: Murder Meatbags |
Characteristics
|
Brawn | 3 | Agility | 3 (4) | Intellect | 1 |
Cunning | 2 | Willpower | 2 | Presence | 1 |
Skills
|
Talents
|
The Force
|
Force Rating: – |
Force Powers: None |
Combat
|
Soak: 7 • Armor: Kav-Dann Power Armor Ranged Defense: 2 • Melee Defense: 2 Wound Threshold: 15 • Strain Threshold: 12 |
Weapons
|
x |
Experience Points
|
Earned: 275 (Racial 175 • PreGame 100 • Current Game 0) |
Spent Experience
|
275 (Unspent: 0) |
Droid Traits
- Machine: No need to eat, sleep, or breathe; immune to poisons and toxins. Cybernetic implant cap 6.
- Skills: May train one rank each in six career Skills, and one rank in three specialization Skills.
- Inorganic: Do not use standard healing, but do use Mechanics and can self-repair.
- Mechanical Being: Cannot become Force-sensitive, and immune to mind-affecting Force powers
Talents
Heavy
- Barrage: 3/4* ranks. Add 1 damage per rank to a successful attack using Ranged (Heavy) or Gunnery at long or extreme range.
- * 4 ranks with Reciprocating Quad Blaster Cannon
- Brace: 2 ranks. Perform the Brace Maneuver to remove per rank from next Action. May only remove dice added by environmental circumstances.
- Burly: 2 ranks. Reduce any wielded weapon's Cumbersome quality and Encumbrance rating by ranks in Burly, to minimum of 1.
- Sidestep: 1 ranks. Once per round, perform the Sidestep Maneuver, to suffer Strain equal to ranks. All incoming ranged attacks upgrade their Difficulty an equal number of times for the next round.
- Toughened: 1 ranks. Gain +2 wound threshold.
Gear
- Natural Marksman: x (Kav-Dann Power Armor > Integrated Targeting System Mod)
- Sniper Shot: 2 ranks. x (Kav-Dann Power Armor > Range Finder)
Equipment
Encumbrance: 2/8
Cybernetics
Threshold: 6/6
- Cybernetic Cavity: Containing 5 Emergency Repair Patches
- Escape Circuit: Discipline to escape a restraining bolt; may spend to overload and destroy restraining bolt.
- Implant Armor: +1 Soak
- Q-22 Retinal Tracker: Gain on Ranged (Heavy) and Gunnery checks.
- (2) Mod IV Cybernetic Arms: +1 Agility when using those arms.
Installed Gear
- Kav-Dann Power Armor: Def 2 • Soak 3 • Enc 3/1 • HP 6 • Sealed enviro-suite: + resisting environmental conditions • Long range comlink • Visual package: Remove due to visual limits • Increase Brawn by +1 when powered • Depowered: , Encumbrance increases to 12 until recharged
- Cortosis Weave (2HP): Interwoven cortosis
- Integrated Repair Systems (2HP): 1/session, activate as incidental, gain benefit of Emergency Repair Patch • All Mechanics checks to repair wearer gain • Mods: Successful Mechanics check to repair wearer heal +1 wound (2/2)
- Integrated Targeting System (1HP): Add to all Ranged attacks at long or extreme ranged • Innate Talent: Natural Marksman (1/1)
- Range Finder (0HP): Innate Talent: Sniper Shot • Additional Sniper Shot Talent rank (1/1)
- Superior Armor Customization (1HP):' Superior Quality (+1 Soak, -1 Encumbrance)
- Czerka Vibroknuckles: Brawl • Dam +1 • Crit 2 • Engaged • Enc 1 • HP 0 • Pierce 1, Vicious 1
- Jetpack: May function as a vehicle of Silhouette 1 • Speed 2 • Handling 0 • System Strain Threshold 3, using Piloting (Planetary)
- Comm Jammer: Can shut down local comlink signals, out to 3 kilometers away. Requires a Computer test, Difficulty depending on range from HK-EX:
Carried Gear
- Arakyd Industries ACP Array Gun: Ranged (Heavy) • Dam 6 (9) • Crit 3 (2) • Short • Enc 3 • HP 3/3 • Blast 5, (Pierce 4), Stun setting
- Reciprocating Quad Blaster Cannon: Gunnery • Dam 10 • Crit 2 (1) • Long • Enc 8 • HP 4/4 • Autofire (only), Breach 1, Cumbersome 4 (3), Inaccurate 1, Prepare 2 • Recoil Injuries: or causes wielder to take a Critical Hit, at -50 to roll (min 01)
Experience
Droid: 175 xp
- Brawn 3: 50xp (20xp + 30xp)
- Agility 3: 50xp (20xp + 30xp)
- Cunning 2: 20xp
- Willpower 2: 20xp
- Ranged (Heavy) 2: 10xp
- Gunnery 2: 10xp
- Vigilance 2: 10xp
- Burly (1st rank): 5xp
Heavy: 100xp
- Barrage (1st rank): 5xp
- Toughened (1st rank): 5xp
- Barrage (2nd rank): 10xp
- Brace (1st rank): 10xp
- Burly (2nd rank): 15xp
- Barrage (3rd rank): 20xp
- Brace (2nd rank): 20xp
- Sidestep (1st rank): 15xp