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| '''Source:''' Keeping the Peace (Force & Destiny) | | '''Source:''' Keeping the Peace (Force & Destiny) |
| ==Armor Templates== | | ==Armor Templates== |
− | {| border="0" cellpadding="5" cellspacing="0" align="center"
| + | [[Image:Craft-Armor1.jpg|center]] |
− | |-style="background:black; color:white"
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− | |'''Name'''
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− | |'''Materials'''
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− | |'''Check'''
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− | |'''Time'''
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− | |'''Soak'''
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− | |'''Defense'''
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− | |'''Encumbrance'''
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− | |'''Hard Points'''
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− | | |
− | |-
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− | |Reinforced Clothing
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− | |25cr • 0
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− | |Mechanics [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] or<br>Survival [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]
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− | |6 hours
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− | | +1
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− | | +0
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− | | 1
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− | | 0
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− | | |
− | |-style="background:#A8E4A0"
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− | |Light Armor
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− | |250cr • 0
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− | |Mechanics [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]] or<br>Survival [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]
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− | |12 hours
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− | | +2
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− | | +0
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− | | 2
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− | | 0
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− | | |
− | |-
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− | |Customizable Armor
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− | |500cr • 4
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− | |Mechanics [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]
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− | |16 hours
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− | | +1
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− | | +0
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− | | 4
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− | | 4
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− | | |
− | | |
− | |-style="background:#A8E4A0"
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− | |Deflective Armor
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− | |500cr • 5
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− | |Mechanics [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]
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− | |24 hours
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− | | +1
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− | | +1
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− | | 2
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− | | 1
| |
− | | |
− | |-
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− | |Combat Armor
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− | |1250cr • 4
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− | |Mechanics [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]
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− | |48 hours
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− | | +2
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− | | +0
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− | | 4
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− | | 3
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− | | |
− | |-style="background:#A8E4A0"
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− | |Segmented Armor
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− | |2500cr • 6R
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− | |Mechanics [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]
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− | |72 hours
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− | | +2
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− | | +1
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− | | 6
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− | | 4
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− | | |
− | |-
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− | |Augmentative Armor
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− | |4500cr • 8R
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− | |Mechanics [[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]][[Image:Difficulty-die.png|12px]]
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− | |120 hours
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− | | +2
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− | | +2
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− | | 6
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− | | 6
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− | |}
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| | | |
| ==Armor Results== | | ==Armor Results== |
− | {| border="0" cellpadding="5" cellspacing="0" align="center"
| + | [[Image:Craft-Armor2.jpg|center]] |
− | |-style="background:black; color:white"
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− | |'''Result'''
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− | |'''Effect'''
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− | | |
− | |-
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− | |[[Image:Success-result.png|18px]]
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− | |'''Success:''' Armor is constructed in the Time indicated for that template.<br>'''Additional Successes:''' Reduce construction Time by 2 hours per additional success.
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− | |-style="background:#A8E4A0"
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− | |[[Image:Advantage-result.png|18px]] or [[Image:Triumph-result.png|18px]]
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− | |'''Practice Makes Perfect:''' Learn something valuable; gain +[[Image:Boost-die.png|15px]] on next check with the same Skill before the end of the session.<br>'''Lightweight:''' Reduce encumbrance by 1 (min 1).<br>'''Sealable:''' Armor covers the entire body and is eligible to have the Vacuum Sealed attachment applied to it.
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− | |-
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− | |[[Image:Advantage-result.png|18px]][[Image:Advantage-result.png|18px]] or [[Image:Triumph-result.png|18px]]
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− | |'''Lessons Learned:''' Reduce difficulty of next crafting chech by 1.<br>'''Extra Melee Defense:''' Add +1 melee defense to armor (select once only).<br>'''Special Embellishment:''' Wearer of this armor adds an automatic [[Image:Advantage-result.png|15px]] to checks for one of the following Skills: Charm, Coercion, Negotiation, Leadership, Resilience, or Stealth (select once per Skill only)
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− | |-style="background:#A8E4A0"
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− | |[[Image:Advantage-result.png|18px]][[Image:Advantage-result.png|18px]][[Image:Advantage-result.png|18px]] or [[Image:Triumph-result.png|18px]]
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− | |'''Efficient Construction:''' Crafter uses only 50% of value of materials in constructing the armor, leaving the rest for other projects (select only once).<br>'''Extra Ranged Defense:''' Add +1 ranged defense to armor (select once only).<br>'''Extra Hard Point:''' Add 1 hard point to the armor (select up to twice only).
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− | |-
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− | |[[Image:Advantage-result.png|18px]][[Image:Advantage-result.png|18px]][[Image:Advantage-result.png|18px]][[Image:Advantage-result.png|18px]] or [[Image:Triumph-result.png|18px]]
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− | |'''Extra Soak:''' Add +1 soak to the armor (select once only).<br>'''Duplicate:''' Create one additional, identical set of armor at not extra cost.<br>'''Armor Schematic:''' Create a schematic that permanently reduces the difficulty of checks to create armor of this template by 1, to a minimum of ''Simple [–]'' (select once only)
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− | |-style="background:#A8E4A0"
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− | |[[Image:Triumph-result.png|18px]][[Image:Triumph-result.png|18px]]
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− | |'''Integral Attachment:''' Add +1 hard point to the armor, then install one applicable armor attachment that requires 1 hard point. No check is required to obtain the attachment, and it costs 0 credits.
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− | |-
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− | |[[Image:Threat-result.png|18px]] or [[Image:Despair-result.png|18px]]
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− | |'''Exhausting Effort:''' After completing the crafting, craftsman suffers 3 Strain.<br>'''Heavy:''' Increase armor encumbrance by 1.<br>'''Poor Fit:''' Donning and removing this armor requires 1 additional action (select once only).
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− | |-style="background:#A8E4A0"
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− | |[[Image:Threat-result.png|18px]][[Image:Threat-result.png|18px]] or [[Image:Despair-result.png|18px]]
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− | |'''Complex:''' Armor is difficult to maintain, increasing difficulty of repair checks by 1.<br>'''Difficult to Customize:''' Increase difficulty of checks to modify attachments by 1.<br>'''Restrictive:''' Wearer of this armor adds [[Image:Threat-result.png|15px]] to checks for one of the following Skills: Athletics, Coordination, Perception, Skulduggery, or Vigilance (select once only per Skill).
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− | |-
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− | |[[Image:Threat-result.png|18px]][[Image:Threat-result.png|18px]][[Image:Threat-result.png|18px]] or [[Image:Despair-result.png|18px]]
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− | |'''Wear and Tear:''' Tools used to construct the armor are damaged by one step.<br>'''Fragile:''' Armor has a significant vulnerability; when it is damaged, its minimum damage effect is Moderate, unless it would be worse.
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− | |-style="background:#A8E4A0"
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− | |[[Image:Threat-result.png|18px]][[Image:Threat-result.png|18px]][[Image:Threat-result.png|18px]][[Image:Threat-result.png|18px]] or [[Image:Despair-result.png|18px]]
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− | |'''Expensive:''' The cost to repair the armor is doubled.<br>'''Supply Shortage:''' Must pay 25% additional cost to finish the armor.
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− | |-
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− | |[[Image:Despair-result.png|18px]][[Image:Despair-result.png|18px]]
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− | |'''Unexpected Flaw:''' At some point in the future, the GM may spend a Destiny Point to cause the armor to suffer major damage, becoming unusable until it can be repaired. This occurs only once.
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− | |}
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