Difference between revisions of "Maple Shade Practical Beats Log"
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<u>+1 Risking Willpower to enter Carol's Mind (Matthew)</u><br> | <u>+1 Risking Willpower to enter Carol's Mind (Matthew)</u><br> | ||
13 Practical beats ending<br> | 13 Practical beats ending<br> | ||
+ | <br> | ||
+ | '''8/17 Game'''<br> | ||
+ | 13 Practical beats starting<br> | ||
+ | +1 Risking Willpower Investigation (Rose)<br> | ||
+ | +2 Risking Willpower Crafting Weapons (Rose, Lucas)<br> | ||
+ | +1 Risking Willpower Investigation (Lucas)<br> | ||
+ | +1 Risking Willpower Athletics (Carol)<br> | ||
+ | +1 New Power (Mind Control on Matthew)<br> | ||
+ | <u>-1 Influenced by Power (Mind Control on Matthew)</u><br> | ||
+ | 18 Practical Beats | ||
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Revision as of 18:00, 20 August 2018
Current Total: 13
Practical Beats & Willpower
- Once per scene, a hunter who is on the Hunt can Risk Willpower.
- A hunter may also spend a Practical Beat to attempt to recover Willpower.
- Once this is spent, the player rolls the character's Resolve + Composure, with no modifiers whatsoever.
- The hunter regains a number of Willpower points equal to the successes rolled, minimum 1.
6/22 Game |
8/10 Game |