Difference between revisions of "Maple Shade Practical Beats Log"
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<u>-1 Influenced by Power (Mind Control on Matthew)</u><br> | <u>-1 Influenced by Power (Mind Control on Matthew)</u><br> | ||
18 Practical Beats | 18 Practical Beats | ||
+ | <br> | ||
+ | '''8/24 Game'''<br> | ||
+ | 18 Practical beats starting<br> | ||
+ | +5 Hunters present (Rose, Lucas, Matthew, Carol, and Harry)<br> | ||
+ | +1 New Power (Hag removed her skin)<br> | ||
+ | +5 Risking Willpower combat (Matthew, Harry, Carol, Lucas, Rose)<br> | ||
+ | +1 New Power (Hag sucked Lucas' breath)<br> | ||
+ | +3 Exceptional success against hag (Rose, Harry, Carol)<br> | ||
+ | +1 New Power (Hag uses ecstasy power against Harry)<br> | ||
+ | +1 New Power (Hag created darkness)<br> | ||
+ | +3 Hag killed<br> | ||
+ | <u>+2 Risking Willpower against cop (Rose, Matthew)</u><br> | ||
+ | 40 Practical Beats | ||
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|valign="top" width="30%"| | |valign="top" width="30%"| | ||
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Revision as of 23:35, 24 August 2018
Current Total: 13
Practical Beats & Willpower
- Once per scene, a hunter who is on the Hunt can Risk Willpower.
- A hunter may also spend a Practical Beat to attempt to recover Willpower.
- Once this is spent, the player rolls the character's Resolve + Composure, with no modifiers whatsoever.
- The hunter regains a number of Willpower points equal to the successes rolled, minimum 1.
6/22 Game |
8/10 Game |