Difference between revisions of "Maple Shade Practical Beats Log"

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'''9/21 Game'''<br>
 +
+5 Occult check risking willpower<br>
 +
+2 Carol shooting Smiladon (Failure)<br>
 +
+2 Lucas shooting Smiladon (Failure)<br>
 +
+1 Rose stabbing Smiladon (Success)<br>
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+5 All hunters present<br>
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+2 Dramatic failures in scene<br>
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+1 Drove it off<br>
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<u>+1 Saved an innocent</u>
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34 Practical beats ending<br>
 
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Revision as of 00:04, 22 September 2018

Current Total: 40

Practical Beats & Willpower

  • Once per scene, a hunter who is on the Hunt can Risk Willpower.
  • A hunter may also spend a Practical Beat to attempt to recover Willpower.
    • Once this is spent, the player rolls the character's Resolve + Composure, with no modifiers whatsoever.
    • The hunter regains a number of Willpower points equal to the successes rolled, minimum 1.

6/22 Game
+5 Hunters present (Rose, Lucas, Matthew, Carol, and Harry)
+3 Dramatic Failures (Carol, Lucas, Harry)
+1 Exceptional Success (Matthew)
+1 Monster power display (Flame Strike on Noelle)
+1 Saved Noelle's Life
+1 Drove Natalie's Ghost off
12 Practical beats ending

6/29 Game
12 Practical beats starting
-10 Practical beats for 2 Practical Experience to purchase Warding Tactic
2 Practical beats ending

7/6 Game
2 Practical beats starting
+4 for Warding ritual
6 Practical beats ending

7/13 Game
6 Practical beats starting
+3 for Risking Willpower (Rose successfully, Lucas unsuccessfully)
+4 Hunters present (Rose, Lucas, Matthew, and Carol)
+1 Exceptional successes (Rose)
+2 Dramatic failures (Rose, Lucas)
+1 Monster power display (Psychic attack on Sergio)
+1 Driving off the monsters
18 Practical beats ending

7/20 Game
18 Practical beats starting
+4 for Risking Willpower (Matthew, Lucas, Rose and Carol sucessfully)
22 Practical beats ending

7/27 Game
22 Practical beats starting
-10 Withdrawal (2 practical beats each)
+5 Risking Willpower Research (Lucas x2, Matthew x2, Carol)
+1 Risking Willpower Fighting (Rose)
+2 Risking Willpower Warding (Lucas, Matthew)
20 Practical beats ending

8/10 Game
20 Practical beats starting
-15 Withdrawl (3 practical beats each)
+3 Risking Willpower Research (Lucas, Rose, Matthew)
+1 Risking Willpower Library Craft (Matthew)
+1 Risking Willpower access to Special Collections (Carol)
+2 Risking Willpower Warding Carol's Apartment (Lucas, Rose)
+1 Risking Willpower to enter Carol's Mind (Matthew)
13 Practical beats ending

8/17 Game
13 Practical beats starting
+1 Risking Willpower Investigation (Rose)
+2 Risking Willpower Crafting Weapons (Rose, Lucas)
+1 Risking Willpower Investigation (Lucas)
+1 Risking Willpower Athletics (Carol)
+1 New Power (Mind Control on Matthew)
-1 Influenced by Power (Mind Control on Matthew)
18 Practical beats ending

8/24 Game
18 Practical beats starting
+5 Hunters present (Rose, Lucas, Matthew, Carol, and Harry)
+1 New Power (Hag removed her skin)
+5 Risking Willpower combat (Matthew, Harry, Carol, Lucas, Rose)
+1 New Power (Hag sucked Lucas' breath)
+3 Exceptional success against hag (Rose, Harry, Carol)
+1 New Power (Hag uses ecstasy power against Harry)
+1 New Power (Hag created darkness)
+3 Hag killed
+2 Risking Willpower against cop (Rose, Matthew)
40 Practical beats ending

8/31 Game
40 Practical beats starting
-25 withdraw for players
15 Practical beats ending

9/21 Game
+5 Occult check risking willpower
+2 Carol shooting Smiladon (Failure)
+2 Lucas shooting Smiladon (Failure)
+1 Rose stabbing Smiladon (Success)
+5 All hunters present
+2 Dramatic failures in scene
+1 Drove it off
+1 Saved an innocent 34 Practical beats ending