Difference between revisions of "Amphail"

From OakthorneWiki
Jump to navigationJump to search
Line 5: Line 5:
 
|Size=Village
 
|Size=Village
 
|Location=Dessarin Valley, the North
 
|Location=Dessarin Valley, the North
|Populace=850 (600 in village, 250 in outlying farms) (Humans 64%, shield dwarves 10%, elves 10%, lightfoot halflings 5%, half-elves 5%, gnomes 3%, half-orcs 2%, others 1%)
+
|Populace=700 (500 in village, 200 in outlying farms) (Humans 64%, shield dwarves 10%, elves 10%, lightfoot halflings 5%, half-elves 5%, gnomes 3%, half-orcs 2%, others 1%)
|Religion=Chauntea • '''Shrines:''' Tempus
+
|Religion=Chauntea, Waukeen • '''Shrines:''' Tempus
 
|Imports=xxx
 
|Imports=xxx
 
|Exports=Agricultural produce, fine horses
 
|Exports=Agricultural produce, fine horses
 
|Government=Lord Warder
 
|Government=Lord Warder
|Ruler=xxx
+
|Ruler=Dauner Ilzimmer
 
|Military=Waterdeep Guard patrols
 
|Military=Waterdeep Guard patrols
 
}}
 
}}
 
A village on the Long Road between [[Waterdeep]] and [[Red Larch]]. Amphail is named for one of Waterdeep's early warlords, Amphail the Just, who had estates here, and whose spirit is believed to still patrol the streets.
 
A village on the Long Road between [[Waterdeep]] and [[Red Larch]]. Amphail is named for one of Waterdeep's early warlords, Amphail the Just, who had estates here, and whose spirit is believed to still patrol the streets.
 
==People==
 
==People==
x
+
The people of Amphail are mostly farmers and horse-ranchers, as well as those who cater to the needs of visiting nobles. Many of the nobles in Waterdeep treat Amphail as their own personal rustic resort town, going on holiday here to ride horses, hunt, and revel in its "country charms." Many of the folk in Amphail resent them, but are more than willing to tolerate being looked down highnoses for the coin these spoiled nobles spread about liberally while they are here.
 
==Government==
 
==Government==
x
+
Amphail is effectively run by three Waterdhavian families: House Amcathra, House Ilzimmer, and House Roaringhorn. They take turns filling the position of Lord Warder for the village, switching once every four years during Shieldmeet. The current Lord Warder is '''Daunder Ilzimmer''', a tall thin man with a nose for business.
 
==Defenses==
 
==Defenses==
x
+
Amphail is among the areas patrolled by the '''Waterdeep Guard'''.
 
==Places of Interest==
 
==Places of Interest==
 
x
 
x
 
===Mercantile===
 
===Mercantile===
x
+
* '''Ulvinhand Smithy:''' A smithy run by a retired Waterdhavian soldier.
 +
* '''Blodhlar's Wares:''' A general goods store run by an eccentric tiefling amateur taxidermist.
 
===Nightlife===
 
===Nightlife===
x
+
* '''The Stag-Horned Flagon:''' A tavern run by a retired carnival performer.
 +
* '''The Stone Stallion:''' An oversized inn run by a couple of would-be nobles.
 
===Temples & Shrines===
 
===Temples & Shrines===
x
+
* '''The Earth and Coin:''' ''Temple to Chauntea and Waukeen''. A temple run by dwarven siblings.
 
==Trade Routes==
 
==Trade Routes==
 
===Roads & Trails===
 
===Roads & Trails===

Revision as of 00:58, 18 January 2020

Amphail
Amphail.jpg
Geographical Information
Size: Village • Location: Dessarin Valley, the North
Societal Information
Populace: 700 (500 in village, 200 in outlying farms) (Humans 64%, shield dwarves 10%, elves 10%, lightfoot halflings 5%, half-elves 5%, gnomes 3%, half-orcs 2%, others 1%)
Religion: Chauntea, Waukeen • Shrines: Tempus
Imports: xxx
Exports: Agricultural produce, fine horses
Political Information
Government: Lord Warder
Ruler: Dauner Ilzimmer
Military: Waterdeep Guard patrols

A village on the Long Road between Waterdeep and Red Larch. Amphail is named for one of Waterdeep's early warlords, Amphail the Just, who had estates here, and whose spirit is believed to still patrol the streets.

People

The people of Amphail are mostly farmers and horse-ranchers, as well as those who cater to the needs of visiting nobles. Many of the nobles in Waterdeep treat Amphail as their own personal rustic resort town, going on holiday here to ride horses, hunt, and revel in its "country charms." Many of the folk in Amphail resent them, but are more than willing to tolerate being looked down highnoses for the coin these spoiled nobles spread about liberally while they are here.

Government

Amphail is effectively run by three Waterdhavian families: House Amcathra, House Ilzimmer, and House Roaringhorn. They take turns filling the position of Lord Warder for the village, switching once every four years during Shieldmeet. The current Lord Warder is Daunder Ilzimmer, a tall thin man with a nose for business.

Defenses

Amphail is among the areas patrolled by the Waterdeep Guard.

Places of Interest

x

Mercantile

  • Ulvinhand Smithy: A smithy run by a retired Waterdhavian soldier.
  • Blodhlar's Wares: A general goods store run by an eccentric tiefling amateur taxidermist.

Nightlife

  • The Stag-Horned Flagon: A tavern run by a retired carnival performer.
  • The Stone Stallion: An oversized inn run by a couple of would-be nobles.

Temples & Shrines

  • The Earth and Coin: Temple to Chauntea and Waukeen. A temple run by dwarven siblings.

Trade Routes

Roads & Trails

  • The Long Road: An inland trade route stretching from Waterdeep in the south to Mirabar in the north.

With thanks to Eventyr Games whose Amphail sourcebook on the DM's Guild informed this page.