Difference between revisions of "Seemings and Kiths"
(New page: ==Beast== The animal-blooded who hunt in the tangled forests of Faerie, swim in its waters, soar in its skies or pace in its kennels. The Durance of beast characters always had something t...) |
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The animal-blooded who hunt in the tangled forests of Faerie, swim in its waters, soar in its skies or pace in its kennels. The Durance of beast characters always had something to do with animals or beasts, whether tending them, hunting them, being hunted by them or ''being'' them. | The animal-blooded who hunt in the tangled forests of Faerie, swim in its waters, soar in its skies or pace in its kennels. The Durance of beast characters always had something to do with animals or beasts, whether tending them, hunting them, being hunted by them or ''being'' them. | ||
* '''Affinity Contract:''' Fang and Talon | * '''Affinity Contract:''' Fang and Talon | ||
− | * ''Blessing:'' Beasts gain the 8-Again quality on Animal Ken rolls, as well as a free Specialty in any skill that seems appropriate to the Beast's animal side. The Beast also exudes powerful animal magnetism, with the ability to spend 1 Glamour to add one die to Presence and Composure-based rolls. | + | * '''Blessing:''' Beasts gain the 8-Again quality on Animal Ken rolls, as well as a free Specialty in any skill that seems appropriate to the Beast's animal side. The Beast also exudes powerful animal magnetism, with the ability to spend 1 Glamour to add one die to Presence and Composure-based rolls. |
− | * ''Curse:'' Beasts find mental concentration hard, receiving a -4 penalty to the use of all Mental skills he has no dots in. Additionally, he does not gain the 10-Again quality on Intelligence-based skill rolls. | + | * '''Curse:''' Beasts find mental concentration hard, receiving a -4 penalty to the use of all Mental skills he has no dots in. Additionally, he does not gain the 10-Again quality on Intelligence-based skill rolls. |
* '''Kiths:''' Beast kiths are generally based on the type of creature whose traits the Changeling has absorbed. | * '''Kiths:''' Beast kiths are generally based on the type of creature whose traits the Changeling has absorbed. | ||
** ''Broadback:'' Creatures of endurance and stubbornness, such as camels, elephants, horses, mules, goats and the like. (May spend 1 Glamor to add +2 to all Stamina rolls for the scene.) | ** ''Broadback:'' Creatures of endurance and stubbornness, such as camels, elephants, horses, mules, goats and the like. (May spend 1 Glamor to add +2 to all Stamina rolls for the scene.) |
Revision as of 17:46, 7 December 2008
Contents
Beast
The animal-blooded who hunt in the tangled forests of Faerie, swim in its waters, soar in its skies or pace in its kennels. The Durance of beast characters always had something to do with animals or beasts, whether tending them, hunting them, being hunted by them or being them.
- Affinity Contract: Fang and Talon
- Blessing: Beasts gain the 8-Again quality on Animal Ken rolls, as well as a free Specialty in any skill that seems appropriate to the Beast's animal side. The Beast also exudes powerful animal magnetism, with the ability to spend 1 Glamour to add one die to Presence and Composure-based rolls.
- Curse: Beasts find mental concentration hard, receiving a -4 penalty to the use of all Mental skills he has no dots in. Additionally, he does not gain the 10-Again quality on Intelligence-based skill rolls.
- Kiths: Beast kiths are generally based on the type of creature whose traits the Changeling has absorbed.
- Broadback: Creatures of endurance and stubbornness, such as camels, elephants, horses, mules, goats and the like. (May spend 1 Glamor to add +2 to all Stamina rolls for the scene.)
- Hunterheart: Hunters and predators, such as wolves, bears, cats, crocodiles, snakes and birds of prey. (May inflict lethal damage with unarmed attacks.)
- Runnerswift: Fast moving creatures, such as hares, rabbits, antelopes and the like. (Permanent +2 Speed.)
- Skitterskulk: Insects and other creepy-crawlies, such as flies, spiders, beetles, centipedes and worms. (When using Dodge action, Defense triples, instead of doubles.)
- Steepscrambler: Creatures at home in high places, such as monkeys, raccoons, squirrels, some insects and lizards. (Permanent +3 bonus to climb checks, and may attempt to climb surfaces normally impossible to get handholds in.)
- Swimmerskin: Amphibious or aquatic creatures, such as seals, otters, ducks, salmon, as well as creatures such a mermaids. (Hold breath for 30 minutes underwater, and swim at full Speed.)
- Venombite: Poisonous creatures, such as poisonous spiders, insects and reptiles. (May make unarmed brawling attack 1/scene that inflicts no damage, but delivers poison.)
- Windwing: Flying creatures, such as birds, butterflies and bats. (Cannot fly, but may spend 1 Glamour to glide and reduce falling damage.)
Darkling
The nocturnals, the fae that lurk in the shadows and call from lightless grottoes and hidden glens.
- Affinity Contract: Darkness
- Kiths
- X: X
Elemental
Children of the earth, air and sky of Faerie; those born of the raw elements of nature itself.
- Affinity Contract: Elements
- Kiths
- X: X
Fairest
The most beautiful of Arcadia, if not always the kindest; the elegant and adored, the graceful and manipulative.
- Affinity Contract: Vainglory
- Kiths
- X: X
Ogre
The strong and often brutal goblins and giants of Faerie, broad-backed and bloody-handed.
- Affinity Contract: Stone
- Kiths
- X: X
Wizened
The subtle and ingenious crafters of Arcadia, the wise and cunning wondermakers.
- Affinity Contract: Artifice
- Kiths
- X: X