Difference between revisions of "Aion"

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==The Arcana of Aion==
 
==The Arcana of Aion==
* '''The Absence of Aion:''' ''Immunity'' (Dodge + Parry attacks) + ''Teleport''. Invoking Aion, you stop time and step away from an attack. Time then restarts with you no longer in its path. You must know when such an attack is happening, and must be the sort of thing that physically moving within the limits of the Aionic magics can protect you from.
+
* '''Abandonment of Aion:''' ''Affliction''. With an utterance of Aionian power, you curse a target to be abandoned by Aion's forward march, and time stutters and even stops around them, slowing or freezing them in place.
** ''Immunity'' (Dodge + Parry), Concentration, Limited (not against surprise attacks)
+
** ''Affliction'' • Standard Action, Perception Range, Instant, 4 p/r • Resisted and Overcome by Will; Dazed > Stunned > Incapacitated Cumulative, Increased Range 2 (Perception)
** ''Teleport'' (Reaction)
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* '''Absence of Aion:''' ''Teleport''. Invoking Aion, you stop the flow of time around yourself and quickly move your bodily location, allowing it start back up once you have done so. To viewers, you simply teleport from one spot to another.
 
+
** ''Teleport'' • Move Action, Rank Range, Instant, 2 p/r • Accurate • Limited (Places reachable) • Rank = amount of time in which time is frozen, which can be used for moving, searching, etc.
* '''The Abandonment of Aion:''' ''Affliction''. With an utterance of Aionian power, you curse a target to be abandoned by Aion's forward march, and time stutters and even stops around them, slowing or freezing them in place.
+
* '''Absolution of Aion:''' ''Healing''. By Aion's power, you rewind the body of a target or object, removing damage done to them by resetting them to a previous state of existence.
** ''Affliction'' (Will; Dazed > Stunned > Incapacitated); Cumulative, Increased Range (Perception)
+
** ''Healing'' • Standard Action, Perception Range, Instant, 5 p/r • Affects Objects, Improved Range 2 (Perception)
 
+
* '''Analysis of Aion:''' ''Senses'' + ''Enhanced Trait''. You cast your mind and senses wide, merging them with the flow of Aion. If you cast your sight into the presence, you can predict direct attacks coming at you, and improve your ability to avoid them. If you cast your sight to the past, you gain postcognition; if you cast it into the future, you gain precognition.  
* '''The Adjournment of Aion:''' ''Teleport''. Invoking Aion, you stop the flow of time around yourself and quickly move your bodily location, allowing it start back up once you have done so. To viewers, you simply teleport from one spot to another.
+
* ''Enhanced Trait'' (Dodge + Parry) + ''Senses'' (Danger Sense 1, Postcognition 4, Precognition 4) • No Action, Personal, Permanent, 2 p/r + 9 flat
** ''Teleport'' Accurate, Limited to places you can reach physically, rank = time you have to move while "paused," not teleport distance (2 p/r)
+
* '''Arrow of Aion:''' ''Damage''. This invocation of Aion's power stops time, giving you the chance to set up an attack against a target, placing it where it will drop on them, or hurling a projectile to strike them. When time restarts, the attack seems to appear out of nowhere for the target.
 
+
** ''Damage'' • Standard Action, Perception Range, Instant, 3 p/r + 5 flat • Increase Range 2 (Perception), Indirect 4, Variable Descriptor 1
* '''The Arrow of Aion:''' ''Damage''. This invocation of Aion's power stops time, giving you the chance to set up an attack against a target, placing it where it will drop on them, or hurling a projectile to strike them. When time restarts, the attack seems to appear out of nowhere for the target.
 
** ''Damage'' Range: Perception, Indirect 4, Variable Descriptor 1 (3 p/r + 5 flat)
 
 
 
* '''The Absolution of Aion:''' ''Healing''. By Aion's power, you rewind the body of a target or object, removing damage done to them by resetting them to a previous state of existence.
 
** ''Healing'' Perception Range, Affects Objects
 
 
 
Adaptation
 
Ambition
 
Analysis
 
Anguish
 
Arch
 
Authority
 
Awakening
 
 
 
 
 
 
 
 
 
Replay - You cause time to “jump” backwards, essentially replaying the recent past in a way that allows events to occur differently for a different outcome. For example, after a victim is struck by an oncoming car, you might replay the moment the victim steps off the sidewalk, allowing you the opportunityto intervene and save them. In game terms, this power is a Feature added to Precognition; you gain knowledge of the future by living through it, and can use that knowledge to “re-do” certain events, trying to cause them to come out differently. You can do this once per game session per rank in Feature. (Senses 4 (Precognition), Feature 1 (retcon events)
 
 
 
or if that's too much for you, I can just do this instead:
 
View the Past: Senses 4 - Postcognition, Limited: only sense 60 minutes in the past (not able to impact it)
 
 
 
 
 
 
 
Time Stop Quickness 8, Speed 3 - You can put time on “pause”, freezing the entire world and allowing you to move and look around at the tableau at your leisure. You cannot affect anything while time is stopped (for that, see Temporal Ambush). Still, this power allows you considerable opportunity for scouting and surveillance, such
 
as stopping time, walking into a place and having a good look around before walking out and restarting time again.
 
Your effect rank determines how much subjective time you get; with rank 9, for example, you have an hour “outside” of time to do things, then time returns to its normal flow. The Subtle modifier means no one notices you “move” when time is stopped.  (Quickness 8 (Subtle 2), Speed 3 (Subtle 2), Quirk: Limited
 
to routine actions while active (–4 points))
 

Revision as of 08:48, 27 July 2020

Lord-Aion.jpg

Depicted as a lion-headed figure, encoiled by a serpent, and holding two devices (scepters in some depictions, key in others), and encircled by the whole of the zodiac, Aion is a master of cyclical time. Ancient sorcerous texts make mention of him as "the Star-Girded One" and "Father of Seasons." Among sorcerers, Aion often appears as his lion-headed form or as a more humanoid aspect, albeit with skin the black of the universe, sparkling with stars, and encircled by a constantly-spinning golden ring emblazoned with the symbols of the zodiac.

The Arcana of Aion

  • Abandonment of Aion: Affliction. With an utterance of Aionian power, you curse a target to be abandoned by Aion's forward march, and time stutters and even stops around them, slowing or freezing them in place.
    • Affliction • Standard Action, Perception Range, Instant, 4 p/r • Resisted and Overcome by Will; Dazed > Stunned > Incapacitated • Cumulative, Increased Range 2 (Perception)
  • Absence of Aion: Teleport. Invoking Aion, you stop the flow of time around yourself and quickly move your bodily location, allowing it start back up once you have done so. To viewers, you simply teleport from one spot to another.
    • Teleport • Move Action, Rank Range, Instant, 2 p/r • Accurate • Limited (Places reachable) • Rank = amount of time in which time is frozen, which can be used for moving, searching, etc.
  • Absolution of Aion: Healing. By Aion's power, you rewind the body of a target or object, removing damage done to them by resetting them to a previous state of existence.
    • Healing • Standard Action, Perception Range, Instant, 5 p/r • Affects Objects, Improved Range 2 (Perception)
  • Analysis of Aion: Senses + Enhanced Trait. You cast your mind and senses wide, merging them with the flow of Aion. If you cast your sight into the presence, you can predict direct attacks coming at you, and improve your ability to avoid them. If you cast your sight to the past, you gain postcognition; if you cast it into the future, you gain precognition.
  • Enhanced Trait (Dodge + Parry) + Senses (Danger Sense 1, Postcognition 4, Precognition 4) • No Action, Personal, Permanent, 2 p/r + 9 flat
  • Arrow of Aion: Damage. This invocation of Aion's power stops time, giving you the chance to set up an attack against a target, placing it where it will drop on them, or hurling a projectile to strike them. When time restarts, the attack seems to appear out of nowhere for the target.
    • Damage • Standard Action, Perception Range, Instant, 3 p/r + 5 flat • Increase Range 2 (Perception), Indirect 4, Variable Descriptor 1