Difference between revisions of "Kobagari"

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The resources-rich, biome-diverse world of Kobagari was settled several hundred generations ago by settlers from a core worlds monarchy overthrown in revolution by their own population. Fleeing their imminent deaths, the nobility and their supporters fled their homeworld and eventually settled here. Today, the human Kobagari Nobility are among the richest and most influential powers in the Halo Frontier, and Kobagari's population is measured in the hundreds of millions, with multiple nations each ruled by their own house of nobility.
+
The resources-rich, biome-diverse world of Kobagari was settled several hundred generations ago by settlers from a core worlds monarchy overthrown in revolution by their own population. Fleeing their imminent deaths, the nobility of House Koba and their supporters fled their homeworld and eventually settled here. Five hundred years ago, House Koba's scions fell to infighting which ended in the destruction of House Koba, which dissolved into two separate Houses, House Veneph and House Xiria.
 +
 
 +
Today, the human Kobagari Nobility are among the richest and most influential powers in the Halo Frontier, and Kobagari's population is measured in the hundreds of millions, with multiple nations each ruled by their own house of nobility.
  
 
==The Kobagari Nations==
 
==The Kobagari Nations==
Line 40: Line 42:
 
The Kobagari nations are made up of about 70% humans, in terms of species, with Mirialans and Pau'an making up another 25% of the population. Kobagari citizenry have a slight bias against species that are not at least near-humans, although this bias has faded significantly in the past century or so.
 
The Kobagari nations are made up of about 70% humans, in terms of species, with Mirialans and Pau'an making up another 25% of the population. Kobagari citizenry have a slight bias against species that are not at least near-humans, although this bias has faded significantly in the past century or so.
 
===Veneph===
 
===Veneph===
x
+
When the original settlers of Kobagari came to this world, they settled into the lands of what is now considered the kingdom of Veneph, making it the longest-established region. Its cities are large, and Venephans pride themselves on their urbane sophistication. The people of Veneph consider themselves to be traders and artisans, with a focus on artistic embellishment in their daily lives. For generations, Venephans have been veil-and-hood wearers as part of their Masque Stricture expression, and traditionalists are likely to embellish this look with striking eye make-up in all genders. In terms of garments, Venephans prefer draperies, saris, and robes in their day-to-day garb, favoring brocades and "busy" looking patterns.
* '''House Veneph:''' xxx
+
 
* '''Veneph'tai:''' xxx
+
Venephans are renowned for their elaborate artistic-yet-decadent carnivals and academies of art and philosophy that form so much of the nation's discourse. Every family nominally claims affiliation with one of these institutions – as patrons if they can afford to do so. Those who cannot still tend to socially attach themselves to one or the other of them, on the basis of their employment or association of family members who have attended them. In Veneph, ideas do not stand on their own merit: if they do not inspire artists to create works that uphold and communicate them, then how much value can such an idea actually have?
 +
* '''House Veneph:''' One of the two Houses that came out of the dissolution of the founding House Koba, the Venephs consider themselves inheritors of the ancient culture and artistic traditions the Koba championed. Patrons of the arts on an unheard of scale, a Veneph child who cannot reliably discuss artistic criticism in at least six languages by the age of thirteen are never introduced into society.
 +
* '''Veneph'tai:''' Veneph'tai was founded about five hundred years ago, with the elevation of House Veneph to a ruling clan. it is the Seat of House Veneph, centered around the tall spires of the Veneph Palace, whose mirror finish reflects the waters of the inner sea below the cliffs on which it stands. It is also home to the High Opera, a vast edifice which visitors take for a temple complex of some kind, which is in truth a theater. Many troupes perform in any of the two-dozen performance spaces here, through it is dominated by the entirely-Pau'an Guild of Cantors.
 
===Chagol===
 
===Chagol===
 
x
 
x
Line 56: Line 60:
 
* '''Parinda'tai:''' xxx
 
* '''Parinda'tai:''' xxx
 
===Xiria===
 
===Xiria===
x
+
Culturally speaking, Xirians are resolute and not given to excess, almost as a reflex to their proximity to Veneph, one might argue. Xirian society is regimented, with a strong military leadership. Children are educated in military academies where as they advance through its ranks, the least-suitable for military life are excised from the roster entirely and shunted into industrial-focused trade educations.
* '''House Xiria:''' xxx
+
* '''House Xiria:''' When House Koba fell into infighting, they say that House Veneph inherited Koba's decadence and refinement, while House Xiria inherited its military-industrial tendencies. The Xiria masks are all smooth, silvery surfaces that reflect the faces of those the Xirian noble gazes upon; they eschew the elaborate regalia of other houses in favor of military uniforms.
* '''Xiria'tai:''' xxx
+
* '''Xiria'tai:''' When House Koba dissolved and the Veneph household rose to prominence, it hunted for the Xirian upstarts. The sea-side fortification that protected House Xiria and allowed it to survive long enough to establish their power soon grew into a vast and sprawling city around the keep. Xiria'tai's harbor is entirely dedicated to the naval powers of the nation of Xiria, without any mercantile or private functions.
  
 
==The Free Oceans==
 
==The Free Oceans==
x
+
The cities that make up the Free Oceans are all sub-aquatic, although many of them have "above-wave" platforms that reach above the water level to provide access by speeder or starship to their settlements. A quarter of Free Oceaners are human, Mirialan, or Pau'an, and a full half are Selkaths. The remainder of their population are made up of other species, notably amphibious or entirely aquatic peoples.
 +
 
 +
Though the Free Oceans settlements include "bubble buildings" (as the local term is for buildings filled with air), most of the citizens are water-dwellers. Even those non-amphibious species receive cybernetic upgrades that grant them amphibious capability, although they frequently have bubble homes and schools for their children. Much of the agriculture and mining of the Free Oceans is aquatic in nature, and forms the basis for the economy for the city-states.
 +
* '''M'pak Tessu:''' x
  
 
==The Moons of Kobagari==
 
==The Moons of Kobagari==

Revision as of 22:21, 31 December 2020

Kobagari

Kobagari-globe.jpg

Kobagari-nations.jpg
Astrographical Information
Region Outer Rim
Sector Kanz Sector (Halo Frontier)
System Kobagari system
Suns Han-Koba
Orbital Position 4th
Moons 2 (Garimatu, Garihemba)
Coordinates M-4
Rotation Period 26 standard hours
Orbital Period 358 local days
Planetary Information
Class Moderate Terrestrial
Climate Multiclimate
Atmosphere Type I
Gravity Standard
Primary Terrain Diverse (Water, plains, forests)
Societal Information
Native Species Koba-drakes (oceanic)
Immigrated Species Humans, Mirialans, Pau'an, Selkath (oceans)
Primary Language Galactic Basic Standard
Government National Monarchies
Population 320 million
Major Cities Veneph'tai (Capital of Veneph), Chagol'tai (Capital of Chagol), Rruda'tai (Capital of Rruda), Parinda'tai (Capital of Parinda), Xiria'tai (Capital of Xiria), various others by nation
Major Imports xxx
Major Exports xxx
Affiliation Galactic Empire (client state)
Mechanical Information
Astrogation Hyperspace Backwater: Located as far from hyperspace routes as it is, Sacaya adds Setback-die.png to all Astrogation checks to plan a course to or from it.
Knowledges Outer Rim x • Education x • Lore x • Underworld x • Warfare x • Xenology x
Rarity Modifier x
Other Mechanics x

The resources-rich, biome-diverse world of Kobagari was settled several hundred generations ago by settlers from a core worlds monarchy overthrown in revolution by their own population. Fleeing their imminent deaths, the nobility of House Koba and their supporters fled their homeworld and eventually settled here. Five hundred years ago, House Koba's scions fell to infighting which ended in the destruction of House Koba, which dissolved into two separate Houses, House Veneph and House Xiria.

Today, the human Kobagari Nobility are among the richest and most influential powers in the Halo Frontier, and Kobagari's population is measured in the hundreds of millions, with multiple nations each ruled by their own house of nobility.

The Kobagari Nations

The world of Kobagari is divided into six kingdoms, the highest echelon of organization being the kings at the top of most of those nations (only the Free Oceans differ, with an elected Minister). The various nations have resisted any attempts by one another or by outside influences to establish a single governing administrator for the entire world, a fact for which the Kobagari are often seen as somewhat fractious and backwater. Ultimately, this isn't terribly surprising: the Houses of the Kobagari frequently fall to infighting with one another, launching vendettas and breaking into wars with alarming frequency.

The Kobagari nations also adhere to the Masque Stricture, a cultural stricture that suggests that the revelation of the face is something reserved for the intimacies of family, romantic relationships, and very close friendships. Among the nobility, this manifests as a tendency to wear actual masks, many of which are emblematic of the noble house in question, and often packed with electronics to give their wearer a variety of useful information. This stricture is observed differently across the rest of the nations, with some nations preferring veils or partial masks (particularly lower-face ones). The lack of a Masque Stricture is one of the things that sets the Free Oceans citizenry apart from the Kobagari.

The Kobagari nations are made up of about 70% humans, in terms of species, with Mirialans and Pau'an making up another 25% of the population. Kobagari citizenry have a slight bias against species that are not at least near-humans, although this bias has faded significantly in the past century or so.

Veneph

When the original settlers of Kobagari came to this world, they settled into the lands of what is now considered the kingdom of Veneph, making it the longest-established region. Its cities are large, and Venephans pride themselves on their urbane sophistication. The people of Veneph consider themselves to be traders and artisans, with a focus on artistic embellishment in their daily lives. For generations, Venephans have been veil-and-hood wearers as part of their Masque Stricture expression, and traditionalists are likely to embellish this look with striking eye make-up in all genders. In terms of garments, Venephans prefer draperies, saris, and robes in their day-to-day garb, favoring brocades and "busy" looking patterns.

Venephans are renowned for their elaborate artistic-yet-decadent carnivals and academies of art and philosophy that form so much of the nation's discourse. Every family nominally claims affiliation with one of these institutions – as patrons if they can afford to do so. Those who cannot still tend to socially attach themselves to one or the other of them, on the basis of their employment or association of family members who have attended them. In Veneph, ideas do not stand on their own merit: if they do not inspire artists to create works that uphold and communicate them, then how much value can such an idea actually have?

  • House Veneph: One of the two Houses that came out of the dissolution of the founding House Koba, the Venephs consider themselves inheritors of the ancient culture and artistic traditions the Koba championed. Patrons of the arts on an unheard of scale, a Veneph child who cannot reliably discuss artistic criticism in at least six languages by the age of thirteen are never introduced into society.
  • Veneph'tai: Veneph'tai was founded about five hundred years ago, with the elevation of House Veneph to a ruling clan. it is the Seat of House Veneph, centered around the tall spires of the Veneph Palace, whose mirror finish reflects the waters of the inner sea below the cliffs on which it stands. It is also home to the High Opera, a vast edifice which visitors take for a temple complex of some kind, which is in truth a theater. Many troupes perform in any of the two-dozen performance spaces here, through it is dominated by the entirely-Pau'an Guild of Cantors.

Chagol

x

  • House Chagol: xxx
  • Chagol'tai: xxx

Rruda

x

  • House Rruda: xxx
  • Rruda: xxx

Parinda

x

  • House Parinda: xxx
  • Parinda'tai: xxx

Xiria

Culturally speaking, Xirians are resolute and not given to excess, almost as a reflex to their proximity to Veneph, one might argue. Xirian society is regimented, with a strong military leadership. Children are educated in military academies where as they advance through its ranks, the least-suitable for military life are excised from the roster entirely and shunted into industrial-focused trade educations.

  • House Xiria: When House Koba fell into infighting, they say that House Veneph inherited Koba's decadence and refinement, while House Xiria inherited its military-industrial tendencies. The Xiria masks are all smooth, silvery surfaces that reflect the faces of those the Xirian noble gazes upon; they eschew the elaborate regalia of other houses in favor of military uniforms.
  • Xiria'tai: When House Koba dissolved and the Veneph household rose to prominence, it hunted for the Xirian upstarts. The sea-side fortification that protected House Xiria and allowed it to survive long enough to establish their power soon grew into a vast and sprawling city around the keep. Xiria'tai's harbor is entirely dedicated to the naval powers of the nation of Xiria, without any mercantile or private functions.

The Free Oceans

The cities that make up the Free Oceans are all sub-aquatic, although many of them have "above-wave" platforms that reach above the water level to provide access by speeder or starship to their settlements. A quarter of Free Oceaners are human, Mirialan, or Pau'an, and a full half are Selkaths. The remainder of their population are made up of other species, notably amphibious or entirely aquatic peoples.

Though the Free Oceans settlements include "bubble buildings" (as the local term is for buildings filled with air), most of the citizens are water-dwellers. Even those non-amphibious species receive cybernetic upgrades that grant them amphibious capability, although they frequently have bubble homes and schools for their children. Much of the agriculture and mining of the Free Oceans is aquatic in nature, and forms the basis for the economy for the city-states.

  • M'pak Tessu: x

The Moons of Kobagari

Kobagari has two moons, one a verdant green and the other a clean blue-white in the night sky.

Garimatu

Savannah/Forest Moon
The closest of the two moons, Garimatu is a verdant green moon made up of about equal proportions forests and grasslands, criss-crossed by deep river canyons that feature stepped waterfalls along many of their lengths. Rather than seem to give precedence to any Kobagari kingdom over another, the Empire has claimed Garimatu as its garrison for Kobagari.

Garihemba

Ice/Water Moon
A mostly-liquid water moon over a core of mineral-rich stone, whichever side of Garihemba faces away from the sun tends to freeze over. Garihemba is home to a number of mining installations that provide a significant portion of the income for the Free Ocean alliance. The water isn't terribly deep here, so many of these installations have towers and spires that poke up out of the water, but all of the work is sub-aquatic, meaning it is largely a selkath concern, with crews drawn from other aquatic species, particularly from folk in Lyn'Kati settlements looking for off-world work.

The Imperial Presence

A place like Kobagari would, under normal circumstances, be assigned an Imperial Governor. Given the fractious nature of the Kobagari people, however, it was decided that the Imperial presence here is purely military, although a member of the Imperial Diplomatic Corps does have offices on the Imperial base on Garimatu.

Garimatu Garrison

The headquarters for the Kobagari Garrison under the direct command of General Amnen, as well as the offices of Ambassador Kesyk, the Garimatu Garrison is the only structure on the Kobagari moon of Garimatu.

  • Garrison Commander: General Val Amnen
  • Diplomatic Corps: Ambassador Rhugo Kesyk

The Kobagari System

Planet Type Moons
Han-Koba Sun None
xxx xxx x
xxx xxx x
xxx xxx x
Kobagari Terrestrial (Multi-Biome) 2
xxx xxx x
xxx xxx x
xxx xxx x