Difference between revisions of "SW Jobs"
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Revision as of 17:13, 20 January 2021
Mechanic
Job | Description | Pay in Credits |
Salaries | ||
Maintenance & Repair Work | A maintenance tech's monthly salary at a starport ranging from an industrial Core World to a rich Outer Rim World. | 1000 - 2000 per month |
Contracts | ||
Contract Tech | A typical contract, lasting one month, ranging from emergency repairs of space station mechanisms to installing machines at a colony, refurbishing shipboard systems, or maintaining key industrial mechanisms. | 5000 - 10,000 |
Contract Tech (Hazardous) | A one month contract in dangerous territory, ranging from the rescue of a starship to developing weapons in a combat zone. | 10,000 - 30,000 |
Starship Hull Repair | Repairing a starship's hull damage. Requires a workshop or facility of the appropriate degree to perform the repairs. Takes one week per point above half threshold, and one day per point at half or lower threshold. | 250 per point of Hull Damage repaired |
Starship Critical Systems Repair | Repairing a Critical Hit to a starship. Takes one week per Critical. | 500 x Crit rating |
Droid Critical Injury Repair | Repairing a Critical Hit to a droid. Takes one week per Critical. | 250 x Crit rating |
Droid Personality Refactor | A refactoring of droid personality to excise "problem" personality traits, resetting those factors back to baseline. Takes about a week of work. | 500 x droid's Willpower characteristic |
Droid Memory Wipe | A wipe retains all the skills and abilities of a droid, but removes all memories, resetting it to baseline programming. One day of work. | 100 x droid's Willpower characteristic |
Item Repair | Repairing a damaged item one step. | 30% of item cost per step of damage repaired |
Modding an Item Attachment | The crafter is performing a check to modify an attachment that the client has already purchased for a weapon or other item. This takes a day or less. | 500 x difficulty of check |
Modding a Vehicle or Starship Attachment | The crafter is performing a check to modify an attachment that the client has already purchased for a vehicle or starship. This takes several days. | 1000 x difficulty of check |
Slicer
Job | Description | Pay in Credits |
Salaries | ||
Defensive Slicer | A slicer on-call to protect a datanet system. | 2500 - 5000 per month |
Contracts | ||
Security Analysis | Exploring a system to find security holes. This includes extracting random nonspecific data. Takes about a day. | 625 - 1250 |
Data Retrieval | Slicing into a system and finding specific data. | 1250 - 2500 |
Data Analysis | Scouring data to extract information or come to a conclusion about what the data means and what the client can do with it. | 500 - 1000 |
Data Manipulation | Forging and counterfeiting data. | 1250 - 2500 |
Planting Data | Planting data without leaving evidence that could link the intrusion back to the slicer or to the client. | 3750 - 7500 |
Planting Data ("Leaky") | Planting a cleverly disguised code such that the slicer or client can gather desired information when that data is discovered. | 3750 - 7500 |
Sabotage Systems | This includes tasks such as deleting files, scrambling data, and crashing the datanet or operating systems to slow down a system or wipe data entirely. | 2500 - 5000 |
Combat Pay (Bonus) | Slicers who need to be onsite (and thus exposed to combat) can ask for a bump in the initial pay. This varies based on circumstances. | Add +1000 - 10,000 |
Rapid Turnaround (Bonus) | Slicers can hike prices if the client needs something done quickly. | Add +15% of base pay |
Slow Turnaround (Penalty) | Slicers sometimes charge less if the job has a loose deadline, as they can work on other projects at the same time more easily. | Subtract -15% of base pay |