Difference between revisions of "Psychic Merits"
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* '''Biokinesis (• to •••••):''' Character has the ability to manipulate the biological processes of living things. | * '''Biokinesis (• to •••••):''' Character has the ability to manipulate the biological processes of living things. | ||
* '''Cryokinesis (• to •••••):''' ''Limited to (lower of Resolve or Stamina) dots'' Character has the ability to reduce ambient temperature psychically. | * '''Cryokinesis (• to •••••):''' ''Limited to (lower of Resolve or Stamina) dots'' Character has the ability to reduce ambient temperature psychically. | ||
− | * '''Plant Empathy (•):''' ''Requires Biokinesis •+'' | + | * '''Plant Empathy (•):''' ''Requires Biokinesis •+'' Character has paranormal affinity with plants, increasing his ability to care for them and their growth rates. |
− | * ''' | + | * '''Psychic Healing (••• or •••••):''' ''Requires Biokinesis of equal rating'' Character gains the ability to heal himself (•••) or others (•••••). |
− | * ''' | + | * '''Psychic Vampirism (•••• or •••••):''' ''Requires Biokinesis of equal rating'' Character gains the ability to drain targets of Willpower by touch; ••••• version allows character to gain Willpower himself. |
+ | * '''Pyrokinesis (•••••):''' Character has the ability to cause spontaneous combustion. | ||
+ | * '''Pryokinetic Immunity (•• or ••••):''' ''Requires Pyrokinesis'' Character is highly resistant (••) or immune (••••) to fire damage. | ||
+ | * '''Pyrokinetic Shaping (•••••):''' ''Requires Pyrokinetic Immunity ••••'' Character has the ability to manipulate the intensity and shape of flames. | ||
+ | * '''Telekinesis (• to •••••):''' ''Limited to (Resolve) dots'' Character has the ability to manipulate phsyical objects through the power of his mind alone. | ||
+ | * '''Thermokinesis (• to •••••):''' ''Limited to (lower of Resolve or Stamina) dots'' Character has the ability to increase ambient temperature psychically. | ||
− | + | ===Telepathic Merits=== | |
− | + | * '''Animal Empathy (•• or ••••):''' Character has the ability to commune with and even control either a single species of animal (••) or all animals (••••). | |
− | + | * '''Animal Possession (••••):''' ''Requires Animal Empathy'' Character has the ability to psychically possess animals. | |
− | + | * '''Animal Rapport (••• to •••••):''' ''Requires Animal Ken ••+'' Character has an intense psychic connection with an animal of Size 3 or less (•••), Size 4 or 5 (••••) or Size 6 to Size 10 (•••••). | |
− | * ''' | + | * '''Aura Reading (•• or •••••):''' Character has the ability to read emotions (••); some can even recognize supernatural beings for what they are (•••••). |
− | * ''' | + | * '''Mental Blast (•••••):''' ''Requires Thought Projection ••••'' Character has the ability to unleash excruciating psychic attacks. |
− | * ''' | + | * '''Mind Breaker (•••••):''' ''Requires Thought Projection ••••'' Character has the ability to psychically inflict derangements on targets. |
− | * ''' | + | * '''Mind Control (•••••):''' Character has the ability to control the minds of others, either verbally or, if possessing the ability to do so, through mental communication. |
+ | * '''Mind Reading (••• to •••••):''' Character has the ability to read the surface thoughts of normal people (•••), probe the memories of a normal person or read the surface thoughts of supernatural creatures (••••) or probe the memories of a supernatural creature (•••••). | ||
+ | * '''Psychic Empathy (•••• or •••••):''' ''Requires Aura Reading and Thought Projection'' Character has the ability to manipulate the emotions of a target. | ||
+ | * '''Psychic Illusions (•••••):''' ''Requires Mind Control and Thought Projection'' Character has the ability to create illusions in the mind of the target. | ||
+ | * '''Psychic Invisibility (•••••):''' ''Requires Mind Control and Thought Projection'' Character has the ability to cloud mens' minds to prevent others from seeing him. | ||
+ | * '''Telepathic Communication (••••):''' ''Requires Thought Projection ••••'' Character has the ability to engage in two-way telepathic communication with others. | ||
+ | * '''Telepathic Rapport (•••):''' ''Requires Telepathic Communication'' Character has the ability to establish a permanent telepathic link with the mind of another person; may be taken multiple times for multiple people. | ||
+ | * '''Thought Projection (••• or ••••):''' ''Requires Mind Reading •••••'' Character can project his thoughts into the minds of others within sensory perception (•••) or into the minds of those he knows (••••) |
Latest revision as of 13:32, 1 January 2009
Contents
WoD: Second Sight
ESP Merits
- Astral Projection (•••): Requires Clairvoyance Character has the ability to psychically project himself out of his body into a ephemeral body in Twilight.
- Clairvoyance (•••): Character has the ability to perceive subjects outside the normal range of human senses.
- Dowsing (•): Requires Clairvoyance, plus Cayce Channeling or Spirit Channeling Character has the ability to search for hidden or unseen objects.
- Dream Travel (• to •••••): Requires Astral Projection, Mind Reading and Thought Projection Character has the ability to enter the dreams of others and interact in those environments.
- Postcognition (• or •••): Requires Precognition for the • version Character has the ability to catch glimpses of the past.
- Precognition (••••): Character has the ability to catch glimpses of the future.
- Psychometry (••• or ••••): Character has the ability to gain information by touching and "reading" an object of limited size (•••• version removes size limitations).
Mediumist Merits
- Automatic Writing (••): Character has the ability to access paranormal knowledge through writing while in a trance state.
- Channeling (•••): Character has the ability to paranormally gain capabilities he does not normally possess. Comes in three different types:
- Cayce Channeling: Character enters a trance and accesses the Universal Unconscious.
- Past-Life Channeling: Character enters a trance and gains knowledge from a previous incarnation's skills or knowledge.
- Spirit Channeling: Requires Ghost-Calling; Character acts as a vessel for a summoned ghost.
- Death Sight (••••): Character has the ability to perceive ghosts.
- Ghost Calling (•••): Character has the ability to call ghosts into his presence.
Psychokinetic Merits
- Biokinesis (• to •••••): Character has the ability to manipulate the biological processes of living things.
- Cryokinesis (• to •••••): Limited to (lower of Resolve or Stamina) dots Character has the ability to reduce ambient temperature psychically.
- Plant Empathy (•): Requires Biokinesis •+ Character has paranormal affinity with plants, increasing his ability to care for them and their growth rates.
- Psychic Healing (••• or •••••): Requires Biokinesis of equal rating Character gains the ability to heal himself (•••) or others (•••••).
- Psychic Vampirism (•••• or •••••): Requires Biokinesis of equal rating Character gains the ability to drain targets of Willpower by touch; ••••• version allows character to gain Willpower himself.
- Pyrokinesis (•••••): Character has the ability to cause spontaneous combustion.
- Pryokinetic Immunity (•• or ••••): Requires Pyrokinesis Character is highly resistant (••) or immune (••••) to fire damage.
- Pyrokinetic Shaping (•••••): Requires Pyrokinetic Immunity •••• Character has the ability to manipulate the intensity and shape of flames.
- Telekinesis (• to •••••): Limited to (Resolve) dots Character has the ability to manipulate phsyical objects through the power of his mind alone.
- Thermokinesis (• to •••••): Limited to (lower of Resolve or Stamina) dots Character has the ability to increase ambient temperature psychically.
Telepathic Merits
- Animal Empathy (•• or ••••): Character has the ability to commune with and even control either a single species of animal (••) or all animals (••••).
- Animal Possession (••••): Requires Animal Empathy Character has the ability to psychically possess animals.
- Animal Rapport (••• to •••••): Requires Animal Ken ••+ Character has an intense psychic connection with an animal of Size 3 or less (•••), Size 4 or 5 (••••) or Size 6 to Size 10 (•••••).
- Aura Reading (•• or •••••): Character has the ability to read emotions (••); some can even recognize supernatural beings for what they are (•••••).
- Mental Blast (•••••): Requires Thought Projection •••• Character has the ability to unleash excruciating psychic attacks.
- Mind Breaker (•••••): Requires Thought Projection •••• Character has the ability to psychically inflict derangements on targets.
- Mind Control (•••••): Character has the ability to control the minds of others, either verbally or, if possessing the ability to do so, through mental communication.
- Mind Reading (••• to •••••): Character has the ability to read the surface thoughts of normal people (•••), probe the memories of a normal person or read the surface thoughts of supernatural creatures (••••) or probe the memories of a supernatural creature (•••••).
- Psychic Empathy (•••• or •••••): Requires Aura Reading and Thought Projection Character has the ability to manipulate the emotions of a target.
- Psychic Illusions (•••••): Requires Mind Control and Thought Projection Character has the ability to create illusions in the mind of the target.
- Psychic Invisibility (•••••): Requires Mind Control and Thought Projection Character has the ability to cloud mens' minds to prevent others from seeing him.
- Telepathic Communication (••••): Requires Thought Projection •••• Character has the ability to engage in two-way telepathic communication with others.
- Telepathic Rapport (•••): Requires Telepathic Communication Character has the ability to establish a permanent telepathic link with the mind of another person; may be taken multiple times for multiple people.
- Thought Projection (••• or ••••): Requires Mind Reading ••••• Character can project his thoughts into the minds of others within sensory perception (•••) or into the minds of those he knows (••••)