Difference between revisions of "Manasvinii"

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==Talent Trees==
 
==Talent Trees==
* Manasvinii Training Talent Tree
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* '''Manasvinii Training Talent Tree'''
 
** Manasvinii Initiate: May use the Telepathy effect of Use the Force as a Move action rather than a standard action.  
 
** Manasvinii Initiate: May use the Telepathy effect of Use the Force as a Move action rather than a standard action.  
** Renewal: may regain all expended uses of Farseeing as a swift action.
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** Renewal: may regain all expended uses of Farseeing as a swift action. (Prereq: Manasvanii Initiate, farseeing)
** Vaasaana Mind: May use Farseeing use to instead access the Other Memories of previous Manasvinii; may make a Use the Force check instead of any other Intelligence-based Skill check.
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** Vaasaana Mind: May use Farseeing use to instead access the Other Memories of previous Manasvinii; may make a Use the Force check instead of any other Intelligence-based Skill check. (Prereq: Manasvanii Initiate, farseeing)
** Pravahati: May make a Use the Force roll to access multiple threads of memory and thought, gaining multiple swift "actions" (DC 15 = 2, DC 20 = 3, DC 25 = 4); may use them to make multiple Intelligence-based Skill rolls, essentially using Aid Another on self; may also spend actions to maintain powers (2 actions = Move Action, 3 actions = standard action, 4 actions = full-round action)
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** Pravahati: May make a Use the Force roll as a full-round action to access multiple threads of memory and thought, gaining multiple swift "actions" (DC 15 = 2, DC 20 = 3, DC 25 = 4); may use them to make multiple Intelligence-based Skill rolls, essentially using Aid Another on self; may also spend actions to maintain powers (2 actions = Move Action, 3 actions = standard action, 4 actions = full-round action); roll is compared to Will Defense - if it is greater, it also moves the Manasvini one step down the Condition meter; lasts for that encounter (Prereq: Manasvanii Initiate)
** Mind Over Body: May make a Use the Force roll when any Endurance roll is called for.
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** Mind Over Body: May make a Use the Force roll when any Endurance roll is called for. (Prereq: Manasvanii Initiate)
  
* Vilaksana Talent Tree (Prereq: Martial Arts I)
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* '''Vilaksana Talent Tree''' (Prereq: Martial Arts I)
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** Perfected Strike: Unarmed attacks add Wisdom bonus to damage rather than Strength
 
** Vilaksana Focus: Target a single target and expend a Farseeing use to "mark" them for the duration of the encounter, gaining quick intuitive visions of their battle tactics and capabilities for the encounter, granting knowledge of Defense ratings and Base Attack Bonus.
 
** Vilaksana Focus: Target a single target and expend a Farseeing use to "mark" them for the duration of the encounter, gaining quick intuitive visions of their battle tactics and capabilities for the encounter, granting knowledge of Defense ratings and Base Attack Bonus.
** Vilaksana Defense: add Wisdom to Reflex Defense against target marked by Vilaksana Focus for the rest of the encounter.
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** Vilaksana Defense: add Wisdom to Reflex Defense against target marked by Vilaksana Focus for the rest of the encounter. (Prereq: Vilaksana Focus)
** Strike Foretold: May reroll an unarmed attack roll on a marked target by spending a use of Farseeing; must use the second roll.
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** Strike Foretold: May reroll an unarmed attack roll on a marked target by spending a use of Farseeing; must use the second roll. (Prereq: Vilaksana Focus, Farseeing)
** Nerve Strike: When striking a marked target with unarmed attack, may activate Force Stun as a Move Action, and targeting Fortitude Defense instead of Will.
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** Nerve Strike: When striking a marked target with unarmed attack, may activate Force Stun as a Move Action, and targeting Fortitude Defense instead of Will. (Prereq: Vilaksana Focus, Force Stun)

Revision as of 09:36, 28 September 2008

Force Powers

  • Farseeing (Core, p96)
  • Force Grip (Core, p97)
  • Force Stun (Core, p98)
  • Mind Trick (Core, p98)
  • Fear (KotoR, p50)

Talent Trees

  • Control Talent Tree (Core, p101)
    • Equilibrium
    • Force Focus
    • Force Recovery
  • Sense Talent Tree (Core, p101)
    • Force Perception
    • Foresight
    • Visions

Talent Trees

  • Manasvinii Training Talent Tree
    • Manasvinii Initiate: May use the Telepathy effect of Use the Force as a Move action rather than a standard action.
    • Renewal: may regain all expended uses of Farseeing as a swift action. (Prereq: Manasvanii Initiate, farseeing)
    • Vaasaana Mind: May use Farseeing use to instead access the Other Memories of previous Manasvinii; may make a Use the Force check instead of any other Intelligence-based Skill check. (Prereq: Manasvanii Initiate, farseeing)
    • Pravahati: May make a Use the Force roll as a full-round action to access multiple threads of memory and thought, gaining multiple swift "actions" (DC 15 = 2, DC 20 = 3, DC 25 = 4); may use them to make multiple Intelligence-based Skill rolls, essentially using Aid Another on self; may also spend actions to maintain powers (2 actions = Move Action, 3 actions = standard action, 4 actions = full-round action); roll is compared to Will Defense - if it is greater, it also moves the Manasvini one step down the Condition meter; lasts for that encounter (Prereq: Manasvanii Initiate)
    • Mind Over Body: May make a Use the Force roll when any Endurance roll is called for. (Prereq: Manasvanii Initiate)
  • Vilaksana Talent Tree (Prereq: Martial Arts I)
    • Perfected Strike: Unarmed attacks add Wisdom bonus to damage rather than Strength
    • Vilaksana Focus: Target a single target and expend a Farseeing use to "mark" them for the duration of the encounter, gaining quick intuitive visions of their battle tactics and capabilities for the encounter, granting knowledge of Defense ratings and Base Attack Bonus.
    • Vilaksana Defense: add Wisdom to Reflex Defense against target marked by Vilaksana Focus for the rest of the encounter. (Prereq: Vilaksana Focus)
    • Strike Foretold: May reroll an unarmed attack roll on a marked target by spending a use of Farseeing; must use the second roll. (Prereq: Vilaksana Focus, Farseeing)
    • Nerve Strike: When striking a marked target with unarmed attack, may activate Force Stun as a Move Action, and targeting Fortitude Defense instead of Will. (Prereq: Vilaksana Focus, Force Stun)