Name
|
Ship Type
|
Benefit
|
Mod Options
|
Cost
|
Hardpoints
|
Sourcebook
|
Advanced Subspace Encryption Array
|
Any ship
|
Computers (![Difficulty-die.png](/wiki/images/thumb/Difficulty-die.png/12px-Difficulty-die.png) ![Difficulty-die.png](/wiki/images/thumb/Difficulty-die.png/12px-Difficulty-die.png) ) for anyone other than intended recipient to detect message transmissions. Upgrade the Difficulty to decipher such transmissions once.
|
Add to enemy detection (x2), Add to enemy deciphering (x2)
|
6000cr/7R
|
1
|
DA65
|
Advanced Targeting Array
|
Any ship or vehicle with mounted weapons
|
Upgrade Gunnery checks once when firing mounted weapons.
|
Additional upgrade (x1), Innate Talent: Sniper Shot (x1), Innate Talent: True Aim (x1)
|
4000cr/4
|
1
|
AoRCore285, EoECore271
|
Astromech Droid Socket
|
Any ship Silhouette 3+
|
Allows starship to link to an astromech.
|
Automated droid ejection system (x1)
|
3000cr/5
|
2
|
SoT63
|
Briefing Auditorium
|
Ship Silhouette 5+
|
Characters briefed in auditorium before mission remove from skill checks for mission duration.
|
Add to Leadership checks by characters in briefing (x2)
|
2500cr/4
|
1
|
LbE59
|
Electronic Countermeasures Suite
|
Any ship or vehicle
|
Blocks sensors, causing ship to be counted as 1 Silhouette smaller. Immediately notifies all ships in a star system (or within 100 km planetside) when activated.
|
Difficulty +1 vs Guided quality (x1)
|
3000cr/6
|
1
|
AoRCore285, EoECore271
|
Electronic Counter-Countermeasures Suite
|
Any ship
|
May make Computers (![Difficulty-die.png](/wiki/images/thumb/Difficulty-die.png/12px-Difficulty-die.png) ![Difficulty-die.png](/wiki/images/thumb/Difficulty-die.png/12px-Difficulty-die.png) ) check to cancel all effects of electronic countermeasures suite.
|
Decrease Difficulty of Computers check by 1 (x1)
|
3500cr/6
|
1
|
LbE59
|
Enhanced Carbon-Durasteel Armor
|
Any ship or vehicle
|
Armor +1, Handling -1.
|
None
|
(Silhouette x 2000)cr/3
|
2
|
AoRCore285, EoECore271
|
Environmental Simulators
|
Any ship
|
Replicate up to three planetary environments, chosen at installation. Gain ![Advantage-result.png](/wiki/images/thumb/Advantage-result.png/12px-Advantage-result.png) to Charm or Negotiation checks for individuals from those environs.
|
Additional environment (x2)
|
7500cr/6
|
2
|
DA65
|
FabriTech "Fogger" Smoke Generator
|
Any vehicle; atmosphere only
|
Activate as incidental; creates smoke screen 10m in diameter, providing concealment from all adversaries in Rear Arc, adding ![Setback-die.png](/wiki/images/thumb/Setback-die.png/12px-Setback-die.png) ![Setback-die.png](/wiki/images/thumb/Setback-die.png/12px-Setback-die.png) as long as device is active. Deactivating is an incidental, smoke lingers until end of following turn.
|
None
|
2750cr/2
|
1
|
DC62
|
Gravity Mine Launcher
|
Any ship or vehicle
|
Deploy one gravity mine on the ground within Close range. For every gravity mine attached to a Piloting (Planetary) vehicle, reduce Speed by 1; for Pilot (Space) vehicles, reduce Speed by 1 per 2 mines.
|
Increase deployable range to Short (x1)
|
3500cr/6
|
1
|
SoT63
|
Hardened Circuits
|
Any ship or vehicle
|
Gain +2 System Strain Threshold.
|
Gain +1 System Strain Threshold (x2)
|
4500cr/5
|
2
|
SoT63
|
High-Output Ion Turbine
|
Any ship or vehicle
|
Speed +1, System Strain Threshold -1.
|
None
|
5300cr/5
|
1
|
AoRCore285, EoECore271
|
Holo-Tank
|
Any ship
|
Three dimensional holo model of tactical events allows characters to use Cool or Knowledge (Warfare) when rolling Initiative.
|
Add to Mass Combat checks when commander is using suite (x2), Upgrade ability of checks once when determining Initiative (x1)
|
5000cr/4
|
1
|
LbE59
|
HoloNet Pirate Array
|
Any ship
|
Gain access to HoloNet feeds, including Imperial messages and databases, and send secure messages to any facility with HoloNet feed. Computers (![Difficulty-die.png](/wiki/images/thumb/Difficulty-die.png/12px-Difficulty-die.png) ![Difficulty-die.png](/wiki/images/thumb/Difficulty-die.png/12px-Difficulty-die.png) ) to intercept transmission. Upgrade Difficulty to intercept for impressive security protocols. results in sender becoming aware of attempted interception.
|
Add to have feeds intercepted (x2), Add to intercept HoloNet traffic (x2)
|
25,000cr/8R
|
2
|
DA65
|
Hull/Keel Reinforcement
|
Any ship or vehicle
|
Gain +2 Hull Trauma Threshold.
|
Gain +1 Hull Trauma Threshold (x2)
|
2500cr/4
|
2
|
SoT63
|
Hydraulic Control Circuits
|
Any non-fighter ship
|
Ion weapons do half damage (after armor), Handling -1, System Strain Threshold -1.
|
Defender chooses ship component affected by Ion damage (x1), System Strain Threshold +1 (x1)
|
1000cr/7
|
2
|
AoRCore285, EoECore271
|
Hyperdrive Generator
|
Any hyperdrive capable ship
|
Reduce a ship's hyperdrive class by 1, min 1
|
Reduce hyperdrive rating by 1, min .5 (x2)
|
6400cr/4
|
1
|
AoRCore285, EoECore271
|
Luxury Passenger Compartments
|
Any ship
|
Gain on Charm, Deception, Negotiation checks with passengers. Checks against passengers accustomed to opulence remove ![Setback-die.png](/wiki/images/thumb/Setback-die.png/12px-Setback-die.png) instead.
|
None
|
2000cr per passenger/3
|
1
|
DA65
|
Oversized External Weapons Mount
|
Any ship or vehicle
|
Allows vehicle to carry a weapon intended for a craft 1 Silhouette larger. Handling -1, System Strain Threshold -4.
|
None
|
(Silhouette x 3000)cr/6R
|
2 (not including weapon)
|
DC62
|
Physical Countermeasures
|
Add to Gunnery checks vs missiles, rockets, or torpedoes.
|
Add to Gunnery checks vs missiles, rockets, or torpedoes (x1), Increase Difficulty by 1 for checks that use the Guided quality (x1)
|
x
|
2200cr/4
|
1
|
SoT63
|
Ram Attachment
|
Any ship or vehicle
|
Treat the ship or vehicle's Defense as 2 higher when instigating a collision.
|
Treat Defense as 1 higher when instigating a collision (x2)
|
6500cr/3
|
2
|
SoT63
|
Reinforced Shield Generator
|
Any ship
|
Defense +1 in one zone
|
Defense +1 in one zone (x2)
|
3800cr/5
|
2
|
AoRCore285, EoECore271
|
Retrofitted Hangar Bay
|
Ship or vehicle of Silhouette 5+
|
Ship can carry other vehicles (max of ship Silhouette -2). Silhouette 5 carries up to Silhouette 5 in total vehicles; Silhouette 6 carries up to Silhouette 20; Silhouette 7+ carries up to Silhouette 60.
|
Maximum Silhouette capacity +1 (x5)
|
(Silhouette x 5000)cr/3
|
2
|
AoRCore285, EoECore271
|
Sienar T9 Stinger Assault Boarding Tube
|
Any ship Silhouette 3+
|
May cut a Silhouette 1 hole in side of docked craft in 5 rounds.
|
Decrease time to cut hole by 1 round (x4)
|
(Silhouette x 1000)cr/4
|
3
|
DC62
|
Slave Circuit
|
Any ship or vehicle
|
Allows vessel to be activated and brought to readiness or deactivated and put into lockdown by remote control.
|
Allow a vessel to move to the owner's location, with skill equal to owner's (x1), Allow a vessel to use onboard weapon systems autonomously with skill equal to owner's (x1)
|
10,000cr/2
|
1
|
SoT63
|
Smuggling Compartments
|
Any ship or vehicle Encumbrance capacity 25+
|
Stores items up to 25 Encumbrance per comparment, still counted as part of ship's capacity. Increase Difficulty of checks made to find compartment by 2.
|
Additional 25 Encumbrance storage (x2)
|
1200cr/1R
|
1
|
EoECore271
|
Tactical Command, Control, and Communications Suite
|
Any ship or vehicle
|
Force commander in a vehicle upgrades ability of all Mass Combat checks he makes once.
|
Innate Talent: Situational Awareness (x1), Allies benefitting from Situational Awareness subtract from Perception and Vigilance (x1)
|
4200cr/6
|
1
|
LbE59
|
Theater Command and Contro System
|
Any ship Silhouette 4+
|
Force commander using system upgrades ability of all Mass Combat checks he makes twice.
|
Additional on Mass Combat checks (x2), Remove from Mass Combat checks (x1)
|
8500cr/6
|
2
|
LbE59
|
Upgraded Comms Array
|
Any ship
|
Shipboard communications range +1 band.
|
Shipboard communications range +1 band (x2)
|
4800cr/6
|
1
|
AoRCore285
|
Weaponry
|
Arakyd Missile Pack
|
Any ship or vehicle Silhouette 2+
|
Fires missiles (Limited Ammo 2, Accurate 2); each adds 2 to damage; one Fire Arc only.
|
Change Fire Arc to "All" (x1)
|
10,000cr/5R
|
0 or 1
|
DC62
|
Arakyd Mini-Missile Pack
|
Any ship or vehicle Silhouette 2
|
Fires mini-missiles (Limited Ammo 2, Accurate 2); each adds 2 to damage; one Fire Arc only.
|
Change Fire Arc to "All" (x1)
|
7000cr/5R
|
0 or 1
|
DC62
|
Sienar Grappler 213 Tactical Tractor Beam
|
Any ship
|
Gunnery attack, Close range; if successful, use Maneuver to maintain lock. While affected, enemy ship gains ![Setback-die.png](/wiki/images/thumb/Setback-die.png/12px-Setback-die.png) to all Piloting checks and attacks, and suffers 1 System Strain when performing Accelerate/Decelerate, Fly/Drive, or Punch It maneuvers.
|
None
|
6200cr/7
|
0 or 1
|
DC62
|
Sienar MM-XT Mini-Missile Tube
|
Any vehicle Silhouette 2+
|
Fires mini-missile (Limited Ammo 1); one Fire Arc only.
|
Change Fire Arc to "All" (x1)
|
700cr/4R
|
0 or 1
|
DC62
|
Weapons Link
|
Any ship with weapons
|
Link up two or more weapons of the same type; adds Linked quality with a value equal to weapons added.
|
None
|
+half cost of the weapon per additional weapon
|
1
|
AoRCore285, EoECore271
|