Difference between revisions of "Horizon"
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|SkillAdvantages=None | |SkillAdvantages=None | ||
|Powers='''• Spatial Manipulations (Alternate Effects, 35pts):''' ''Wormholes'' (Teleport, 8 ranks, Standard Action, 250 miles, Easy Extend only, Portal, causes Neurasthenia)<br> | |Powers='''• Spatial Manipulations (Alternate Effects, 35pts):''' ''Wormholes'' (Teleport, 8 ranks, Standard Action, 250 miles, Easy Extend only, Portal, causes Neurasthenia)<br> | ||
− | • ''Integrity Disruption'' (Damage, 8 ranks, 30' Area, Selective, causes Neurasthenia) | + | • ''Integrity Disruption'' (Damage, 8 ranks, 30' Area, Selective, causes Neurasthenia) <br> |
− | • ''Warp Space'' (Deflect, 8 ranks, Reflect, Redirect, Range 200'/400'/800') | + | • ''Warp Space'' (Deflect, 8 ranks, Reflect, Redirect, Range 200'/400'/800') <br> |
− | • ''Locational Shift'' (Teleport, 8 ranks, Move Action, 1 mile, Accurate, Change Velocity, Turnabout) | + | • ''Locational Shift'' (Teleport, 8 ranks, Move Action, 1 mile, Accurate, Change Velocity, Turnabout) <br> |
− | • ''Stargate'' (Teleport 7 ranks + Movement: Space 3 ranks, Interstellar Range, Portal x8, Uncontrolled) | + | • ''Stargate'' (Teleport 7 ranks + Movement: Space 3 ranks, Interstellar Range, Portal x8, Uncontrolled) <br> |
− | • ''Neurasthenia'' (Affliction 4 ranks, Fortitude, Indirect, Dazed > Stunned > Incapacitated) | + | • ''Neurasthenia'' (Affliction 4 ranks, Fortitude, Indirect, Dazed > Stunned > Incapacitated)''' |
|Equipment=None | |Equipment=None | ||
|Complications=Motivation: Acceptance • Hunted • Secret • Social Awkwardness | |Complications=Motivation: Acceptance • Hunted • Secret • Social Awkwardness |
Revision as of 22:33, 29 June 2020
Horizon
|
Identity: Unknown • Affiliation: None • Base of Operations: None |
Ethnicity: Caucasian • Nationality: None |
Age: Unknown • Gender: Male • Height: 5'7" • Weight: 125 lb |
Eyes: Hazel • Hair: Brown • Other Features: None |
Origin: x • Power Level: 8 (120 Points: Abilities 16, Defenses 0, Skills 9, Advantages 0, Powers 95) |
Abilities
|
Strength | 0 | Stamina | 2 |
Agility | 0 | Dexterity | 0 |
Fighting | 0 | Intellect | 4 |
Awareness | 2 | Presence | 0 |
Points: 16 (2pts per rank) |
Defenses
|
Defense | Ranks | Ability | Other | Total |
Dodge | 0 | 0 | 0 | 0 |
Fortitude | 2 | 2 | 0 | 4 |
Parry | 0 | 0 | 0 | 0 |
Toughness | - | 2 | 10 | 12 |
Will | 2 | 2 | 0 | 4 |
Points: 0 (1pt per rank) |
Combat
|
Initiative: 0 + {{{InitiativeMods}}} = +{{{InitiativeTotal}}} |
Attacks: • Integrity Disruption (Wormholes): No Roll (30' Area, Selective); Damage (8 ranks) + Affliction (4 ranks; Fortitude; Dazed > Stunned > Incapacitated) |
Skills
|
Skill | Ranks | Ability | Other | Total |
{{{Skill1}}} | {{{Skill1Ranks}}} | {{{Skill1Ability}}} | {{{Skill1Other}}} | {{{Skill1Total}}} |
{{{Skill2}}} | {{{Skill2Ranks}}} | {{{Skill2Ability}}} | {{{Skill2Other}}} | {{{Skill2Total}}} |
{{{Skill3}}} | {{{Skill3Ranks}}} | {{{Skill3Ability}}} | {{{Skill3Other}}} | {{{Skill3Total}}} |
{{{Skill4}}} | {{{Skill4Ranks}}} | {{{Skill4Ability}}} | {{{Skill4Other}}} | {{{Skill4Total}}} |
{{{Skill5}}} | {{{Skill5Ranks}}} | {{{Skill5Ability}}} | {{{Skill5Other}}} | {{{Skill5Total}}} |
{{{Skill6}}} | {{{Skill6Ranks}}} | {{{Skill6Ability}}} | {{{Skill6Other}}} | {{{Skill6Total}}} |
{{{Skill7}}} | {{{Skill7Ranks}}} | {{{Skill7Ability}}} | {{{Skill7Other}}} | {{{Skill7Total}}} |
{{{Skill8}}} | {{{Skill8Ranks}}} | {{{Skill8Ability}}} | {{{Skill8Other}}} | {{{Skill8Total}}} |
{{{Skill9}}} | {{{Skill9Ranks}}} | {{{Skill9Ability}}} | {{{Skill9Other}}} | {{{Skill9Total}}} |
{{{Skill10}}} | {{{Skill10Ranks}}} | {{{Skill10Ability}}} | {{{Skill10Other}}} | {{{Skill10Total}}} |
{{{Skill11}}} | {{{Skill11Ranks}}} | {{{Skill11Ability}}} | {{{Skill11Other}}} | {{{Skill11Total}}} |
{{{Skill12}}} | {{{Skill12Ranks}}} | {{{Skill12Ability}}} | {{{Skill12Other}}} | {{{Skill12Total}}} |
{{{Skill13}}} | {{{Skill13Ranks}}} | {{{Skill13Ability}}} | {{{Skill13Other}}} | {{{Skill13Total}}} |
{{{Skill14}}} | {{{Skill14Ranks}}} | {{{Skill14Ability}}} | {{{Skill14Other}}} | {{{Skill14Total}}} |
Points: 9 (1pt per 2 ranks) |
Advantages
|
Combat: None |
Fortune: None |
General: None |
Skill: None |
Points: 0 (1pt per rank) |
Powers
|
• Spatial Manipulations (Alternate Effects, 35pts): Wormholes (Teleport, 8 ranks, Standard Action, 250 miles, Easy Extend only, Portal, causes Neurasthenia) • Integrity Disruption (Damage, 8 ranks, 30' Area, Selective, causes Neurasthenia) |
Points: 95 |
Other Traits
|
Equipment: None |
Complications: Motivation: Acceptance • Hunted • Secret • Social Awkwardness |
Spatial Manipulations
35 pts (30 pt power + 5 pts Alternate Effect)
Horizon's innate power is the generation of wormhole effects. He is somehow capable of manipulating spacetime in such a way as to generate "bridges" between two non-contiguous places. Though he has learned some very finite control over this power, thanks to the alien technology that allows him to process the complex mathematics necessary to exert his will over it, the power seems to operate subconsciously (or, according to the aliens he found himself with, hyperconsciously).
He has mastered a number of tricks using this power, but some still remain outside of his reach. He has also not figured out how to avoid the disorientation caused to living creatures that pass through the spatial rifts he creates (he himself is immune to the effect, fortunately). This power is built as an Array of Alternate Effects.
Wormholes
24 pts + 5 pts (Neurasthenia)
Horizon's primary power seems to be the ability to rip holes in the fabric of spacetime to allow rapid passage from one place to another. Although neurologically disruptive to most creatures (see Neurasthenia, below) it provides a rapid means of travel.
- Wormhole: 8 ranks • Teleport • Standard Action, Range (250 miles), Instant, 3 pts per rank • Easy Extended Only, Linked (Neurasthenia), Portal • Drawback (Neurasthenia), Distracting, Increased Action
Integrity Disruption
24 pts + 5 pts (Neurasthenia)
Horizon has also learned to emit a field of disruptive "spatial static" around him, sending out waves of space-warping energy that causes damage in an area around him. Fortunately, he has learned to control exactly whom this targets in that area - everyone else simply experiences the odd sensation of these waves of distrupted spacetime flowing over and past them.
- Integrity Disruption: 8 ranks • Damage (Area) • Standard Action, Area (30' radius, Selective), Instant, 3 pts per rank • Area, Selective, Linked (Neurasthenia)
Warp Space
24 pts
One of Horizon's favorite tricks is his ability to warp space, which he claimed to have "learned" from his interaction with the Golgari jump-ship's deflector screens. With this ability, he can shift space around himself or an ally, preventing an attack from striking them.
- Warp Space: 8 ranks • Deflect • Standard Action, Ranged (200'•400'•800'), Instant, 3 pts per rank • Reflect, Redirect
Locational Shift
26 pts
Horizon's mastery of spacetime's fabric allows him to quickly teleport himself around an area with a much reduced range than the use of his wormholes. Of course, he can only move himself with Locational Shift.
- Locational Shift: 8 ranks • Teleport • Move Action, Range (1 mile), Instant, 3 pts per rank +2 flat • Accurate, Change Velocity, Turnabout
Stargate
29 pts (21 pts Teleport + 3 pts Movement - Space Travel + 5 pts (Neurasthenia)
Though the Golgari discovered technology that would allow them to control this power, Horizon cannot do so himself. Fortunately, he doesn't have much call to do so - it allows him to rip open half-mile wide spatial rifts that can transport whatever moves through them from one galaxy to the next.
- Stargate: 7 ranks • Teleport • Move Action, Range (Interstellar), Instant, 3 pts per rank • Linked (Neurasthenia), Portal (+8 flat to increase portal size) • Uncontrolled
- Movement: Space Travel (3 ranks) • 1 pt per rank • Uncontrolled
Neurasthenia
3 pts
When living creatures pass through Horizon's spatial rifts, the experience seems to overwhelm the neurological integrity of the creature involved. Though it does no lasting harm, it can cause disorientation, sudden exhaustion, vertigo and even unconsciousness. This power is added to those powers it is linked to, and its cost is considered in the cost of those powers already.
- Neurasthenia: 4 ranks • Affliction (Fortitude; Dazed > Stunned > Incapacitated) • Standard Action, Close, 1 pts per 2 ranks +1 flat • Indirect, Linked (Integrity Disruption, Wormhole)
Complications
- Motivation: Acceptance: Horizon feels different and isolated. He gains a Hero Point when he makes decisions based on trying to become accepted, even if those decisions aren't the wisest in the moment.
- Hunted: Horizon is hunted by unknown forces. They show up most often outside of Manhattan, so he tends to remain there. He gains a Hero Point when hunters show up, or when being hunted makes his life more difficult.
- Amnesia: Horizon doesn't remember much of his history before settling into the ruins of Manhattan. He gains a Hero Point when details from his past come up and trip him up.
- Social Awkwardness: Horizon is awkward and alienated in the company of others. He gains a Hero Point when his reticence and awkwardness causes him difficulties.