Difference between revisions of "Razor"

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|Race=Goblin
 
|Race=Goblin
 
|Class=Fighter 2/Rogue 1
 
|Class=Fighter 2/Rogue 1
|Background=Criminal
+
|Background=Underground Street Fighter
 
|Alignment=Chaotic Good
 
|Alignment=Chaotic Good
 
|Patron Deity=DEITY
 
|Patron Deity=DEITY
|Factions=FACTIONS
+
|Factions=Harpers
 
|Ability Scores=Strength 12 (+1), Dexterity 17 (+3), Constitution 12 (+1);<br> Intelligence 10 (+0), Wisdom 12 (+1), Charisma 13 (+1)
 
|Ability Scores=Strength 12 (+1), Dexterity 17 (+3), Constitution 12 (+1);<br> Intelligence 10 (+0), Wisdom 12 (+1), Charisma 13 (+1)
 
|Bonus=+3
 
|Bonus=+3
 
|Saving Throws=STR & CON
 
|Saving Throws=STR & CON
|Skills=Acrobatics, Deception, Perception, Sleight of Hand, Stealth
+
|Skills=Acrobatics, Perception, Performance, Sleight of Hand, Stealth
 
|Tools=Dice set, Thieves' Tools
 
|Tools=Dice set, Thieves' Tools
|Languages=Common, Goblin
+
|Languages=Common, Goblin, Dwarven
 
|Armor=Light, Medium, Heavy
 
|Armor=Light, Medium, Heavy
 
|Weapons=Simple, Martial
 
|Weapons=Simple, Martial
|Traits=Darkvision, Fury of the Small, Nimble Escape
+
|Traits=Darkvision, Fury of the Small, Nimble Escape, Two-Weapon Fighting, Second Wind, Action Surge, Expertise (Acrobatics & Stealth), Sneak Attack, Thieves' Cant
|Attacks=• ''xxx:'' +x, xdx+x, TRAITS
+
|Attacks=• ''Scimitar:'' +5, 1d6+3 • ''Light Crossbow:'' +5, 1d8+3 • ''Dagger(x4):'' +5, 1d4+3 • ''Unarmed Strike:'' +3, 2
 
|Armor Class=16
 
|Armor Class=16
 
|Initiative=+3
 
|Initiative=+3
 
|Speed=30 ft
 
|Speed=30 ft
|Feats=FEATS
+
|Feats=None
 
|Hit Points=24
 
|Hit Points=24
 
|Hit Dice=1d8+2d10
 
|Hit Dice=1d8+2d10
|Personality=I would rather make a new friend than a new enemy.
+
|Personality=I would rather make a new friend than a new enemy. I know a story relevant to almost every situation.
|Ideals=Freedom. Chains are meant to be broken, as are the colonizers who would forge them. (Chaotic)
+
|Ideals=Freedom - Chains are meant to be broken, as are the colonizers who would forge them. Creativity - The world is in need of new ideas and bold action.
|Bonds=Someone I loved (Uncle Benjax) died because of a mistake I made. That will never happen again. With great power comes great...
+
|Bonds=Someone I loved (Uncle Benjax) died because of a mistake I made. That will never happen again.  
|Flaws=I have a “tell” that reveals when I’m lying - I tug on my ear
+
|Flaws=I have a “tell” that reveals when I’m lying - I tug on my ear.  I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.
 
}}
 
}}
 
__NOTOC__
 
__NOTOC__

Revision as of 11:57, 7 January 2019

Klurzik Zahr (Razor)
Razor.jpg
Race: Goblin, Class: Fighter 2/Rogue 1
Background: Underground Street Fighter, Alignment: Chaotic Good
Patron Deity: DEITY
Factions: Harpers
Ability Scores
Strength 12 (+1), Dexterity 17 (+3), Constitution 12 (+1);
Intelligence 10 (+0), Wisdom 12 (+1), Charisma 13 (+1)
Proficiencies
Bonus: +3
Saving Throws: STR & CON
Skills: Acrobatics, Perception, Performance, Sleight of Hand, Stealth
Tools: Dice set, Thieves' Tools
Languages: Common, Goblin, Dwarven
Armor: Light, Medium, Heavy
Weapons: Simple, Martial
Traits
Darkvision, Fury of the Small, Nimble Escape, Two-Weapon Fighting, Second Wind, Action Surge, Expertise (Acrobatics & Stealth), Sneak Attack, Thieves' Cant
Feats
None
Combat
Attacks:Scimitar: +5, 1d6+3 • Light Crossbow: +5, 1d8+3 • Dagger(x4): +5, 1d4+3 • Unarmed Strike: +3, 2
Armor Class: 16, Initiative: +3, Speed: 30 ft
Hit Points: 24, Hit Dice: 1d8+2d10
Social
Personality Traits: I would rather make a new friend than a new enemy. I know a story relevant to almost every situation.
Ideals: Freedom - Chains are meant to be broken, as are the colonizers who would forge them. Creativity - The world is in need of new ideas and bold action.
Bonds: Someone I loved (Uncle Benjax) died because of a mistake I made. That will never happen again.
Flaws: I have a “tell” that reveals when I’m lying - I tug on my ear. I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.

words -Attribution

Traits

Racial Traits

x

Class Traits

x

Specialty Traits

x

Background Traits

x

Feats

None

Resources

  • Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
  • Gems: x

Magic Items

  • x

Equipment

Carried Equipment

  • In Hand: x
  • Worn: x
  • Belt: x
  • Backpack: x

Stored Equipment

  • x

Lifestyle

  • xxx: (x gp/day). x

Origin

  • x

Important Individuals

  • x