Difference between revisions of "Hammer and Anvil"
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* Characters begin with magic items: 4 common items, 2 uncommon items, 1 rare item. Any of these may be "cashed in" for three exhaustible items of that same rarity (potions, scrolls, etc). | * Characters begin with magic items: 4 common items, 2 uncommon items, 1 rare item. Any of these may be "cashed in" for three exhaustible items of that same rarity (potions, scrolls, etc). | ||
==Characters== | ==Characters== | ||
− | * '''[[Anvil Vale Icons]]:''' | + | * '''[[Anvil Vale Icons]]:''' The icons whose influence pervades the Anvil Vale. |
+ | |||
==Setting== | ==Setting== | ||
* '''[[Anvil Vale]]:''' | * '''[[Anvil Vale]]:''' |
Revision as of 12:49, 16 August 2018
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Player Characters
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Character Creation
- We are using: three core rulebooks, Xanathar's Guide to Everything, Volo's Guide to Monsters, Mordenkainen's Tome of Foes, Sword Coast Adventurer's Guide, select Unearthed Arcana PDFs (notably the Rangers Revised), select DM's Guide resources (notably Solve et Coagula, Clerics of Lesser Domains, Faiths of Faerun, Additional Archetypes, Roadside Backgrounds, and several other individual archetypes)
- Standard point buy for abilities.
- Characters start at 5th level.
- Characters receive full hit points through 3rd level.
- Characters begin with magic items: 4 common items, 2 uncommon items, 1 rare item. Any of these may be "cashed in" for three exhaustible items of that same rarity (potions, scrolls, etc).
Characters
- Anvil Vale Icons: The icons whose influence pervades the Anvil Vale.
Setting
Resources
- Blank Character Template: For wiki character pages.
- Hammer and Anvil House Rules: House Rules for this campaign