Difference between revisions of "SW Jobs"
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|Droid Personality Refactor | |Droid Personality Refactor | ||
− | | | + | |A refactoring of droid personality to excise "problem" personality traits, resetting those factors back to baseline. Takes about a week of work. |
− | |x | + | |500 x droid's Willpower characteristic |
|-style="background:gainsboro" | |-style="background:gainsboro" | ||
− | | | + | |Droid Memory Wipe |
− | | | + | |A wipe retains all the skills and abilities of a droid, but removes all memories, resetting it to baseline programming. One day of work. |
− | |x | + | |100 x droid's Willpower characteristic |
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− | | | + | |Item Repair |
− | | | + | |Repairing a damaged item one step. |
− | | | + | |30% of item cost per step of damage repaired |
|-style="background:gainsboro" | |-style="background:gainsboro" | ||
− | | | + | |Modding an Item Attachment |
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|The crafter is performing a check to modify an attachment that the client has already purchased for a weapon or other item. This takes a day or less. | |The crafter is performing a check to modify an attachment that the client has already purchased for a weapon or other item. This takes a day or less. | ||
|500 x difficulty of check | |500 x difficulty of check | ||
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− | | | + | |Modding a Vehicle or Starship Attachment |
|The crafter is performing a check to modify an attachment that the client has already purchased for a vehicle or starship. This takes several days. | |The crafter is performing a check to modify an attachment that the client has already purchased for a vehicle or starship. This takes several days. | ||
|1000 x difficulty of check | |1000 x difficulty of check |
Revision as of 16:59, 20 January 2021
Mechanics
Job | Description | Pay in Credits |
Salaries | ||
Maintenance & Repair Work | A maintenance tech's monthly salary at a starport ranging from an industrial Core World to a rich Outer Rim World. | 1000 - 2000 per month |
Contracts | ||
Contract Tech | A typical contract, lasting one month, ranging from emergency repairs of space station mechanisms to installing machines at a colony, refurbishing shipboard systems, or maintaining key industrial mechanisms. | 5000 - 10,000 |
Contract Tech (Hazardous) | A one month contract in dangerous territory, ranging from the rescue of a starship to developing weapons in a combat zone. | 10,000 - 30,000 |
Starship Hull Repair | Repairing a starship's hull damage. Requires a workshop or facility of the appropriate degree to perform the repairs. Takes one week per point above half threshold, and one day per point at half or lower threshold. | 250 per point of Hull Damage repaired |
Starship Critical Systems Repair | Repairing a Critical Hit to a starship. Takes one week per Critical. | 500 x Crit rating |
Droid Critical Injury Repair | Repairing a Critical Hit to a droid. Takes one week per Critical. | 250 x Crit rating |
Droid Personality Refactor | A refactoring of droid personality to excise "problem" personality traits, resetting those factors back to baseline. Takes about a week of work. | 500 x droid's Willpower characteristic |
Droid Memory Wipe | A wipe retains all the skills and abilities of a droid, but removes all memories, resetting it to baseline programming. One day of work. | 100 x droid's Willpower characteristic |
Item Repair | Repairing a damaged item one step. | 30% of item cost per step of damage repaired |
Modding an Item Attachment | The crafter is performing a check to modify an attachment that the client has already purchased for a weapon or other item. This takes a day or less. | 500 x difficulty of check |
Modding a Vehicle or Starship Attachment | The crafter is performing a check to modify an attachment that the client has already purchased for a vehicle or starship. This takes several days. | 1000 x difficulty of check
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