Difference between revisions of "Maple Shade Practical Beats Log"
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− | <span style="font-size:180%"><b>Current Total:</b> | + | <span style="font-size:180%"><b>Current Total:</b> 13</span> |
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** The hunter regains a number of Willpower points equal to the successes rolled, minimum 1. | ** The hunter regains a number of Willpower points equal to the successes rolled, minimum 1. | ||
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+ | {| | ||
+ | |valign="top" width="30%"| | ||
'''6/22 Game''' <br> | '''6/22 Game''' <br> | ||
+5 Hunters present (Rose, Lucas, Matthew, Carol, and Harry)<br> | +5 Hunters present (Rose, Lucas, Matthew, Carol, and Harry)<br> | ||
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20 Practical beats ending<br> | 20 Practical beats ending<br> | ||
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+ | |valign="top" width="5%"| | ||
+ | |valign="top" width="30%"| | ||
+ | '''8/10 Game'''<br> | ||
+ | 20 Practical beats starting<br> | ||
+ | -15 Withdrawl (3 practical beats each)<br> | ||
+ | +3 Risking Willpower Research (Lucas, Rose, Matthew)<br> | ||
+ | +1 Risking Willpower Library Craft (Matthew)<br> | ||
+ | +1 Risking Willpower access to Special Collections (Carol)<br> | ||
+ | +2 Risking Willpower Warding Carol's Apartment (Lucas, Rose)<br> | ||
+ | <u>+1 Risking Willpower to enter Carol's Mind (Matthew)</u><br> | ||
+ | 13 Practical beats ending<br> | ||
+ | |valign="top" width="5%"| | ||
+ | |valign="top" width="30%"| | ||
+ | |} |
Revision as of 23:52, 10 August 2018
Current Total: 13
Practical Beats & Willpower
- Once per scene, a hunter who is on the Hunt can Risk Willpower.
- A hunter may also spend a Practical Beat to attempt to recover Willpower.
- Once this is spent, the player rolls the character's Resolve + Composure, with no modifiers whatsoever.
- The hunter regains a number of Willpower points equal to the successes rolled, minimum 1.
6/22 Game |
8/10 Game |