Difference between revisions of "WoD Health Levels"
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** The character continues to take a lethal wound once each minute after that point, until she receives [[Natural Healing|medical attention of some kind]]. | ** The character continues to take a lethal wound once each minute after that point, until she receives [[Natural Healing|medical attention of some kind]]. | ||
* '''Aggravated:''' When a character fills his rightmost Health box with a point of aggravated damage, the character dies. | * '''Aggravated:''' When a character fills his rightmost Health box with a point of aggravated damage, the character dies. | ||
+ | ===Beats=== | ||
+ | * Each time a character's rightmost Health box is filled by a new type of damage, they gain a Beat. |
Latest revision as of 00:16, 16 June 2018
Pain Penalties
- Every even-numbered box of Health is designated as a pain-inflicting wound, or "pain boxes."
- If such a box has a point of damage in it, it inflicts a -1 die penalty due to pain.
- If any of those points of damage is either lethal or aggravated, add another -1 penalty to the final total.
Example One: Bashing Damage
- In this example, the character has taken five points of bashing damage, two of which are in pain boxes.
- This inflicts a -2 die penalty to all that character's actions.
Example Two: Lethal Damage
- In this example, the character has taken three points of lethal damage (one of which is in a pain box), and three points of bashing damage (two of which are in pain boxes).
- This inflicts a -4 die penalty (-3 from pain boxes, plus another -1 for serious wounds) to all that character's actions.
Example Three: Aggravated Damage
- In this example, the character has taken three points of aggravated damage (one of which is in a pain box), and four points of lethal damage (two of which are in pain boxes).
- This inflicts a -4 die penalty (-3 from pain boxes, plus another -1 for serious wounds) to all that character's actions.
Final Health Boxes Filled
Different things happen if a character's rightmost Health box is filled.
- Bashing: If that box is filled with bashing damage, a character must roll to remain awake. At the end of each of his actions, he must make a Stamina + Resolve test, to which pain penalties do apply.
- Dramatic Failure: The character passes out, and upgrades one bashing damage to a lethal.
- Failure: The character passes out. She remains unconscious until she no longer has a point of damage in her right-most health box.
- Success: The character remains conscious.
- Exceptional Success: The character remains conscious, and rallies significantly, reducing her wound penalties by half for her next action.
- Lethal: The character goes unconscious, remaining so until she no longer has a point of damage in her right-most health box. She is critically injured and now dying.
- The character continues to take a lethal wound once each minute after that point, until she receives medical attention of some kind.
- Aggravated: When a character fills his rightmost Health box with a point of aggravated damage, the character dies.
Beats
- Each time a character's rightmost Health box is filled by a new type of damage, they gain a Beat.