Item
|
Effects
|
Cost & Rarity
|
Encumbrance
|
Sourcebook
|
Medical Drugs
|
Nullicaine
|
Spray anesthetic. Make a Medicine () check to apply; if successful, ignore effects of one Critical Injury of up to until end of encounter. Only affects living creatures.
|
25cr/2 (1 dose)
|
0
|
FiB52
|
Questioner-9
|
Truth serum that may be injected or ingested. Five minutes after being administered, victim upgrades the difficulty of all checks to withhold information or resist manipulation (including resisting Force powers that exert such influence) once for the next 24 hours.
|
300cr/6R (dose), 24,000cr/7R (100 doses)
|
0 (dose), 5 (100 doses)
|
EV50
|
Stimstick
|
Small stick of cut wood that is a stimulant when chewed. Subtract to Discipline, Perception, Resilience, or Vigilance checks to stay awake or notice something until end of encounter. At end of encounter, take 1 Strain.
|
50cr/3
|
1
|
FiB52
|
Synthetic Anesthetic
|
Resilience (, or for 2+ doses) to avoid taking 5 Strain. causes loss of free Maneuver, causes Staggered condition for one round. causes target to test again next round.
|
35cr/4 (dose)
|
0
|
AoRCore187, EoECore182, FaDCore 183
|
Synthetic Neuroparalytic
|
Resilience () or be Immobilized for 3 rounds. inflicts Strain. causes target to test again next round.
|
75cr/6R (dose)
|
0
|
AoRCore187, EoECore182, FaDCore 183
|
Poisons
|
Dendriton Toxin
|
Poison that causes fatigue and pain, increasing to paralysis and agony. Resilience () or suffer 1 Strain at the end of next turn, 3 Strain on the turn after, and 5 Strain on the one thereafter; this ignores Soak. A causes the victim to make another Resistance check against the poison at the end of third round. For the rest of the encounter, victim gains on all tasks, and gains 1 Strain for every generated in addition to any other effects that Threat is spent on.
|
125cr/7R (1 dose)
|
0 (1 dose)
|
LoNH109
|
Dioxis Gas
|
Choking gas that causes nausea and muscle spasms. Resilience (, or for 2+ doses). If check is failed, victim suffers 5 Wounds (ignores Soak), plus 2 Strain per . Gas lingers in the air for up to 3 rounds, and remains potent for that entire time.
|
100cr/6R (1 dose)
|
0 (1 dose)
|
LoNH109
|
Raquor Venom
|
Paralyctic derived from raquor wolf venom. Resistance ( if injected, or if aerosolized); if failed, victim is Staggered for 2 rounds, each inflicts 2 Strain on target (ignores Soak), Immobilizes victim for 2 rounds.
|
150cr/7R (1 dose)
|
0 (1 dose)
|
LoNH109
|
Synthetic Neurotoxin
|
Resilience (, or for 2+ doses) to avoid taking 5 Wounds. inflicts Strain. causes target to test again next round.
|
50cr/6R (dose)
|
0
|
AoRCore187, EoECore182, FaDCore 183
|
Recreational Drugs
|
Avabush Spice
|
Spice that causes relaxation and lethargy, sometimes used as a sleep aid, from planet Baros. Side effects include desire to tell truth. While dosed, may only upgrade a single to a due to mental torpor. When attempting to lie, upgrade Difficulty to do so once. Lasts for one scene or encounter.
|
25cr/6R (dose), 2000cr/7R (100 doses)
|
0 (dose), 3 (100 doses)
|
EoRCore185
|
Booster Blue
|
Performance-enhancing drug derived from industrial blue dye used in painting ships and facilities. While dosed, upgrade any single Agility, Intellect, or Cunning test once within scene taken; may not remove Strain at the end of scenes for remainder of the session.
|
10cr/5R (dose), 750cr/6R
|
0 (dose), 3 (100 doses)
|
EoRCore185
|
Corellian Whiskey
|
Fine whiskey aged several years in wooden casks.
|
25cr/2 (bottle), 500cr/2 (25 bottle case)
|
1 (bottle), 20 (case)
|
SoF101
|
Death Sticks
|
Mildly hallucinogenic derived from balo mushroom of Balosar, distributed in liquid form in distinctive red and yellow sticks. When dosed, add to any task for that scene or encounter.
|
5cr/1R (dose), 250cr/2R (100 doses)
|
0 (dose), 3 (100 doses)
|
EoRCore185
|
Glitterstim
|
Psychoactive hallucinogen derived from webs spun by energy spiders of Kessel, which must be harvested, processed, and stored in complete darkness. When dosed, add to all Perception and Vigilance checks, which users report as limited telepathic ability.
|
100cr/7R (dose), 5000cr/8R (100 doses)
|
0 (dose), 3 (100 doses)
|
EoRCore185
|
Gunjack Spice
|
Stimulant from a chemical mixture. When dosed, increase Brawn by 1 (max 6) until end of scene. Upgrade the Difficulty of all Agility, Intellect, and Cunning checks once until end of scene.
|
75cr/5R (1 dose), 7000cr/6R (100 doses)
|
1 (1 dose), 25 (100 doses)
|
LoNH110
|
Impact
|
Stimulant from the nysilium plant of Felucia. When dosed, upgrade all Agility checks once until the end of the encounter. After the effects wear off, gain to all Agility, Cunning, or Intellect checks for remainder of game session.
|
125cr/6R (dose), 10,000cr/7R (100 doses)
|
0 (dose), 5 (100 doses)
|
FC50
|
Ji Rikknit
|
Eurphoric derived from eggs of rikknits on New Plympto. Causes euphoria and forces a Resilience () or take a Addiction (1) Obligation.
|
50cr/6 (dose), 3000cr/7 (100 doses)
|
0 (dose), 5 (100 doses)
|
SoF101
|
Karrak Spice
|
Pain-killing spice frequently sold to those with long-term pain instead of medicine. Also suppresses ability to use Force to some degree. When used, removes from pain or illness for twelve hours, but adds to all checks for 24 hours. Double duration for Force users, but also reduces effective Force rating by one while active.
|
80cr/7R (dose), 6400cr/8R (100 doses)
|
0 (dose), 5 (100 doses)
|
EV50
|
Lesai
|
Stimulant that eliminates the need for sleep, derived from a purple fungus found on lizards on Zebitrope IV and VIII, which causes distinctive purple stains on skin under jaw, where it is applied. When dosed, negates need for one rest cycle entirely, as though they'd had a full night's sleep, even removing Strain as though rested. Going 24 hours without a dose causes sleep, often slumbering for lengthy periods.
|
500cr/9R (dose), 7500cr/10R
|
0 (dose), 2 (20 doses)
|
EoRCore185
|
Marcan Herb
|
Mild euphoric fond of being smoked in hookahs by Hutts.
|
20cr/4 (1 dose), 1750cr/5 (100 doses)
|
1 (1 dose), 25 (100 doses)
|
LoNH110
|
Muon Gold
|
Narcotic from engine lubricant subjected to a bombardment of muons. When dosed gain to all Cunning and Presence checks until end of encounter. At GM's discretion, repeated use can cause cognitive impairment, imposing temporary or lasting to Intellect and Cunning tests.
|
50cr/6R (dose), 4000cr/6R (100 doses)
|
0 (dose), 3 (100 doses)
|
FC50
|
Nannarium Root
|
Nootropic from nannarium flowers of Drall. While under effects, may take 2 Strain to upgrade any Intelligence- or Cunning-related test once. Lasts for one hour.
|
200cr/6 (dose)
|
0
|
SoF101
|
Neutron Pixie
|
Powerful hallucinogen. When dosed gain on Agility and Willpower checks until end of the encounter. Once it wears off, user suffers automatic on all Brawn, Intellect, and Cunning checks for remainder of the game session.
|
100cr/6R (1 dose), 8500cr/7R (100 doses)
|
1 (1 dose), 25 (100 doses)
|
LoNH110
|
Ryll
|
Natural but addictive stimulant and analgesic. When dosed, ignore the effects of a single or Critical Injury until the end of the scene; two doses grant ability to ignore a Critical Injury. Once its effects end, Critical Injury effects return, and user suffers for rest of session.
|
50cr/4R (1 dose), 4500cr/5R (100 doses)
|
1 (1 dose), 25 (100 doses)
|
LoNH110
|
Rhyshcate
|
Sweet cake-like pastry eaten by Corellians to mark certain holidays or celebrations. Made with Corellian whiskey and vweilu nuts that can be preserved and remain edible for years or decades.
|
10cr/2
|
0
|
SoF101
|
Sulfur Inhaler
|
Performance enhancer for Devaronian species. Pressurized air cylinder that can be triggered and inhaled as a maneuver, granting a Devaronian to any Brawn or Agility checks during encounter; also inflicts 2 Strain. Additional doses inflict more Strain, but have no other effects while first dose is active.
|
120cr/3 (10 dose inhaler)
|
0
|
NoP106
|
Whyren's Reserve
|
Fine Corellian whiskey aged up to two decades in wooden casks.
|
100cr/4 (bottle), 1500cr/5 (20 bottle case)
|
1 (bottle), 10 (case)
|
SoF101
|
Yaladai Spice
|
Prized and expensive stimulant, providing clarity of thought and purpose. Can augment connection to the Force, though it amplifies negative emotions or effects. Lasts for one encounter. Suffer 3 less Strain when suffering involuntary Strain, add to any Force power check. When used this way, double any Strain and Conflict for using to generate
|
1000cr/7R (dose), 80,000cr/8R (100 doses)
|
0 (dose), 5 (100 doses)
|
EV50
|
Yarrock
|
Psychoactive in distinctive black pills, from a spice on Iridonia. When dosed, a character does not make Fear checks, being considered to automatically succeed at it. For the rest of the session, however, all Willpower or Presence checks take a .
|
350cr/8R (dose), 20,000cr/9R (100 doses)
|
0 (dose), 3 (100 doses)
|
EoRCore185
|