Item
|
Effects
|
Cost & Rarity
|
Enc
|
Sourcebook
|
Advanced Flesh Camouflage Kit
|
Small kit that generates false skin and hair, as well as dyes for hair, skin, and even eyes. May mimic traits of individuals whose genetic material is fed into the kit; mimicry is sufficient to fool bioscanners. Disguises require Perception () to detect.
|
2500cr/7R
|
2
|
AoRCore187, EoECore186
|
Authentication Tools
|
A small handheld set of sensors programmed to spot the telltale markers of forgeries and inauthentic documentation, granting to checks to determine if a document has been falsified.
|
100cr/5
|
1
|
DA51
|
Binders
|
Cuffs used to restrict movement of captive. Breaking free requires Athletics, slipping free requires Coordination, picking lock requires Skulduggery (all )
|
25cr/0
|
0
|
AoRCore187, EoECore182, FaDCore183
|
BioTech "Bag & Tag" Forensics Investigation Kit
|
Kit that provides tools for forensic investigations, with medical instruments, collection containers, swabs, magnifiers, scanners, multi-spectrum light emitters, marking tools, and a variety of solvents, adhesives, and specialty chemicals. Add to all checks to spot and gather evidence.
|
450cr/4
|
4
|
FH47
|
BlackOps Data Breaker
|
"Battering ram" data harvester that adds to slicing checks, but its unsubtle operations also add to attempts to detect slicer or slicing attempts in a system.
|
1000cr/6R
|
1
|
AoRCore187, EoECore186
|
Com Jammer
|
Jammer that prevents transmission of com signals. Cutting through jamming requires a Computers () at Medium or shorter range, reducing Difficulty by 1 per range band beyond.
|
400cr/3
|
4
|
AoRCore187, EoECore182
|
Concealed Recorder
|
Concealable device for recording audio or audio and video. Concealed
|
175cr/5
|
0
|
DA51
|
Com Scrambler
|
Encrypts com signals, inflicting to attempts to decipher or decrypt such signals.
|
1000cr/3
|
4
|
AoRCore187, EoECore182
|
Data Dead Drop
|
Hidden compartment built into something else where datachips or other encoded messages can be dropped, requiring a Perception () to find.
|
150cr/7R
|
0
|
DA51
|
Disguise Kit
|
Set of makeup and other cosmetic methods of changing appearance, granting the ability to make Deception checks to pretend to be someone else.
|
100cr/4
|
2
|
AoRCore187, EoECore182, FaDCore183
|
Electronic Lock Breaker
|
Set of specialized slicing gear used to decode and scramble electronic locking systems. Simply opens many types of locks, but truly difficult ones may still require Computers test.
|
1000cr/5R
|
1
|
AoRCore187, EoECore182, FaDCore183
|
Explosive Implant
|
Injected device that allows tracking and triggering of an explosive from a handheld device (which can locate the implanted target with a no Difficulty Computers test). With the activation of a button, the implant can explode, killing the victim. Requires a Medicine or Mechanics () to remove the implant; alerts the device-holder, and triggers the explosive.
|
200cr/8R
|
0
|
FTL60
|
False Credentials
|
Credentials that establish identity not belonging to the bearer. They pass most cursory examinations, but a careful study requires a Perception (, reduced by 1 for scanners.
|
800cr/7R
|
0
|
DA51, FC49
|
Fingerprint Masque
|
A thin liquid-crystal biometric screen applied to the fingertips which creates a random fingerprint pattern or mimics known patterns. It is a Perception () to even notice someone is wearing them, and most systems can be fooled with a Cool or Deception () check.
|
1000cr/7R
|
0
|
FC49
|
Forgery Tools
|
Set of tools used to create false credentials, allowing use of the Skulduggery skill to accomplish such crafting.
|
650cr/8R
|
2
|
DA51
|
"Knack" Restraining Bolt
|
Acts as a typical restraining bolt, but secretly implants a hidden order to droids it is placed on, resisted the same way other restraining bolt orders are.
|
750cr/8
|
0
|
DA51
|
Lockpicking Tools
|
Set of tools that allows the passage of locks both electronic and mechanical.
|
50cr/8R
|
1
|
FC49
|
Magna-Lock Safe
|
Safe that holds up to 10 Encumbrance of objects or materials, and seals magnetically. Requires a Skulduggery () test to open.
|
1000cr/5
|
12
|
FC49
|
MCI-100 Magnacuffs
|
Heavy duty magnetic binders of reinforced durasteel that seal with high powered magnetic locks, adjustable to most known sentient species. May only be escaped from using a Coordination (), as they are too strong to actually break with brute force.
|
100cr/4
|
1
|
FH47
|
Personal Stealth Field
|
Small light-bending generators that prevent detection by sight entirely, and force attempts to detect them via other senses to do so at a Difficulty . causes a flicker in the field, allowing others to possibly see them; causes generator to short out.
|
20,000cr/9R
|
1
|
AoRCore187, EoECore186
|
Poisoner's Ring
|
Piece of jewelry or other accessory that holds a secret compartment to administer a single dose of poison with a Skulduggery test opposed by viewers' Vigilance to do so secretly.
|
500cr/7R
|
0
|
DA51
|
Repulsor Trap
|
Large repulsorlift tech trap that increases gravity in an area. Those who stumble into the area are Ensnared for six rounds. Concealed .
|
5000cr/9
|
7
|
FTL60
|
Restraining Bolt
|
Device that clamps to a droid's chassis and inject programming that limits the droid's actions. Most droids cannot resist, but unique or strong-willed droids may receive a Discipline () to take actions in spite of it.
|
35cr/0
|
0
|
AoRCore187, EoECore182, FaDCore183
|
Shadowcloak
|
Cloak with light bafflers and similar technology that produces a field of pitch blackness within the confines of the cloak, obfuscating features of wearer, making identification a Perception () check.
|
2500cr/6R
|
2
|
FC49
|
Shift Coffer
|
Cube that can hold up to 5 Encumbrance of objects or materials. When placed into niches made for them, they disappear, becoming part of the wall. Requires a Perception () to spot at all, and bear complex locks requiring a Skulduggery () to open.
|
2500cr/7
|
5
|
FC49
|
Sleight Box
|
Container with a secret compartment capable of holding half item's Encumbrance worth of secreted goods. A Perception () is required to find the hidden compartments.
|
400cr/6R
|
2 to 20
|
DA51
|
Slicer Gear
|
Custom-built electronics interface gear that allows a slicer to make Computers checks to try to overcome security limits and execute his own commands on computer systems that he does not have permissions to access.
|
500cr/4
|
2
|
AoRCore187, EoECore182
|
Sound Dampener
|
Small device that uses sound waves to cancel noise within a certain area; it can be set up to entirely muffle noise, or to simply provide a privacy screen for sound that occurs within it (like a conversation). It cannot cancel out blasterfire, but it can render footsteps inaudible. Add to attempts to hear what is going on within the area.
|
600cr/7
|
2
|
DA51
|
Stun Collar
|
Locked collar, controlled with a remote. Can deliver a high-voltage shock, inflicting 10 Stun damage or a lethal shock, inflicting 12 Wounds and a Critical Injury at +20. Mechanics () is necessary to remove the collar without electrocuting its wearer.
|
800cr/6R
|
2
|
FTL60
|