Difference between revisions of "Psychic Merits"

From OakthorneWiki
Jump to navigationJump to search
 
Line 21: Line 21:
 
* '''Biokinesis (• to •••••):''' Character has the ability to manipulate the biological processes of living things.
 
* '''Biokinesis (• to •••••):''' Character has the ability to manipulate the biological processes of living things.
 
* '''Cryokinesis (• to •••••):''' ''Limited to (lower of Resolve or Stamina) dots'' Character has the ability to reduce ambient temperature psychically.
 
* '''Cryokinesis (• to •••••):''' ''Limited to (lower of Resolve or Stamina) dots'' Character has the ability to reduce ambient temperature psychically.
* '''Plant Empathy (•):''' ''Requires Biokinesis •+''  
+
* '''Plant Empathy (•):''' ''Requires Biokinesis •+'' Character has paranormal affinity with plants, increasing his ability to care for them and their growth rates.
* '''X (•••••):''' X
+
* '''Psychic Healing (••• or •••••):''' ''Requires Biokinesis of equal rating'' Character gains the ability to heal himself (•••) or others (•••••).
* '''X (•••••):''' X
+
* '''Psychic Vampirism (•••• or •••••):''' ''Requires Biokinesis of equal rating'' Character gains the ability to drain targets of Willpower by touch; ••••• version allows character to gain Willpower himself.
 +
* '''Pyrokinesis (•••••):''' Character has the ability to cause spontaneous combustion.
 +
* '''Pryokinetic Immunity (•• or ••••):''' ''Requires Pyrokinesis'' Character is highly resistant (••) or immune (••••) to fire damage.
 +
* '''Pyrokinetic Shaping (•••••):''' ''Requires Pyrokinetic Immunity ••••'' Character has the ability to manipulate the intensity and shape of flames.
 +
* '''Telekinesis (• to •••••):''' ''Limited to (Resolve) dots'' Character has the ability to manipulate phsyical objects through the power of his mind alone.
 +
* '''Thermokinesis (• to •••••):''' ''Limited to (lower of Resolve or Stamina) dots''  Character has the ability to increase ambient temperature psychically.
  
 
+
===Telepathic Merits===
 
+
* '''Animal Empathy (•• or ••••):''' Character has the ability to commune with and even control either a single species of animal (••) or all animals (••••).
 
+
* '''Animal Possession (••••):''' ''Requires Animal Empathy'' Character has the ability to psychically possess animals.
 
+
* '''Animal Rapport (••• to •••••):''' ''Requires Animal Ken ••+'' Character has an intense psychic connection with an animal of Size 3 or less (•••), Size 4 or 5 (••••) or Size 6 to Size 10 (•••••).
* '''X (•••••):''' X
+
* '''Aura Reading (•• or •••••):''' Character has the ability to read emotions (••); some can even recognize supernatural beings for what they are (•••••).
* '''X (•••••):''' X
+
* '''Mental Blast (•••••):''' ''Requires Thought Projection ••••'' Character has the ability to unleash excruciating psychic attacks.
* '''X (•••••):''' X
+
* '''Mind Breaker (•••••):''' ''Requires Thought Projection ••••'' Character has the ability to psychically inflict derangements on targets.
* '''X (•••••):''' X
+
* '''Mind Control (•••••):''' Character has the ability to control the minds of others, either verbally or, if possessing the ability to do so, through mental communication.
 +
* '''Mind Reading (••• to •••••):''' Character has the ability to read the surface thoughts of normal people (•••), probe the memories of a normal person or read the surface thoughts of supernatural creatures (••••) or probe the memories of a supernatural creature (•••••).
 +
* '''Psychic Empathy (•••• or •••••):''' ''Requires Aura Reading and Thought Projection'' Character has the ability to manipulate the emotions of a target.
 +
* '''Psychic Illusions (•••••):''' ''Requires Mind Control and Thought Projection'' Character has the ability to create illusions in the mind of the target.
 +
* '''Psychic Invisibility (•••••):''' ''Requires Mind Control and Thought Projection'' Character has the ability to cloud mens' minds to prevent others from seeing him.
 +
* '''Telepathic Communication (••••):''' ''Requires Thought Projection ••••'' Character has the ability to engage in two-way telepathic communication with others.
 +
* '''Telepathic Rapport (•••):''' ''Requires Telepathic Communication'' Character has the ability to establish a permanent telepathic link with the mind of another person; may be taken multiple times for multiple people.
 +
* '''Thought Projection (••• or ••••):''' ''Requires Mind Reading •••••'' Character can project his thoughts into the minds of others within sensory perception (•••) or into the minds of those he knows (••••)

Latest revision as of 13:32, 1 January 2009

WoD: Second Sight

ESP Merits

  • Astral Projection (•••): Requires Clairvoyance Character has the ability to psychically project himself out of his body into a ephemeral body in Twilight.
  • Clairvoyance (•••): Character has the ability to perceive subjects outside the normal range of human senses.
  • Dowsing (•): Requires Clairvoyance, plus Cayce Channeling or Spirit Channeling Character has the ability to search for hidden or unseen objects.
  • Dream Travel (• to •••••): Requires Astral Projection, Mind Reading and Thought Projection Character has the ability to enter the dreams of others and interact in those environments.
  • Postcognition (• or •••): Requires Precognition for the • version Character has the ability to catch glimpses of the past.
  • Precognition (••••): Character has the ability to catch glimpses of the future.
  • Psychometry (••• or ••••): Character has the ability to gain information by touching and "reading" an object of limited size (•••• version removes size limitations).

Mediumist Merits

  • Automatic Writing (••): Character has the ability to access paranormal knowledge through writing while in a trance state.
  • Channeling (•••): Character has the ability to paranormally gain capabilities he does not normally possess. Comes in three different types:
    • Cayce Channeling: Character enters a trance and accesses the Universal Unconscious.
    • Past-Life Channeling: Character enters a trance and gains knowledge from a previous incarnation's skills or knowledge.
    • Spirit Channeling: Requires Ghost-Calling; Character acts as a vessel for a summoned ghost.
  • Death Sight (••••): Character has the ability to perceive ghosts.
  • Ghost Calling (•••): Character has the ability to call ghosts into his presence.

Psychokinetic Merits

  • Biokinesis (• to •••••): Character has the ability to manipulate the biological processes of living things.
  • Cryokinesis (• to •••••): Limited to (lower of Resolve or Stamina) dots Character has the ability to reduce ambient temperature psychically.
  • Plant Empathy (•): Requires Biokinesis •+ Character has paranormal affinity with plants, increasing his ability to care for them and their growth rates.
  • Psychic Healing (••• or •••••): Requires Biokinesis of equal rating Character gains the ability to heal himself (•••) or others (•••••).
  • Psychic Vampirism (•••• or •••••): Requires Biokinesis of equal rating Character gains the ability to drain targets of Willpower by touch; ••••• version allows character to gain Willpower himself.
  • Pyrokinesis (•••••): Character has the ability to cause spontaneous combustion.
  • Pryokinetic Immunity (•• or ••••): Requires Pyrokinesis Character is highly resistant (••) or immune (••••) to fire damage.
  • Pyrokinetic Shaping (•••••): Requires Pyrokinetic Immunity •••• Character has the ability to manipulate the intensity and shape of flames.
  • Telekinesis (• to •••••): Limited to (Resolve) dots Character has the ability to manipulate phsyical objects through the power of his mind alone.
  • Thermokinesis (• to •••••): Limited to (lower of Resolve or Stamina) dots Character has the ability to increase ambient temperature psychically.

Telepathic Merits

  • Animal Empathy (•• or ••••): Character has the ability to commune with and even control either a single species of animal (••) or all animals (••••).
  • Animal Possession (••••): Requires Animal Empathy Character has the ability to psychically possess animals.
  • Animal Rapport (••• to •••••): Requires Animal Ken ••+ Character has an intense psychic connection with an animal of Size 3 or less (•••), Size 4 or 5 (••••) or Size 6 to Size 10 (•••••).
  • Aura Reading (•• or •••••): Character has the ability to read emotions (••); some can even recognize supernatural beings for what they are (•••••).
  • Mental Blast (•••••): Requires Thought Projection •••• Character has the ability to unleash excruciating psychic attacks.
  • Mind Breaker (•••••): Requires Thought Projection •••• Character has the ability to psychically inflict derangements on targets.
  • Mind Control (•••••): Character has the ability to control the minds of others, either verbally or, if possessing the ability to do so, through mental communication.
  • Mind Reading (••• to •••••): Character has the ability to read the surface thoughts of normal people (•••), probe the memories of a normal person or read the surface thoughts of supernatural creatures (••••) or probe the memories of a supernatural creature (•••••).
  • Psychic Empathy (•••• or •••••): Requires Aura Reading and Thought Projection Character has the ability to manipulate the emotions of a target.
  • Psychic Illusions (•••••): Requires Mind Control and Thought Projection Character has the ability to create illusions in the mind of the target.
  • Psychic Invisibility (•••••): Requires Mind Control and Thought Projection Character has the ability to cloud mens' minds to prevent others from seeing him.
  • Telepathic Communication (••••): Requires Thought Projection •••• Character has the ability to engage in two-way telepathic communication with others.
  • Telepathic Rapport (•••): Requires Telepathic Communication Character has the ability to establish a permanent telepathic link with the mind of another person; may be taken multiple times for multiple people.
  • Thought Projection (••• or ••••): Requires Mind Reading ••••• Character can project his thoughts into the minds of others within sensory perception (•••) or into the minds of those he knows (••••)