Difference between revisions of "Alaric Darkwarden"

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(New page: {{DND5CharacterSheet |Image=center|350 px |CharacterName=Alaric Darkwarden |Race=Mountain Dwarf |Class=Ranger (Gloom Stalker) |Background=Folk Hero |Alignme...)
 
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|Feats=Dual Wielder
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|Hit Dice=5d10
 
|Personality=PERSONALITY
 
|Personality=PERSONALITY

Revision as of 17:39, 18 August 2018

Alaric Darkwarden
Alaric Darkwarden.jpg
Race: Mountain Dwarf, Class: Ranger (Gloom Stalker)
Background: Folk Hero, Alignment: Lawful Neutral
Patron Deity: DEITY
Factions: FACTIONS
Ability Scores
Strength 14(21) (+2/+5), Dexterity 14 (+2), Constitution 16 (+3);
Intelligence 10 (-), Wisdom 14 (+2), Charisma 8 (-1)
Proficiencies
Bonus: +3
Saving Throws: Strength & Dexterity
Skills: Animal Handling, Survival,
Tools: Mason's Tools, Smith's Tools
Languages: Common, Dwarven, Elvish
Armor: Light, Medium, Shields
Weapons: Simple, Martial
Traits
Con +2, Str +2, Darkvision 90ft, Dwarven Resilience, Dwarven Combat Training, Stonecunning, Dwarven Armor Training, Favored Enemy (Humanoids), Natural Explorer, Fighting Style: Two Weapon Fighting, Spellcasting (Wisdom), Primeval Awareness, Gloom Stalker Magic, Dread Ambusher, Umbral Sight
Feats
Dual Wielder
Combat
Attacks:xxx: +x, xdx+x, TRAITS
Armor Class: AC, Initiative: +2/+4, Speed: 25 ft
Hit Points: 59, Hit Dice: 5d10
Social
Personality Traits: PERSONALITY
Ideals: IDEALS
Bonds: BONDS
Flaws: FLAWS

words -Attribution

Traits

Racial Traits

Dwarf

  • Ability Score Increase Con +2
  • Age 75
  • Size 4' 6" 245# Your size is Medium.
  • Speed 25 feet.
  • Darkvision You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
  • Dwarven Resilience You have advantage on saving throws against poison, and you have resistance against poison damage.
  • Dwarven Combat Training You have proficiency with the battleaxe, handaxe, throwing hammer, and warhammer.
  • Tool Proficiency Smith’s tools
  • Stonecunning Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
  • Languages You can speak, read, and write Common and Dwarvish.

Mountain Dwarf

  • Ability Score Increase Str +2.
  • Dwarven Armor Training You have proficiency with light and medium armor.

Class Traits

x

Specialty Traits

x

Background Traits

Folk Hero

  • Skill Proficiencies Animal Handling, Survival
  • Tool Proficiencies Mason's tools, vehicles (land)
  • Underdark Experience: You are no casual visitor to the Underdark, but instead have spent considerable time there learning its ways. You are familiar with the various races, civilizations, and settlements of the Underdark, as well as its major routes for travel. If you fail an Intelligence check to recall some piece of Underdark lore, you know a source you can consult for the answer unless the DM rules that the lore is unknown.

Feats

Dual Wielder
You master fighting with two weapons, gaining the following benefits:
You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren’t light.
You can draw or stow two one-handed weapons when you would normally b e able to draw or stow only one.

Spellcasting

Spell save DC: 13
Spell attack modifier: +5

Spells Known/Spell Slots
Spells Known 1st 2nd 3rd 4th 5th
4 4 2 - - -


Known Spells:
1st Level:
2nd Level:

Resources

  • Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
  • Gems: x

Magic Items

  • x

Equipment

Carried Equipment

  • In Hand: x
  • Worn: x
  • Belt: x
  • Backpack: x

Stored Equipment

  • x

Lifestyle

  • xxx: (x gp/day). x

Origin

  • x

Important Individuals

  • x