Difference between revisions of "1354 DR Fellowship of Innkeepers"

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(New page: {{WaterdeepGuild |guildname=Fellowship of Innkeepers |guildhall=Fellowship Hall, Waterdeep Way, Castle Ward |master='''Brathan Zilmer''', ''Master of Hospitali...)
 
 
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|annual=20 gp/year (members)
 
|annual=20 gp/year (members)
 
|goods=None
 
|goods=None
 +
|descriptors=Welcoming, household-oriented, comforting
 +
|classes=Any
 +
|alignments=Any
 +
|ranks=• '''Apprentice:''' ''Renown 1+''. You are apprenticed to a master within the Guild.<br>
 +
• '''Journeyman:''' ''Renown 3+''. You have completed your Journeyman's Work, and may now work within your guild's specialty, albeit under the direction of a master.<br>
 +
• '''Master:''' ''Renown 10+''. You are an acknowledged master of your art in your own right.<br>
 +
• '''Guildmaster:''' ''Renown 25+''. You are the head of the guild.
 
}}
 
}}
 
This organization is one of the oldest of all the guilds of Waterdeep, and one of the most relaxed. Formed long ago as a means of protection (all the innkeepers together hiring a group of heavily-armed bodyguards that none of them could individually afford to stop drunken tavern-goers from returning to inns and getting into fights or destroying property, and to control noisy activity late at night), the guild now functions primarily as a means of sharing information. News of thieves, con-artists, brawlers, mages with urges to let off spells, and other "problem patrons" who are making the rounds from inn to inn is shared among members, speedily. The guild also arranges discount prices on ale, linens, laundering, and so on by placing orders in bulk for its members. Once every nine nights, the Fellowship Hall is opened by the Master as an inn - with dining and sleeping facilities - for members only, so that they can enjoy the comforts of an inn without being the hosts.
 
This organization is one of the oldest of all the guilds of Waterdeep, and one of the most relaxed. Formed long ago as a means of protection (all the innkeepers together hiring a group of heavily-armed bodyguards that none of them could individually afford to stop drunken tavern-goers from returning to inns and getting into fights or destroying property, and to control noisy activity late at night), the guild now functions primarily as a means of sharing information. News of thieves, con-artists, brawlers, mages with urges to let off spells, and other "problem patrons" who are making the rounds from inn to inn is shared among members, speedily. The guild also arranges discount prices on ale, linens, laundering, and so on by placing orders in bulk for its members. Once every nine nights, the Fellowship Hall is opened by the Master as an inn - with dining and sleeping facilities - for members only, so that they can enjoy the comforts of an inn without being the hosts.

Latest revision as of 22:51, 7 April 2021

Fellowship of Innkeepers
Fellowship Hall, Waterdeep Way, Castle Ward
Personages
Guild Master
Brathan Zilmer, Master of Hospitality, proprietor of The Pampered Traveler Inn (Corner of Selduth Street & the Street of Bells, Castle Ward)
Primary Contact
Felstan Spindrivver (The Cliffwatch Inn, North Ward)
Other Guild Members
Membership: 30+
None
Membership
Livery
None
Dues
Entry Dues: 25 gp • Annual Dues: 20 gp/year (members)
Goods & Services
None
Member Shops
Individual inns
Faction Details
Common Descriptors: Welcoming, household-oriented, comforting
Primary Classes: Any
Alignments: Any
Faction Ranks
Apprentice: Renown 1+. You are apprenticed to a master within the Guild.

Journeyman: Renown 3+. You have completed your Journeyman's Work, and may now work within your guild's specialty, albeit under the direction of a master.
Master: Renown 10+. You are an acknowledged master of your art in your own right.
Guildmaster: Renown 25+. You are the head of the guild.

This organization is one of the oldest of all the guilds of Waterdeep, and one of the most relaxed. Formed long ago as a means of protection (all the innkeepers together hiring a group of heavily-armed bodyguards that none of them could individually afford to stop drunken tavern-goers from returning to inns and getting into fights or destroying property, and to control noisy activity late at night), the guild now functions primarily as a means of sharing information. News of thieves, con-artists, brawlers, mages with urges to let off spells, and other "problem patrons" who are making the rounds from inn to inn is shared among members, speedily. The guild also arranges discount prices on ale, linens, laundering, and so on by placing orders in bulk for its members. Once every nine nights, the Fellowship Hall is opened by the Master as an inn - with dining and sleeping facilities - for members only, so that they can enjoy the comforts of an inn without being the hosts.

Notable Members

Felstan-spindrivver.jpg
Felstan Spindrivver
Innkeep of the Cliffwatch Inn
The owner and keep of the Cliffwatch is among the most-involved of the guild's members, helping to organize the bulk discounts and even pooling funds to hire extra guards for big festivals and the like, dividing those guards among guild inns in the city.