Difference between revisions of "Tsaba'ar"

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{{DND5CharacterSheet
 
{{DND5CharacterSheet
 
|Image=[[Image:Sandspace by kenket-d87ohbq.jpg|center|350 px]]
 
|Image=[[Image:Sandspace by kenket-d87ohbq.jpg|center|350 px]]
|CharacterName=Hjolman Stonecaller
+
|CharacterName=Tsaba'ar
|Race=Mountain Dwarf
+
|Race=Tabaxi
|Class=Wizard (Diviner) 3rd
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|Class=Rogue (Swashbuckler)
|Background=Clan Crafter
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|Background=Charlatan
|Alignment=Lawful Good
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|Alignment=X
|Patron Deity=[[Morndinsamman|Thautam, Ulaa]]
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|Patron Deity=X
 
|Factions=None
 
|Factions=None
|Ability Scores=Strength 13 (+1), Dexterity 8 (-1), Constitution 17 (+3);<br> Intelligence 17 (+3), Wisdom 12 (+1), Charisma 10 (+0)
+
|Ability Scores=Strength 13 (+1), Dexterity 17 (+3), Constitution 10 (+0);<br> Intelligence 8 (-1), Wisdom 12 (+1), Charisma 15 (+2)
 
|Bonus=+2
 
|Bonus=+2
|Saving Throws=Intelligence & Wisdom
+
|Saving Throws=Dexterity & Intelligence
|Skills=Arcana, History, Insight, Investigation
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|Skills=Acrobatics, Athletics, Deception, Investigation, Persuasion, Perception, Slight of Hand, Stealth
|Tools=Jeweler's Tools (Arcana, Investigation, Identify Gems; modify a gem's appearance DC 15, determine a gem's history DC 20)
+
|Tools=Disguise Kit (Proficiency to make a visual disguise), Forgery Kit (Proficiency to create a physical forgery of a document) Thieve's Tools (Proficiency to disarm traps or open locks)
|Languages=Common, Dwarvish, x, x, x, x
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|Languages=Common, Darshinian
|Armor=Light armor, medium armor
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|Armor=Light armor
|Weapons=Battleaxe, handaxe, light hammer, warhammer • daggers, darts, slings, quarterstaff, light crossbow
+
|Weapons=Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords
|Traits=Darkvision • Dwarven Resilience • Dwarven Combat Training • Stonecunning Dwarven Armor Training Respect of the Stout Folk • Arcane Recovery • Ritual Casting Spellcasting Focus • Divination Savant • Portent
+
|Traits=Darkvision • Feline Agility • Cat's Claws • Cat's Talent Expertise Sneak Attack • Thieves' Cant • Cunning Action • Fancy Footwork Rakish Audacity
 
|Attacks=• ''xxx:'' +x, xdx+x, TRAITS
 
|Attacks=• ''xxx:'' +x, xdx+x, TRAITS
 
|Armor Class=AC
 
|Armor Class=AC
 
|Initiative=+INIT
 
|Initiative=+INIT
 
|Speed=XX ft
 
|Speed=XX ft
|Feats='''Initial:''' Int +2
+
|Feats='''Initial:''' Lucky (On rolls, may roll another D20 up to thrice per day, choosing which roll to use after seeing the results)
|Hit Points=27
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|Hit Points=18
|Hit Dice=3d6
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|Hit Dice=3d8
 
|Personality=PERSONALITY
 
|Personality=PERSONALITY
 
|Ideals=IDEALS
 
|Ideals=IDEALS
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}}
 
}}
 
__NOTOC__
 
__NOTOC__
''A gem cannot be polished without friction, nor a man perfected without trials.'' –Lucius Annaeus Seneca<br><br>
+
''<Quote Text 1>'' –<Quote 1 Attribution><br><br>
''Nobility, without virtue, is a fine setting without a gem.'' –Jane Porter
+
''<Quote Text 2>'' –<Quote 2 Attribution>
 
 
==Spells==
 
===Prepared Spells===
 
'''Spells Prepared (Lvl + Int):''' x/6<br>
 
* '''Cantrips (3):''' frostbite, mage hand, message
 
* '''First Level:''' chromatic orb, comprehend languages, shield
 
* '''Second Level:''' detect thoughts, mind spike
 
===Spellcasting===
 
* '''Spells per Day:''' ''Cantrips:'' 3 • ''1st:'' 4 • ''2nd:'' 2
 
* '''Spell Power:''' ''Saving Throw DC:'' x • ''Spell Attack Mod:'' +x
 
* '''Magic Ability:''' Intelligence
 
* '''Spellbook:''' Those spells marked with an asterix are Divination spells. Those marked with a cross (+) are rituals.
 
** ''First Level:'' chromatic orb, comprehend languages*+, detect magic*+, identify*+, find familiar+, shield
 
** ''Second Level:'' detect thoughts*, mind spike* (XGE)
 
  
 
==Traits==
 
==Traits==
 
===Racial Traits===
 
===Racial Traits===
 
* '''Darkvision:''' Can see 60' as though normal lighting, and another 60' as dim lighting.
 
* '''Darkvision:''' Can see 60' as though normal lighting, and another 60' as dim lighting.
* '''Dwarven Resilience:''' Advantage on saves vs poison, and resistance against poison damage.
+
* '''Feline Agility:''' When moving on my turn in combat, can double speed until end of turn. Can't use this trait again until I move 0 ft on a following turn.
* '''Dwarven Combat Training:''' Proficiency with battleaxe, handaxe, throwing hammer, warhammer.
+
* '''Cat's Claws:''' Climbing speed of 20 ft.  Unarmed attack = 1d4 + Str slashing damage.
* '''Stonecunning:''' When making an Intelligence (History) check relating to stonework, considered proficient in History and add double proficiency bonus to check.
+
* '''Cat's Talent:''' Proficiency in Perception & Stealth
* '''Dwarven Armor Training:''' Proficiency with light and medium armor.
+
===Rogue Traits===
===Wizard Traits===
+
* '''Expertise:''' Proficiency bonus doubled for two skills (Stealth & Athletics).
* '''Arcane Recovery:''' During a short rest, recover half level in spell slots. Must take a long rest before doing it again.
+
* '''Sneak Attack:''' Once per turn, can deal an extra bonus pool of damage if...
* '''Ritual Casting:''' May cast a wizard spell as a ritual if it has the ritual tag and is in my spellbook.
+
** Using a Finesse or Ranged weapon
* '''Spellcasting Focus:''' May use arcane focus.
+
** Don't have disadvantage on the attack
* '''Diviner (Arcane Tradition):'''  
+
** And either...
** ''Divination Savant:'' Half cost and half time for scribing divination spells.
+
*** I have advantage on the attack
** ''Portent:'' After a long rest, roll and record the results of 2d20 roll. May choose to replace any given roll with one of those results, using it up. Lose any unused portents when taking a long rest.
+
*** The target is not incapacitated and another enemy of the target is within 5 ft of them
 +
* '''Cunning Action:''' May take a bonus action each combat turn, using it only for the Dash, Disengage, or Hide actions.
 +
* '''Swashbuckler (Roguish Archetype):'''
 +
** ''Fancy Footwork:'' If I make a melee attack against a creature, it cannot make an opportunity attack against me for the rest of my turn.
 +
** ''Rakish Audacity:'' Add charisma modifier to initiative rolls.  Also, I can additionally use sneak attack if the target is not incapacitated, I'm within 5 ft of it, and no other creatures are within 5 ft of it.
 
===Background Traits===
 
===Background Traits===
* '''Respect of the Stout Folk:''' Given assistance and lodging by dwarven peoples.
+
* '''False Identity:''' Have an established second identity. Can forge documents, including official papers and personal letters, if I have seen a copy of the type of document or handwriting I'm trying to copy.
 
==Feats==
 
==Feats==
* '''Starting:''' Int +2
+
* '''Starting:''' Lucky (On rolls, may roll another D20 up to thrice per day, choosing which roll to use after seeing the results)
 
==Resources==
 
==Resources==
* '''Coins:''' x cp • x sp • x ep • x gp • x pp • Other coins: x
+
* '''Coins:''' x cp • x sp • x ep • x gp • x pp • Other coins: 415
 
* '''Gems:''' x
 
* '''Gems:''' x
 
===Magic Items===
 
===Magic Items===
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* '''xxx:''' ''(x gp/day)''. x
 
* '''xxx:''' ''(x gp/day)''. x
 
==Origin==
 
==Origin==
''135 years old''<br>
+
''X years old''<br>
* Born to Morgath and Barkur and Gamella Stonecaller. Grandmother is Rodena Redforge and great-great-aunt is Lady of Clan Stonecaller.
+
* X
* Grew up in Gol Dragga.
 
* '''65 years old:''' Ended up an apprentice to a renowned finesmith and jeweler.
 
* '''98 years old:''' Became a journeyman lapidary.
 
* '''109 years old:''' Accidentally crafted a spellgem while he was cutting a peridot. Though the rune within the gem was flawed, it was brought to the attention of the Prism. In short order, he was convinced to come and study magic at the Prism.
 
  
 
==Important Individuals==
 
==Important Individuals==
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==Character Creation==
 
==Character Creation==
* Starting Stats: 15, 15, 12, 11, 10, 8 (9 + 9 + 4 + 3 + 2 + 0)
+
* Starting Stats: 15, 14, 13, 12, 10, 8

Revision as of 01:57, 10 March 2018

Tsaba'ar
Sandspace by kenket-d87ohbq.jpg
Race: Tabaxi, Class: Rogue (Swashbuckler)
Background: Charlatan, Alignment: X
Patron Deity: X
Factions: None
Ability Scores
Strength 13 (+1), Dexterity 17 (+3), Constitution 10 (+0);
Intelligence 8 (-1), Wisdom 12 (+1), Charisma 15 (+2)
Proficiencies
Bonus: +2
Saving Throws: Dexterity & Intelligence
Skills: Acrobatics, Athletics, Deception, Investigation, Persuasion, Perception, Slight of Hand, Stealth
Tools: Disguise Kit (Proficiency to make a visual disguise), Forgery Kit (Proficiency to create a physical forgery of a document) Thieve's Tools (Proficiency to disarm traps or open locks)
Languages: Common, Darshinian
Armor: Light armor
Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords
Traits
Darkvision • Feline Agility • Cat's Claws • Cat's Talent • Expertise • Sneak Attack • Thieves' Cant • Cunning Action • Fancy Footwork • Rakish Audacity
Feats
Initial: Lucky (On rolls, may roll another D20 up to thrice per day, choosing which roll to use after seeing the results)
Combat
Attacks:xxx: +x, xdx+x, TRAITS
Armor Class: AC, Initiative: +INIT, Speed: XX ft
Hit Points: 18, Hit Dice: 3d8
Social
Personality Traits: PERSONALITY
Ideals: IDEALS
Bonds: BONDS
Flaws: FLAWS

<Quote Text 1> –<Quote 1 Attribution>

<Quote Text 2> –<Quote 2 Attribution>

Traits

Racial Traits

  • Darkvision: Can see 60' as though normal lighting, and another 60' as dim lighting.
  • Feline Agility: When moving on my turn in combat, can double speed until end of turn. Can't use this trait again until I move 0 ft on a following turn.
  • Cat's Claws: Climbing speed of 20 ft. Unarmed attack = 1d4 + Str slashing damage.
  • Cat's Talent: Proficiency in Perception & Stealth

Rogue Traits

  • Expertise: Proficiency bonus doubled for two skills (Stealth & Athletics).
  • Sneak Attack: Once per turn, can deal an extra bonus pool of damage if...
    • Using a Finesse or Ranged weapon
    • Don't have disadvantage on the attack
    • And either...
      • I have advantage on the attack
      • The target is not incapacitated and another enemy of the target is within 5 ft of them
  • Cunning Action: May take a bonus action each combat turn, using it only for the Dash, Disengage, or Hide actions.
  • Swashbuckler (Roguish Archetype):
    • Fancy Footwork: If I make a melee attack against a creature, it cannot make an opportunity attack against me for the rest of my turn.
    • Rakish Audacity: Add charisma modifier to initiative rolls. Also, I can additionally use sneak attack if the target is not incapacitated, I'm within 5 ft of it, and no other creatures are within 5 ft of it.

Background Traits

  • False Identity: Have an established second identity. Can forge documents, including official papers and personal letters, if I have seen a copy of the type of document or handwriting I'm trying to copy.

Feats

  • Starting: Lucky (On rolls, may roll another D20 up to thrice per day, choosing which roll to use after seeing the results)

Resources

  • Coins: x cp • x sp • x ep • x gp • x pp • Other coins: 415
  • Gems: x

Magic Items

  • x

Equipment

Carried Equipment

  • In Hand: x
  • Worn: x
  • Belt: x
  • Backpack: x

Stored Equipment

  • x

Lifestyle

  • xxx: (x gp/day). x

Origin

X years old

  • X

Important Individuals

  • x

Character Creation

  • Starting Stats: 15, 14, 13, 12, 10, 8